Player > Spells > Manipulate Tech
Manipulate Tech
Starfinder Character Operations Manual p.138
Level Technomancer 2
School transmutation
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one piece of unattended technology; see text
Duration instantaneous
Saving Throw none (harmless); Spell Resistance no (harmless)
You can briefly align your will to the circuitry or structure of an
unattended technological weapon or a technological item with
a usage entry, provided the target has an item level equal to or
lower than your caster level + 3. The target can even have the
broken condition. When you do so, you can cause the item to
act as if you activated it without moving it from its space. If the
target is a weapon, you can cause it to fire or activate for the rest
of your turn. Then, you can make one attack against a creature
in range using your ranged attack bonus plus your Intelligence
modifier or your melee attack bonus plus your Intelligence
modifier, whichever is applicable for the weapon you activate.
If the target is a technological item with a usage entry, the
item activates for the time listed in that usage entry. This spell
provides any charges or ammunition used by your activation.
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