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GM > Starship > Starship List > Protector Accord

Protector Accord TIER 4

Starfinder Adventure Path #17: Solar Strike (Dawn of Flame 5 of 6) p.0

Small shuttle
Speed 10; Maneuverability perfect (turn 0)
AC 22; TL 22
HP 40; DT —; CT 8
Shields light 60 (forward 15, port 15, starboard 15, aft 15)
Attack (Forward) light torpedo launcher (2d8), light torpedo launcher (2d8)
Attack (Turret) coilgun (4d4), flak thrower (3d4)
Power Core Accord core (functions as Pulse Black; 120 PCU); Drift Engine none; Systems advanced short-range sensors, chariot joining, crew quarters (common), mk 2 tetranode computer (tier 2), mk 3 armor, mk 3 defenses Security antipersonnel weapons (varies), psiometric locks; Expansion Bays transmutable
Modifiers +2 any four checks per round, +4 Computers (sensors only), +2 Piloting; Complement 4 (minimum 1)

Crew


Pilots (4) Computers +21 (8 ranks), Diplomacy +21 (8 ranks), Engineering +21 (8 ranks), Gunnery +16, Piloting +23 (8 ranks)

Special Abilities


Antipersonnel Weapons (Ex) Accords have antipersonnel weapons (item level 8 or lower) from their constituent Protector chariots.
Chariot Joining (Ex) An Accord is an amalgamation of four Protector chariots (see page 44). The chariots form this starship to include their parts. An Accord can split into its constituent chariots at any time.
Elite Crew (Ex) As shown in the crew section, an Accord has an elite crew of Protectors as pilots. These pilots can perform other crew actions based on their skills.
Psiometric Locks (Ex) An Accord opens and operates only for the four Protector crew members. These crew members can open the starship to allow other creatures inside, but creatures that are not Protectors cannot operate the vessel's systems.
Transmutable Expansions (Ex) An Accord can have up to two active expansion bays, which can include any combination of the following: brig, cargo bay, escape pods, guest quarters, or passenger seating.

Description


Intended as a defense against major threats to Kahlannal, the Protectors' Accord starships are versatile vessels. Comprising four chariots fused together into a seamless whole, an Accord has five distinct compartments. These compartments seem unconnected; however, the starship's fluid nature allows it to form chambers around crew members and passengers and shunt them safely between chambers where no apparent passageway exists, like a fluid airlock. A central chamber in the main body can be configured to serve various functions, from cargo holds to passenger compartments.
The Protector crew controls the Accord telepathically and physically. Each pilot occupies a cockpit, formed from a chariot upon the starship's formation. Any pilot can perform any function on the ship from their station. The telepathic link between the Protectors and the Accord gives the ship incredible maneuverability and makes it one of the most efficient small warships in the Pact Worlds system. Although the starship can accommodate a crew of four, and four are required to create an Accord, the vessel can function with only one pilot.

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