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Player > Items > Magic > Psychic inhibitor
Starfinder Alien Archive 3 p.39
Level: 15
Price: 120000
Bulk: 1
Crafted from shards of crystal mined in the Colonies and held
together with an organic, waxy substance, a psychic inhibitor
has the ability to disrupt telepathic communications. You can
hold a psychic inhibitor in one hand and activate it once per
day as a standard action by picturing a complex series of
geometric shapes in your mind. When you do so, each creature
with the limited telepathy or telepathy ability within 100 feet
(including yourself) must succeed at a Will saving throw
(DC = 10 + half your level + your key ability score modifier)
or have their mind flooded with unbearable psychic noise.
Each affected creature loses its limited telepathy or telepathy
ability and takes a –2 penalty to attack rolls, a –4 penalty to
Will saving throws, and a –8 penalty to Intelligence-, Wisdom-,
and Charisma-based skills for 1 hour. This is a mind-affecting
effect. A creature that succeeds at its save can–t be affected
by the same psychic inhibitor for 1 week.
A psychic inhibitor comes with four attuned psychic
disinhibitors (these are created at the same time as the
psychic inhibitor and are included in the price). A psychic
disinhibitor is a flexible disk 1 inch in diameter that can be
affixed to a creature's skin (preferably near the brain) to make
the creature immune to the attuned psychic inhibitor's effects.
A psychic disinhibitor counts as a worn magic item.
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