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GM > Starship > Starship List > Infernex Keep Diabolical
Gargantuan battleship
Speed 6; Maneuverability average (turn 3); Drift 1
AC 31; TL 30
HP 440; DT 10; CT 88
Shields heavy 360 (forward 100, port 80, starboard 80, aft 100)
Attack (Forward) linked particle beams (16d6), hellfire torpedo launcher (2d10×10)
Attack (Port) heavy laser cannon (4d8), heavy laser cannon (4d8), micromissile battery (2d6)
Attack (Starboard) heavy laser cannon (4d8), heavy laser cannon (4d8), micromissile battery (2d6)
Attack (Turret) heavy laser net (5d6), heavy laser net (5d6)
Power Core Gateway Light (300 PCU), Nova Heavy (200 PCU); Drift Engine Signal Basic; Systems advanced long-range sensors, crew quarters (common), mk 5 duonode computer, mk 9 armor, mk 10 defenses; Expansion Bays escape pods, guest quarters (luxurious), hangar bay, medical bay, tech workshop
Modifiers +5 any two checks per round, +4 Computers, +1 Piloting; Complement 200
Captain (plus 2 officers) Computers +32 (16 ranks), Diplomacy +33 (16 ranks), Engineering +28 (16 ranks), gunnery +25, Intimidate +33 (16 ranks), Piloting +29 (16 ranks)
Engineers (6 officers, 12 crew each) Engineering +33 (16 ranks)
Gunners (8 officers, 8 crew each) gunnery +30
Pilot (1 officer, 10 crew) Piloting +34 (16 ranks)
Science Officer (6 officers, 5 crew each) Computers +37 (16 ranks)
Bristling with weapons—not to mention wicked-looking barbs—a Hellknight Keep Diabolical is among the most feared starships both within the Pact Worlds system and in deep space.
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