The Hidden Truth

Player > Spells


Mystic Spell List
Technomancer Spell List

Animate Dead4th - Create controlled undead creatures out oftarget corpses.CRB p.340
Arcane Eye4th - Invisible floating eye moves 30 feet per round andsends you visual information.CRB p.340
Arcane Sight3rd - Magical sources become visible to you.CRB p.340
Arcing Surge3rd - Deal 10d6 electricity damage in a 120-foot line.CRB p.340
Augury2nd - Learn whether an action will be good or bad.CRB p.340
Battle Junkbot6th - Create a temporary robot from random junk, turning it into a deadly combatant.CRB p.341
Bestow Curse3rd - Target takes –4 penalty to attack rolls, saves, and checks or 50% chance of not acting on each of its turns.CRB p.341
Break Enchantment5th - Free creatures from curses, enchantments, and transmutations.CRB p.341
Call Cosmos5th - Rain cosmic particles on targets, dealing 4d6 fire damage and 3d6 cold damage.CRB p.342
Carnivorous1st - "Dental problems" - SolDS02 p.51
Caustic Conversion2nd - Fling magical nanites as a ranged attack that deals 4d4 acid damage to one target, plus 5 additional damage in subsequent rounds.CRB p.342
Chain Surge6th - Deal 13d12 electricity damage to primary target and up to 10 secondary targets; one of the primary target’s electrical devices stops functioning for 1 round.CRB p.342
Charm Monster3rd - Make one creature believe it is your ally or one day per level.CRB p.342
Charm Person1st - Make one humanoid creature believe that it is your ally.CRB p.342
Clairaudience/Clairvoyance3rd - Hear or see at a distance for 1 minute per level.CRB p.342
Command1st - One creature obeys a select command for 1 round.CRB p.343
Command Undead2nd - Undead creature obeys your commands.CRB p.343
Command, Greater5th - One creature per level obeys select command for 1 round per level.CRB p.343
Commune with Nature5th - Learn about terrain for 1 mile per level.CRB p.344
Comprehend Languages1st - You understand all spoken, signed, and written or tactile languages.CRB p.344
Confusion4th - Targets behave randomly for 1 round per level.CRB p.344
Confusion, Lesser1st - One living creature is confused for 1 round.CRB p.344
Contact Other Plane5th - Ask questions of an extraplanar entity, with questionable results.CRB p.344
Control Atmosphere4th - "Like your A/C but way better." - SolPWD p.204
Control Gravity6th - Alter gravity in an area.CRB p.345
Control Machines5th - Command technological constructs within range telepathically.CRB p.345
Control Undead6th - Undead creatures follow your commands and don’t attack you.CRB p.345
Corrosive Haze4th - Cloud deals 4d8 acid damage per round, plus 10 additional damage.CRB p.346
Cosmic Eddy4th - Whirlwind deals 4d6 damage and knocks creatures prone.CRB p.346
Creation4th - Create one object made of vegetable matter.
5th - Create a single object made of vegetable or mineral matter.
CRB p.347
Crush Skull5th - Deal 18d8 damage to living creature’s head.CRB p.347
Dancing Lights0 - Create and direct up to four lights.CRB p.347
Darkvision2nd - Grant ability to see 60 feet in total darkness.CRB p.347
Daze0 - Humanoid creature of CR 3 or lower is dazed.CRB p.347
Daze Monster2nd - Target living creature of CR 5 or lower is dazed.CRB p.347
Death Ward4th - Target gains +4 bonus to saves against death spells, and is immune to negative energy and gaining negative levels.CRB p.348
Deep Slumber3rd - Put a number of creatures whose CRs total 8 or less to sleep.CRB p.348
Destruction Protocol4th - Turn nonhostile technological construct against your foes.CRB p.348
Detect Affliction0 - Determine whether a creature or object has been poisoned, is diseased, is cursed, or is suffering a similar affliction.CRB p.348
Detect Magic0 - Detect spells and magic items within 60 feet.CRB p.348
Detect Radiation1st - Detect radiation within 120 feet.CRB p.348
Detect Tech1st - Detect technological items with charges or that replenish charges within 60 feet.CRB p.349
Detect Thoughts1st - “Listen” to surface thoughts.CRB p.349
Digital Doorway4th - "Dimension Door as performed by 90s movie hackers" - SolPWD p.205
Dimension Door4th - Teleport a short distance.CRB p.349
Directed Denial of Strength Attack2nd - "DDoS except it doesnt mess up your internet." - SolPWD p.205
Discern Lies4th - Reveal deliberate falsehoods.CRB p.349
Discharge3rd - Disrupts or depowers one target technological item or construct.CRB p.350
Discharge, Greater6th - Disrupts or depowers multiple technological items or constructs.CRB p.350
Disguise Self1st - Change your appearance.CRB p.350
Disintegrate6th - Ray reduces one creature or object to dust.CRB p.350
Dismissal4th - Force a creature to return to its native plane.
