The Hidden Truth

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GM > Starship > Starship List > SC Metropolis

SC Metropolis TIER 13

Starfinder Near Space p.119

Gargantuan carrier
Speed 8; Maneuverability poor (turn 3); Drift 1
AC 24; TL 29
HP 330; DT 10; CT 66
Shields heavy 480 (forward 120, port 120, starboard 120, aft 120)
Attack (Forward) superlaser (2d4×10; 20 hexes)
Attack (Turret) light EMP cannon (special; 5 hexes)
Power Core Gateway Ultra (500 PCU); Drift Engine Signal Basic; Systems advanced medium-range sensors, crew quarters (good), mk 4 duonode computer, mk 5 armor, mk 11 defenses; Expansion Bays hangar bay, medical bay, recreation suite (HAC), science lab (general), sealed environment chamber, shuttle bay
Modifiers +4 to any two checks per round, +4 Computers (sensors only), –1 Piloting; Complement 111 (minimum 75, maximum 200)

Crew


Captain Computers +23 (13 ranks), Diplomacy +23 (13 ranks), Engineering +23 (13 ranks), gunnery +19 (13th level), Intimidate +23 (13 ranks), Piloting +23 (13 ranks)
Engineers (4 officers, 14 crew each) Engineering +23 (13 ranks)
Gunners (1 officer, 2 crew) gunnery +19
Pilots (1 officer, 10 crew) Piloting +23 (13 ranks)
Science Officers (6 officers, 5 crew each) Computers +28 (13 ranks)

Special Abilities


Modular Harbor A Szandite Collective ship adjacent to this ship can link with it in a specific arc. The linked ship can't move or fire its weapons, and damage that would be dealt to the linked ship is dealt to the metropolis's shields in that quadrant first.

Description


This enormous carrier operates with a relatively few but highly specialized and talented personnel, and it can offer safe harbor to more vulnerable ships.

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