The Hidden Truth

Player > Weapon > Solarian Crystals

Solarian Weapon Crystals

A solarian weapon crystal adds damage to a solarian’s solar weapon. The solarian can place the crystal inside his mote as a standard action. While within a mote, a crystal applies its effects any time that mote is in a solar weapon form. A crystal within a mote can’t be interacted with in any way other than via abilities that specifically target a mote. The solarian can remove the crystal from his mote as a standard action, and the crystal falls loose if the mote is deactivated in any way. A solarian can’t have more than one crystal in his mote at a given time.
A solarian weapon crystal doesn’t give a solarian the option to create a solar weapon if he did not choose that option for his solar manifestation. Most weapon crystals increase the amount of damage attacks with the solar weapon deal. This increased damage is normally the same type of damage the solarian weapon deals (typically bludgeoning, piercing, or slashing). If a solarian crystal’s damage entry lists an abbreviation after the damage, however, the additional damage the solar weapon deals is of the indicated type. Even if a solarian weapon crystal’s extra damage is a type of energy damage, attacks with the solar weapon still target KAC, not EAC. If a solarian crystal lists a critical effect, that critical effect applies to any critical hit the solar weapon makes while the solarian crystal is within the solarian’s mote.
For example, a solarian with a minor photon crystal and a base solar weapon damage of 2d6 deals 2d6 bludgeoning, piercing, or slashing damage, plus 1d6 fire damage, on a hit with his solar weapon.
A solarian weapon crystal is a hybrid item that blends magic and technology. When a weapon crystal is within a mote and the solarian uses the mote in solar weapon form, the solar weapon is considered magic for the purpose of overcoming damage reduction.
Broken Solarian Crystals: If a solarian weapon crystal with the broken condition is inside a solarian’s solar mote, the solarian takes a –2 penalty to attack and damage rolls with the solar weapon, and the solar weapon can’t deal extra critical effects. Both effects last until the crystal is repaired. As hybrid items, solarian crystals can be repaired using the make whole or mending spells, or with the Engineering or Mysticism skills, as described in the Skills chapter.

Tauon crystal, least1235+1 EStaggeredStunPWD p.194
Tauon crystal, minor41850+1d3 EStaggeredStunPWD p.194
Graviton crystal, least52900+1d3KnockdownCRB p.186
Photon crystal, least52950+1d3 FBurn 1d6CRB p.186
W-boson crystal, least53050+1d4Bleed 1d6CRB p.186
Gluon crystal, least63900+1d4WoundCRB p.186
Tauon crystal, lesser76000+1d4 EStaggeredStunPWD p.194
Graviton crystal, minor89200+1d6KnockdownCRB p.186
Photon crystal, minor89300+1d6 FBurn 1d6CRB p.186
W-boson crystal, minor89800+1d6Bleed 2d6CRB p.186
Gluon crystal, minor911500+1d6Severe woundCRB p.186
Tauon crystal, standard1017500+2d4 EStaggeredStunPWD p.194
Graviton crystal, lesser1124000+2d6KnockdownCRB p.186
Photon crystal, lesser1125100+2d6 FBurn 1d6CRB p.186
W-boson crystal, lesser1126200+2d6Bleed 2d6CRB p.186
Gluon crystal, lesser1230800+2d6Severe woundCRB p.186
Tauon crystal, greater1348400+3d4 EStaggeredStunPWD p.194
Graviton crystal, standard1469800+3d6KnockdownCRB p.186
Photon crystal, standard1471200+3d6 FBurn 2d6CRB p.186
W-boson crystal, standard1481300+3d6Bleed 3d6CRB p.186
Gluon crystal, standard1594200+3d6Severe woundCRB p.186
Tauon crystal, true16161000+3d8 EStaggeredStunPWD p.194
Graviton crystal, greater17251000+4d6KnockdownCRB p.186
Photon crystal, greater17246200+4d6 FBurn 3d6CRB p.186
W-boson crystal, greater17274100+4d6Bleed 4d6CRB p.186
Gluon crystal, greater18330300+4d6Severe woundCRB p.186
Gluon crystal, true20916200+6d6Severe woundCRB p.186
Graviton crystal, true20727100+6d6KnockdownCRB p.186
Photon crystal, true20729500+6d6 FBurn 5d6CRB p.186
W-boson crystal, true20806000+6d6Bleed 6d6CRB p.186


An entry on a weapon table describes a single weapon, with the following statistics. Individual weapons are described starting on page 183 in Weapon Descriptions. The descriptions are organized primarily by weapon category (cryo, flame, laser, plasma, projectile, shock, sonic, and uncategorized).
Not all weapons and ammunition have all the entries listed here. Melee weapons and ammunition don’t have range, shot, or rate of fire. Ammunition lists the number of cartridges or charges provided when purchased.

Website owned by Mark von Drake. All content on this website owned by Paizo Inc. Privacy policy can be found here.