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GM > Starship > Starship List > Klokworx Prism

Klokworx Prism TIER 6

Starfinder Adventure Path #04: The Ruined Clouds (Dead Suns 4 of 6) p.0

Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 2
AC 21; TL 20
HP 65; DT —; CT 13
Shields light 70 (forward 18, port 17, starboard 17, aft 18)
Attack (Forward) plasma cannon (2d12)
Attack (Port) light plasma cannon (2d12)
Attack (Starboard) light plasma cannon (2d12)
Attack (Turret) light aeon torpedo launcher (3d6)
Power Core Pulse Green (150 PCU); Drift Engine Signal Booster; Systems basic long-range sensors, crew quarters (good), mk 4 armor, mk 3 defenses, mk 2 duonode computer, self-destruct system; Expansion Bays cargo holds (2), recreation suites (gym, trivid den)
Modifiers +2 on any two checks per round, +2 Computers, +1 Piloting; Complement 2 (minimum 1, maximum 6)

Crew


Gunner gunnery +14
Pilot Piloting +19 (7 ranks)

Description


CLASSIFIED REPORTAUTHORIZED ACCESS ONLY
Submitted by Steward Janissia Hawlee

Little is known about the Azlanti Star Empire or its vast fleet of starships, except for rushed, garbled transmissions from ill-fated starships before they went missing and unverified reports from space-addled miners. However, we do have a few reliable accounts of this particular vessel—we assume it is a scouting ship of some kind due to its speed and its tendency to be spotted alone. We've had to make some assumptions, but our best analysis notes that the ship is Drift capable and most likely has facilities for its small crew to remain away from their home base for extended periods of time. The vessel is armed with a trio of light plasma cannons, and the ship's turret holds a unique tracking weapon launcher. Reports state that the torpedoes fired from this turret are surrounded by a ring of smaller projectiles that glow when the torpedoes veer off-course, and sometimes cause them to strike when they would otherwise miss. Getting ahold of this weapon and studying it would be quite a boon to the Pact Worlds, but all attempts so far to capture any Azlanti Star Empire vessel have failed, as most of their crews activate self-destruct mechanisms before they can be captured.

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