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GM > Starship > Starship List > UC Rhizome
Starfinder Adventure Path #20: The Last Refuge (Attack of the Swarm! 2 of 6) p.51
Medium biomechanical transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 20; TL 20
HP 85; DT —; CT 17
Shields light 80 (forward 20, port 20, starboard 20, aft 20)
Attack (Forward) heavy spore torpedo launcher (special; 10 hexes), connecting tendril (3d6; 5 hexes)
Attack (Aft) flak thrower (3d4; 5 hexes)
Attack (Turret) linked light plasma cannons (4d12; 5 hexes)
Power Core Pulse Red (175 PCU); Drift Engine Signal Basic; Systems basic computer; basic medium-range sensors, crew quarters (good), dendritic bonding, mk 4 armor, mk 4 defenses, root system; Expansion Bays cargo holds (3), guest quarters (good), science lab (general)
Modifiers +2 Computers (sensors only); Complement 5
Captain Bluff +13 (6 ranks), Computers +13 (6 ranks), Diplomacy +13 (6 ranks), Mysticism +13 (6 ranks), Piloting +13 (6 ranks)
Engineer Engineering +18 (6 ranks)
Gunner gunnery +11 (6th level)
Pilot gunnery +10 (6th level), Piloting +18 (6 ranks)
Science Officer Computers +18 (6 ranks)
The UC regularly employs the Rhizome as a general-purpose transport and exploration vessel, most often used to carry Xenowardens on missions in the Pact Worlds and beyond. It features a decent weapons complement and higher-quality quarters than most transports. In addition, thanks to its root system, the Rhizome is especially suited for long-range assignments during which resources, such as the solar energy needed for repairs, might otherwise be limited. The expansion bays can be swapped out for specific needs.
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