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Player > Setting > Deities > Abadar
Starfinder Core Rulebook p.483
LN god of civilization, commerce, law, wealth
Centers of Worship: Absalom Station, Akiton, Verces
Symbol: A golden key
Abadar is a patient, shrewd, and farseeing deity dedicated
to spreading civilization across the Material Plane,
binding planets together with commerce, and bringing wealth
to all those who support free trade and the rule of law. He is
the master and guardian of the First Vault, a vast depository
in his extraplanar realm that contains an ideal version of every
creature and object ever made—the perfect android, the perfect
currency, the perfect laser pistol, the perfect spell, and even the
perfect law.
Abadar rewards caution and planning, and he rejects
impulsiveness. He is not a hasty deity, knowing that the
expansion of civilization and law is gradual but inevitable.
Only through discipline, hard work, and incisive judgment can
one attain happiness and wealth. Risk is occasionally called
for and can generate lucrative rewards, but only after careful
planning and consideration of all known factors. Abadar
favors neither good nor evil, as both sides have their benefits,
but he supports employment over slavery, as paid workers can
contribute their own accumulated wages to the commercial
markets and thus the profitability of civilization as a whole.
Abadar’s most fervent worshipers are generally aristocrats,
colonists, entrepreneurs, lawyers, politicians, and traders, but
many poor people venerate the Master of the First Vault in
hopes of attracting his attention and reversing their fortunes.
The occasional artist or artisan who is devoted to Abadar strives
to duplicate the perfect forms of the objects found within the
god’s realm with their own works. Followers of Abadar believe
that he was responsible for elevating the sentient races of the
galaxy from primitive tribes to technological civilizations, and
many seek to follow his example when they encounter less
advanced civilizations on newly discovered planets or when
they establish new settlements and trade networks.
Abadar’s church, AbadarCorp (see page 473), is
simultaneously a religious institution and one of the most
successful and powerful corporations in the Pact Worlds.
Its managers and executives serve as the church’s priests,
and the company’s many offices, stores, trading outposts,
and warehouses double as temples and can be found on
almost every settled world. These structures are all built in
an unmistakable and seemingly contradictory style—solid,
practical construction (to protect against thieves) that is
richly ornamented (to showcase the wealth that often resides
within). Many of AbadarCorp’s buildings also feature durable,
translucent-ceramic windows tinted a vivid yellow to cast the
interiors in a golden hue.
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