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Player > Items > Magic > Plasma beads, mk 1
Level: 6
Price: 4200
Bulk: L
These four spherical beads strung with a cord emit a slight fiery glow from the plasma magically sealed inside them. While you wear the necklace, as a standard action, you can detach a bead and throw it (range increment 20 feet) as a ranged attack targeting a grid intersection (AC 5). If you throw the bead through a narrow opening, your attack roll must equal or exceed the opening's AC (10 for a narrow opening or 15 for an extremely narrow one) to avoid hitting the side and detonating the bead prematurely. When the bead strikes a hard surface, it explodes in a 20-foot radius, dealing electricity and fire damage according to its type, as shown on the table below. A target that succeeds at a Reflex save (see the table) takes only half damage. Once you detach a bead, it loses its magic if it hasn't exploded after 5 rounds. If the necklace isn't worn, detached beads immediately become nonmagical.
TYPE | ITEM LEVEL | DAMAGE | SAVE DC |
---|---|---|---|
Mk 1 | 6 | 3d6 E & F | 13 |
Mk 2 | 9 | 5d6 E & F | 15 |
Mk 3 | 12 | 9d6 E & F | 17 |
Name | Level | Price | Bulk | Source |
---|---|---|---|---|
Plasma beads, mk 2 (Worn) | 9 | 12500 | L | ARM p.115 |
Plasma beads, mk 3 (Worn) | 12 | 37500 | L | ARM p.115 |
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