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Player > Starships > Manufacturers > Redshift Revolution
Starfinder Starship Operations Manual p.73
Stylish Racers
Manufacturing Centers: Verces (Skydock)
Specialties: Challenge ships, high-performance civilian shuttles, and cargo haulers
Famous Models: Pleasure Sail, Skyhook Serenade, X Series
Like many Vercite starship manufacturers, Redshift Revolution
predates the Gap and has worked out of the same berths
in Skyhook since long before the rest of the Pact Worlds
developed interstellar flight. The company is widely considered
hidebound and traditional, clinging to past glories, but there is
a real revolution taking place within the firm that customers are
beginning to notice.
For most of its existence, Redshift Revolution based its
success on luxuriously comfortable pleasure craft, mostly aimed
at rich individuals with a sense of antique style. To this day, its
vessels keep to the old aethership aesthetic, with brass fittings,
velvet upholstery, and machinery designed to evoke class and
distinction while concealing its functional controls. But comfort,
as they say at Redshift, is cheap; it’s speed that costs credits,
and Redshift Revolution’s engineers have spent centuries tuning
thrusters and Drift engines to minimize travel times—even as
passengers relax in style.
But the Absalom Run changed all that. This race, which occurs
every 3 years and follows a course from Verces to Absalom
Station and back, used to be the place where Redshift proved
its stellar reputation, and the halls of Revolution HQ in Skydock
are lined with trophies from this race and its annual qualifying
competitions: the Trans-Pact Tour, the Inner World Classic, the
Liavaran Ring Regatta, and others. But for over a decade now,
no Redshift Revolution vessel has won the Absalom Run, instead
finishing behind Terminator racers. The shame and humiliation
at Redshift has thrown the company’s management into turmoil
and created an opening for a new generation of engineers and
inventors hungry to take the company in a new direction.
This cabal of young mechanics and charismatic executives,
led by Selcora Grase (CG female Verthani), took over the X
Series of racing craft, then threw away every established
design to start anew. Grase recruited hand-picked iconoclasts
from throughout the Pact Worlds and Near Space, including
everything from physicists and material chemists to garage
mechanics and ex-convicts. The result has been a promising run
of experimental high-speed vessels, including the X-61—which
was favored to win the last Absalom Run until a mysterious
system failure forced the team to withdraw—and the even
faster X-62 (page 85). But the success of Grase’s team has
drawn ire from Redshift’s old-fashioned corporate board, which
has managed to fire much of her staff. Grase now needs a new
pilot and crew for the next qualifying race, or she will be forced
to withdraw.
Manufacturer Perk: A Redshift Revolution starship can use standard navigation to go into orbit or land in 1 hour, travel point-to-point on a planet in 1d3 hours, reach a satellite in 1d6 hours, and travel in-system in 1d4+2 days.
Name | Tier | Type | Source |
---|---|---|---|
Redshift Revolution X-62 | 1 | Tiny fighter | SOM p.85 |
Redshift Pleasure Sail | 3 | Medium explorer | PWD p.161 |
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