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Player > Spells > Command
Starfinder Core Rulebook p.343
Level Mystic 1
School enchantment (compulsion, language-dependent, mind-affecting)
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one living creature
Duration 1 round
Saving Throw Will negates; Spell Resistance yes
You give the target one of the following commands, which it
obeys to the best of its ability at its earliest opportunity. If the
target can't carry out your command on its next turn, the spell
automatically fails.
Approach: The target moves toward you as quickly and
directly as possible for 1 round, taking no other actions and
triggering reactions (such as attacks of opportunity) for this
movement as normal.
Drop: The target drops whatever it is holding. It can't pick
up any dropped item until its next turn.
Fall: The target falls to the ground and remains prone for
1 round. It can otherwise act normally.
Flee: The target moves away from you as quickly and
directly as possible for 1 round, taking no other actions and
provoking reactions (such as attacks of opportunity) for this
movement as normal.
Halt: The target is dazed for 1 round.
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