5th - Force extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes.
CRB p.350
Dispel Magic3rd - Cancel one magical spell or effect.CRB p.351
Dispel Magic, Greater5th - Cancel multiple spells or effects.CRB p.352
Displacement3rd - Attacks miss target 50% of the time.CRB p.352
Divination4th - Gain useful advice for specific proposed actions.CRB p.352
Dominate Person5th - Control humanoid telepathically.CRB p.352
Energy Ray0 - Ray deals 1d3 acid, cold, electricity, or fire damage.CRB p.353
Enervation4th - Ray imposes 2 negative levels.CRB p.353
Enshrining Refuge6th - Targets can’t attack or be attacked, but can exist comfortably.CRB p.353
Entropic Grasp3rd - Touch decays a construct or nonmagical manufactured item once per round per level.CRB p.353
Erase1st - Remove writings of either magical or mundane nature.CRB p.353
Ethereal Jaunt6th - You become ethereal for 1 round per level.CRB p.354
Explosive Blast3rd - Deal 9d6 fire damage to creatures in a 20-foot radius.CRB p.354
Fabricate Scrap0 - "Make junk." - SolPWD p.205
Fatgue0 - Touched creature is fatigued.CRB p.354
Fear1st - Frighten a single living creature that’s of CR 4 or lower for 1d4 rounds.
2nd - Frighten multiple creatures of CR 4 or lower for 1 minute.
3rd - Targets of CR 8 or lower within a cone are panicked for 1 minute.
4th - All targets within a cone are panicked for 1 minute.
CRB p.354
Feeblemind5th - Target’s Intelligence and Charisma scores drop to 1.CRB p.354
Flesh to Stone6th - Turn a creature into a statue.CRB p.355
Flight1st - One creature or object per level falls slowly.
2nd - Target moves up and down at your direction.
3rd - Target flies at a speed of 60 feet.
4th - Target flies at a speed of 70 feet.
5th - You can fly at a speed of 70 feet and can hustle over long distances.
6th - Multiple targets can fly at a speed of 60 feet.
CRB p.355
Fog Cloud2nd - Create a fog that obscures vision.CRB p.356
Force Blast2nd - Cone deals 2d6 force damage and bull rushes creatures.CRB p.356
Ghost Sound0 - Create minor illusory sounds.CRB p.356
Grave Words0 - Force a corpse to babble.CRB p.357
Gravitational Singularity6th - Particle with infinite density pulls creatures and objects into it, dealing 12d6 damage each round to those inside.CRB p.357
Grease1st - Make a 10-ft. square or one object slippery.CRB p.357
Handy Junkbot3rd - Create a temporary robot made of junk to perform Computers, Engineering, Piloting, and Sleight of Hand tasks.CRB p.357
Haste3rd - One creature per level moves and acts faster.CRB p.358
Healing Junkbot3rd - Robot made of junk can perform Medicine tasks and drag unconscious creature to safety.CRB p.358
Heat Leech5th - Deal 13d8 cold damage to creatures in a cone.CRB p.359
Hold Monster4th - Paralyze one creature.CRB p.359
Hold Person2nd - Paralyze one humanoid.CRB p.359
Hold Portal1st - Hold a door shut.CRB p.359
Hologram Memory3rd - Extract a creature’s memory and replay it as a hologram.CRB p.359
Holographic Image1st - Create a silent hologram of your design.
2nd - Create a hologram with some sound of your design.
3rd - Create a hologram with sound, smell, and thermal effects of your design that lasts as long as you concentrate, plus 3 additional rounds.
4th - Create a hologram with sound, smell, and thermal effects that follows a script determined by you.
5th - Create a detailed hologram that is permanent or is triggered by conditions you set.
