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Player > Items > Magic > Travel treads, mk 2
Level: 9
Price: 12000
Bulk: L
The wandering deity Weydan breaks pieces of himself off
into mortal avatars to explore and experience the Material
Plane. The first travel treads were gifts from such avatars
bequeathed to fellow travelers. Followers of Weydan learned
to create travel treads, and other organizations have copied
the magic. Travel treads come in pairs, most often already
attached to shoes, boots, or similar gear. You wear the treads
by affixing them to existing footwear. The treads count as a
worn magic item unless you install them in armor, taking up
one upgrade slot.
While you wear travel treads, you reduce the amount
of nonlethal damage you take from hustling and gain an
enhancement bonus to Constitution checks when making a
forced march. In addition, if you fail a saving throw against
an effect that would render you dazed, entangled, paralyzed,
prone, staggered, or stunned, or an effect that would reduce
your movement speed, as a reaction you can reroll the saving
throw and take the higher result. Alternatively, if an opponent
succeeds at a combat maneuver to bull rush, grapple, reposition,
or trip you, as a reaction you can force that attacker to reroll the
attack, taking the lower result. Once you benefit from a given
set of travel treads, you can benefit from a different one only
after 24 hours have passed.
The exact benefits of travel treads are based on their model,
including the number of rerolls they provide per day, as follows.
Reduce hustling damage by 2, +2 enhancement bonus to checks during a forced march, and two rerolls.
Name | Level | Price | Bulk | Source |
---|---|---|---|---|
Travel treads, mk 1 (Worn) | 5 | 2750 | L | ARM p.117 |
Travel treads, mk 3 (Worn) | 13 | 46500 | L | ARM p.117 |
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