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Player > Weapons > Special Material > Abysium
Abysium, also called feverstone, is a radioactive metal
distinguished by its blue-green glow. It is believed to form when
asteroids transmute, in part, into abysium in the darkness of
space where boundaries between the Material Plane and the
Abyss are thin. Abysium can be used as a power source, and it is
sometimes used in higher-capacity batteries.
Weapons and ammunition fashioned from abysium emanate
low radiation (Core Rulebook 403) in a spherical area equal to the
space of the intended wielder—Medium and Small weapons have
a radius of 5 feet, Large weapons have a radius of 10 feet, and so
on. Weapons and ammunition fashioned from abysium gain the
bright weapon special property, as well as a critical hit effect that
inflicts the sickened condition; the target can attempt a Fortitude
saving throw to negate this poison effect, which otherwise lasts
1d4 rounds. If the weapon already has a critical hit effect, when
you score a critical hit, you can apply either the weapon's normal
critical hit effect or the sickened effect.
If a melee weapon that has the powered weapon special property
is made from abysium, reduce its usage by 1. If the weapon has
a usage of 1, increase its usage to up to 2 minutes of operation
(rather than the normal 1 minute). This aspect of abysium can be
applied to melee weapons that deal only energy damage (though
not solarian weapon crystals of any type).
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