6th - Illusory double of your likeness can talk and cast spells.
CRB p.360
Holographic Terrain5th - Create a large hologram that depicts terrain and structures.CRB p.360
Hurl Forcedisk2nd - Disc deals 3d6 force damage to one target then ricochets to other targets, dealing 2d6 force damage.CRB p.360
Identify1st - Gain a +10 bonus to identify items of a magic or technological nature.CRB p.361
Implant Data2nd - Embed one piece of data per level in a target computer or system.CRB p.361
Inflict Pain2nd - Wracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target.CRB p.361
Inflict Pain, Mass6th - Wracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target per level.CRB p.361
Inject Nanobots2nd - Touch deals 4d8 damage to target and causes the confused condition.CRB p.361
Instant Virus3rd - Inflict technological construct with disease.CRB p.361
Interplanetary Teleport6th - Teleport between planets.CRB p.362
Invisibility2nd - Target is invisible for 1 minute per level or until it attacks.CRB p.362
Invisibility, Greater4th - Target is invisible for 1 round per level, even if it attacks.CRB p.362
Invisibility, Mass6th - Multiple targets are invisible for 1 minute per level or until one target attacks or moves away from other targets affected by spell.CRB p.362
Irradiate3rd - Flood area with dangerous radiation.CRB p.362
Jolting Surge1st - Touch deals 4d6 electricity damage.CRB p.363
Junk Armor1st - "Make armor out of junk" - SolPWD p.205
Junksword1st - "Make weapon out of junk" - Sol
2nd - "Make weapon out of junk" - Sol
3rd - "Make weapon out of junk" - Sol
4th - "Make weapon out of junk" - Sol
5th - "Make weapon out of junk" - Sol
6th - "Make weapon out of junk" - Sol
PWD p.205
Keen Sense1st - Target gains low-light vision and a +2 bonus to Perception checks.CRB p.363
Knock2nd - Opens a locked or magically sealed door.CRB p.363
Life Bubble1st - Encase targeted creatures with a shell of tolerable atmosphere.CRB p.363
Logic Bomb2nd - Target computer deals 6d6 energy damage to the first creature that tries and fails to use it.CRB p.364
Magic Missile1st - Two missiles deal 1d4+1 force damage.CRB p.364
Make Whole2nd - Restore 5d6 Hit Points to an objectCRB p.364
Mending0 - Restore 1d4 Hit Points to an object or construct.CRB p.364
Mental Block3rd - "Cant write this description. Ive got a block." - SolPWD p.206
Microbot Assault2nd - Cloud of tiny robots harasses creatures within it.CRB p.364
Might of the Ellicoth1st - "Soul sucking tentacles not included." - SolPWD p.206
Mind Link1st - Instantly and telepathically communicate information to a creature.CRB p.365
Mind Probe4th - Potentially access a target creature’s memories and its knowledge.CRB p.365
Mind Thrust1st - Mentally deal 2d10 damage to one target.
2nd - Mentally deal 4d10 damage to one target.
3rd - Mentally deal 7d10 damage to one target.
4th - Mentally deal 10d10 damage to and fatigue a single target.
5th - Mentally deal 15d10 damage to and exhaust one target.
6th - Mentally deal 17d10 damage to, exhaust, and stun one target.
CRB p.365
MiracleSpecial - Can duplicate other spells, undo harmful effects, or change reality within limits.CRB p.366
Mirror Image2nd - Create decoy duplicates of yourself.CRB p.366
Mislead5th - Make yourself invisible and create an illusory double of your likeness.CRB p.366
Modify Memory5th - Change 5 minutes of target’s memories.CRB p.366
Mystic Cure1st - Restore 1d8 + your Wisdom modifier Hit Points to a living creature.
2nd - Restore 3d8 + your Wisdom modifier Hit Points to a living creature.
3rd - Restore 5d8 + your Wisdom modifier Hit Points to a living creature.
4th - Restore 12d8 + your Wisdom modifier Hit Points to a living creature or restore life to a recently slain creature.
5th - Restore 16d8 + your Wisdom modifier Hit Points to a living creature or restore life to a recently slain creature.
6th - Restore 20d8 + your Wisdom modifier HP to a living creature or restore life to a recently slain creature.
CRB p.367
Mystic Cure, Mass5th - Restore 3d8 + your Wisdom modifier Hit Points to one living creature per level.
