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Player > Setting > Planets > Shadari
Starfinder Core Rulebook p.468
Diameter: ×1
Mass: ×1
Gravity: ×1
Location: The Vast
Atmosphere: Normal
Day: 40 hours; Year: 2 years
Great Shadar is the largest of seven associated worlds
orbiting a dim star within the Kurzach Nebula, on the edge
of territory claimed by the Azlanti Star Empire. Vast banks of dust
and ionized gas cloak the worlds of the Shadari Confederacy in
veils of gray, mustard, and rotten verdigris, providing anonymity
and protection from the Azlanti empire’s scanners and patrols—a
protection that’s made them a haven for criminals, vagabonds,
and others on the run from the long arm of imperial law.
Shadari’s seven worlds and their respective moons host
numerous individual species and cultures, unique in form,
outlook, and emotional composition but united in allegiance to
the Confederacy’s freewheeling and lawless ideals. The draeliks,
primary denizens of the Great Shadar home world (second from
the system’s dim star), are at the forefront of the multi-alien
alliance. Lithe and smooth of skin, the draeliks’ vestigial neck
gills and webbed hands and feet reflect an oceanic origin, but
Great Shadar lacks suitable bodies of water to nourish these
denizens, let alone serve as their original aquatic home. Like all
the races of the Confederacy, draeliks bear the mystic third Eye
of Enlightenment emblematic of their entropic religion, which
focuses on bizarre interdimensional creatures called sceaduinar.
Other Shadari species sharing the mystic third eye include the
skrell—bulbous, psychic, tentacle-trailing creatures that float
through the roiling mists of
Fifth Shadar, a dreary gas
giant that looks like the
cross section of
a bruised fruit.
Even the artificial
balrodds—barrel-chested
automatons who escaped
from Azlanti servitude
millennia ago—bear the Eye of
Enlightenment, marking them as
loyal members of the Shadari cabal.
The latest rumors in the Azlanti Star
Empire speak of a secret granted by the
sceaduinar to the draelik Sovereign and his
Low Council—a weapon of unthinkable power
known as the Unmaker. As the story goes, the weapon
is a grievously wounded entity known as an aeon, left over
from the universe’s creation. The Shadari have worked for
decades to pervert the aeon’s energies to “unmake†creation,
a horrifying prospect in the hands of what amounts to a
confederacy of space pirates and outlaws.
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