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GM > Starship > Starship List > SC Farseer
Medium explorer
Speed 8; Maneuverability good (turn 1); Drift 1
AC 15; TL 17
HP 55; DT —; CT 11
Shields medium 90 (forward 23, port 22, starboard 22, aft 23)
Attack (Forward) light laser cannon (2d4; 5 hexes)
Attack (Port) light laser cannon (2d4; 5 hexes)
Attack (Starboard) light laser cannon (2d4; 5 hexes)
Attack (Turret) coilgun (4d4; 20 hexes)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic; Systems advanced long-range sensors, crew quarters (common), mk 2 armor, mk 2 mononode computer, mk 4 defenses; Expansion Bays cargo hold, science lab (life), science lab (physical), sealed environment chamber
Modifiers +2 to any one check per round, +4 Computers (sensors only), +1 Piloting; Complement 6 (minimum 1, maximum 6)
Captain Computers +8 (3 ranks), Diplomacy +8 (3 ranks), gunnery +7 (3rd level), Piloting +9 (3 ranks)
Engineer Engineering +8 (3 ranks)
Pilot gunnery +7 (3rd level), Piloting +9 (3 ranks)
Science Officers (1 officer, 2 crew) Computers +13 (3 ranks)
Farseers are the front lines of the Szandite Collective's exploratory efforts, equipped with extremely fine-tuned, advanced sensor arrays—and laboratories to examine their findings.
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