6th - Restore 5d8 + your Wisdom modifier Hit Points to one living creature per level.
CRB p.367
Necromantic Revitalization1st - "Revitalize Necromantically" - Sol
2nd - "Revitalize Necromantically" - Sol
3rd - "Revitalize Necromantically" - Sol
4th - "Revitalize Necromantically" - Sol
5th - "Revitalize Necromantically" - Sol
6th - "Revitalize Necromantically" - Sol
PWD p.206
Nondetection3rd - Hide target from divination and surveillance.CRB p.367
Overheat1st - Deal 2d8 fire damage to creatures in cone.CRB p.367
Overload Systems4th - Target creature has a 50% chance to lose each action.CRB p.368
Passwall5th - Create a passage through most walls.CRB p.368
Planar Barrier6th - Seal an area against all planar travel into or within it.CRB p.368
Planar Binding4th - Trap an extraplanar creature of CR 4 or lower until it performs a task.
5th - Trap an extraplanar creature of CR 7 or lower until it performs a task.
6th - Trap an extraplanar creature of CR 10 or lower until it performs a task.
CRB p.369
Plane Shift6th - As many as eight creatures travel to another plane you choose.CRB p.369
Private Sanctum5th - Prevent anyone from viewing or scrying an area for 24 hours.CRB p.369
Probability Prediction3rd - Reroll one attack roll, save, or check.CRB p.369
Prying Eyes5th - Twenty floating eyes scout for you.CRB p.370
Psychic Surgery6th - Cure all Intelligence, Wisdom, and Charisma damage and drain, plus remove other mental afflictions and conditions.CRB p.370
Psychokinetic Hand0 - Telekinetically move an object of 1 bulk or less.CRB p.370
Psychokinetic Strangulation3rd - Concentrate to immobilize target and deal 3d8 damage per round.CRB p.370
Raise Dead5th - Restore life to a creature that died no more than 1 day per level ago.CRB p.370
Rapid Repair5th - Construct or weapon regains 2d8 Hit Points per round for 1 minute.CRB p.371
Ray of Exhaustion3rd - Ray makes target exhausted.CRB p.371
Reanimate5th - "A skeleTON of fun. Sure to be the life of the party. Always humerus." - Sol
6th - "A skeleTON of fun. Sure to be the life of the party. Always humerus." - Sol
PWD p.207
Recharge2nd - Replenish charges in a battery or item capable of holding charges.CRB p.372
Reflecting Armor1st - Sheath of mystical force can reflect damage back on foe.CRB p.372
Regenerate6th - Grow back target’s severed limbs, restore 12d8 Hit Points, and remove exhaustion and fatigue.CRB p.372
Reincarnate4th - Bring a target dead creature back to life in a random body.CRB p.372
Remove Affliction3rd - Neutralize curses, diseases, infestations, poisons, and other harmful conditions affecting a creature.CRB p.373
Remove Condition2nd - Remove one moderate harmful condition affecting a creature.CRB p.373
Remove Condition, Greater5th - Remove all harmful conditions affecting a creature.CRB p.373
Remove Condition, Lesser1st - Remove one minor harmful condition affecting a creature.CRB p.373
Remove Radioactivity4th - Remove ongoing radiation effects from a creature or object.CRB p.374
Resilient Sphere4th - Force globe protects but traps one target.CRB p.374
Resistant Aegis5th - Grant up to 10 creatures DR 5/— or energy resistance 5 to all energy types.CRB p.374
Resistant Armor4th - Grant DR 10/— or energy resistance 10 to three energy types.CRB p.374
Resistant Armor, Greater6th - Grant DR 15/— or energy resistance 15 against four energy types.CRB p.374
Resistant Armor, Lesser3rd - Grant DR 5/— or energy resistance 5 against two energy types.CRB p.374
Restoration4th - Restores ability score drain and negative levels.CRB p.374
Restoration, Lesser2nd - Dispel magical ability penalty or cure 1d4 ability damage.CRB p.374
Retrocognition5th - Gain psychic impressions of past events in a certain location.CRB p.375
Rewire Flesh4th - Turn target partially into a robot, dealing 3d6 damage per round and reducing speed.CRB p.375
Rewire Flesh, Mass6th - Deal 3d6 damage per round and reducing targets’ speed during that time.CRB p.376
