Support United Paizo Workers! Click here for more details!
GM > Starship > Starship List > SC Metropolis
Gargantuan carrier
Speed 8; Maneuverability poor (turn 3); Drift 1
AC 24; TL 29
HP 330; DT 10; CT 66
Shields heavy 480 (forward 120, port 120, starboard 120, aft 120)
Attack (Forward) superlaser (2d4×10; 20 hexes)
Attack (Turret) light EMP cannon (special; 5 hexes)
Power Core Gateway Ultra (500 PCU); Drift Engine Signal Basic; Systems advanced medium-range sensors, crew quarters (good), mk 4 duonode computer, mk 5 armor, mk 11 defenses; Expansion Bays hangar bay, medical bay, recreation suite (HAC), science lab (general), sealed environment chamber, shuttle bay
Modifiers +4 to any two checks per round, +4 Computers (sensors only), –1 Piloting; Complement 111 (minimum 75, maximum 200)
Captain Computers +23 (13 ranks), Diplomacy +23 (13 ranks), Engineering +23 (13 ranks), gunnery +19 (13th level), Intimidate +23 (13 ranks), Piloting +23 (13 ranks)
Engineers (4 officers, 14 crew each) Engineering +23 (13 ranks)
Gunners (1 officer, 2 crew) gunnery +19
Pilots (1 officer, 10 crew) Piloting +23 (13 ranks)
Science Officers (6 officers, 5 crew each) Computers +28 (13 ranks)
Modular Harbor A Szandite Collective ship adjacent to this ship can link with it in a specific arc. The linked ship can't move or fire its weapons, and damage that would be dealt to the linked ship is dealt to the metropolis's shields in that quadrant first.
This enormous carrier operates with a relatively few but highly specialized and talented personnel, and it can offer safe harbor to more vulnerable ships.
Website owned by Mark von Drake. All content on this website owned by Paizo Inc. Privacy policy can be found here.
Contact: markvondrake@thehiddentruth.info