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Player > Items > Technological > Magnegloves
Level: 4
Price: 1950
Hands: 2
Bulk: 1
Capacity: 20; Usage: Varies
These heavy, durable gloves have powerful electromagnets
built directly into the palms and are designed to be worn either
directly on the body, or over armor or protective gear. These
magnets can be activated as a move action, providing you a
+2 insight bonus to Athletics checks to climb metal surfaces,
as well as a +4 circumstance bonus to AC against attempts to
disarm you (per the disarm combat maneuver) of metal items
that you're holding, consuming 1 charge every hour.
As a move action while you are grappling a creature, you
can cause the magnegloves to draw together more powerfully,
increasing the DC of the Acrobatics check to escape your
grapple or pin by 2, or by 5 if the creature is wearing metal
armor, carrying a significant amount of metal, or made of metal.
You can unbind the magnegloves as a swift action. While set to
draw together, the magnegloves consume 1 charge each round.
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