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Player > Weapon > Solarian Crystals > Electron crystal, greater
Level: 15
Price: 93000
Damage: +4d4 E
Critical: —
Bulk: —
Special: Stun
While in use, an electron crystal causes a solar weapon to crackle with electricity and dance with magnetic distortions. The user can control these distortions to dull a blow to the target, which many solarians consider to be a useful feature for incapacitating foes. An electron crystal polarizes the energy of a solar weapon, adding electricity damage and allowing you to convert all damage dealt to nonlethal. These crystals are available in shard, least, minor, lesser, standard, greater, and true versions.
Name | Level | Price | Damage | Critical | Bulk | Special | Source |
---|---|---|---|---|---|---|---|
Electron crystal, shard | 1 | 280 | +1 E | — | — | Stun | ARM p.49 |
Electron crystal, least | 3 | 1430 | +1d2 E | — | — | Stun | ARM p.49 |
Electron crystal, minor | 6 | 3850 | +1d4 E | — | — | Stun | ARM p.49 |
Electron crystal, lesser | 9 | 12100 | +1d6 E | — | — | Stun | ARM p.49 |
Electron crystal, standard | 12 | 30500 | +3d4 E | — | — | Stun | ARM p.49 |
Electron crystal, true | 18 | 332000 | +6d4 E | — | — | Stun | ARM p.49 |
You can set a weapon with the stun special property to stun mode (or reset it to normal mode) as a move action. While in stun mode, all the weapon's attacks are nonlethal. See page 252 for more about how nonlethal damage works.
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