Security Seal2nd - Magically lock a portal, a container, or a security system.CRB p.376
See Invisibility2nd - See invisible creatures or objects.CRB p.376
Seeking Shot1st - "The shot seeks" - SolPWD p.207
Shadow Walk6th - Step into a shadowy realm to travel to a destination rapidly.CRB p.376
Shadowy Fleet6th - Illusion of starships deals 3d6 piercing damage and 3d6 fire damage to all creatures in the affected area.CRB p.376
Share Language1st - Target understands chosen languages.CRB p.377
Shield Other2nd - You take half of the target’s Hit Point damage.CRB p.377
Slow3rd - One creature per level moves and acts slower.CRB p.377
Snuff Life6th - Instantly kill or massively damage one creature per 2 caster levels, depending on targets’ CRs.CRB p.377
Soothing Protocol4th - Calm a target hostile technological construct.CRB p.377
Speak With Dead3rd - Corpse answers up to six questions.CRB p.378
Spider Climb2nd - Grant ability to walk on walls and ceilings.CRB p.378
Stabilize0 - Cause a dying creature to stabilize.CRB p.378
Status2nd - Monitor condition and position of allies.CRB p.379
Subjective Reality6th - You convince yourself one creature or object is an illusion.CRB p.379
Suggestion3rd - Compel a target to follow stated course of action.CRB p.379
Suggestion, Mass6th - Compel one target per level to follow stated course of action.CRB p.379
Summon Creature1st - "Summon Creature" - Sol
2nd - "Summon Creature" - Sol
3rd - "Summon Creature" - Sol
4th - "Summon Creature" - Sol
5th - "Summon Creature" - Sol
6th - "Summon Creature" - Sol
AA1 p.144
Supercharge Weapon1st - Touched weapon deals extra damage.CRB p.379
Sympathetic Vibration6th - Deal 2d10 damage per round to freestanding structure.CRB p.379
Synapse Overload5th - Target takes 18d8 damage and is staggered for 1 minute.CRB p.380
Synaptic Pulse3rd - Stun all creatures within 20 feet for 1 round.CRB p.380
Synaptic Pulse, Greater5th - Stun all creatures within 20 feet for 1d4 rounds.CRB p.380
Telekinesis5th - Move an object, attack creatures, or hurl objects or creatures with your mind.CRB p.380
Telekinetic Projectile0 - Telekinetically hurl an object, dealing 1d6 damage to the target and object.CRB p.380
Telepathic Bond4th - Link allows allies to communicate.CRB p.381
Telepathic Jaunt6th - Use your telepathic bond with a creature to teleport to its location.CRB p.381
Telepathic Message0 - Send a short telepathic message and hear simple telepathic replies.CRB p.381
Telepathy5th - Communicate mentally with any creatures within 100 feet.CRB p.381
Teleport5th - Instantly teleport as far as 2,000 miles.CRB p.381
Terraform6th - Alter terrain and climate.CRB p.382
Token Spell0 - Perform simple magical effects.CRB p.382
Tongues3rd - Target can speak and understand any language.CRB p.383
Transfer Charge0 - Move charges from one power source to another source of the same type.CRB p.383
True Seeing6th - Target can see things as they really are.CRB p.383
Unseen Servant1st - Invisible force obeys your commands.CRB p.383
Unwilling Guardian5th - Charm a target into protecting you during combat.CRB p.383
Veil6th - Change appearance of a group of creatures.CRB p.384
Viral Destruction3rd - "Doesnt destroy viruses" - SolDS02 p.51
Vision6th - Answer a question about a person, place, or object.CRB p.384
Wall of Fire4th - Blazing curtain deals 2d6 fire damage out to 10 feet and 1d6 fire damage out to 20 feet; passing through the wall deals 5d6 fire damage.CRB p.384
Wall of Force5th - Invisible wall is difficult to destroy.CRB p.384
Wall of Steel6th - Wall has 45 Hit Points per inch of thickness and hardness 15.CRB p.385
Waves of Fatigue5th - Several targets become fatigued.CRB p.385
WishSpecial - Can duplicate other spells, undo harmful effects, or change reality within limits.CRB p.385
Wisp Ally1st - Create wisp of energy that shines light and distracts an enemy.CRB p.385
Zone of Truth2nd - Creatures within range can’t lie.CRB p.385

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