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Player > Spells > Miracle
Starfinder Core Rulebook p.366
Level Mystic -
School evocation
Casting Time 1 standard action
Range see text
Area, Effect, or Targets see text
Duration see text
Saving Throw see text; Spell Resistance yes
When you cast miracle, you state what you would like to have happen and request that the power to which you are connected intercede. A request that is out of line with the power's nature is refused. A miracle can do any of the following things.
At the GM's discretion, you may try to use a miracle to produce greater effects than these, but doing so may be dangerous or the spell may have only a partial effect.
A duplicated spell allows saving throws and spell resistance as normal, but the save DCs are the same as for a 7th-level spell. For the purpose of other effects that depend on spell level, miracle counts as a 9th-level spell.
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