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Player > Weapon > Melee > Curve blade, dimensional slice
Starfinder Core Rulebook p.187
Level: 20
Price: 815000
Damage: 12d10 S
Critical: Bleed 6d6
Bulk: 2
Special: Powered (capacity 40, usage 2)
This graceful, curving blade further increases the drama inherent in sword fighting. Carbon steel blades bite deeply, causing bleeding wounds. The blade of an ultrathin curve blade looks delicate, but it is as hard as carbon steel and keeps a fine edge. Buzzblade curve blades vibrate when powered, tearing organic flesh and causing additional bleed damage. Dimensional slice curve blades have only a narrow visible blade area, surrounded by a solid aura; these are the sharpest and most dangerous curve blades on the market.
Two-handed Weapons | Type | Level | Price | Damage | Critical | Bulk | Special | Source |
---|---|---|---|---|---|---|---|---|
Curve blade, carbon steel | Advanced | 4 | 2230 | 1d10 S | Bleed 1d6 | 2 | Analog | CRB p.187 |
Curve blade, ultrathin | Advanced | 10 | 18100 | 3d10 S | Bleed 2d6 | 1 | Analog | CRB p.187 |
Curve blade, buzzblade | Advanced | 16 | 184300 | 8d10 S | Bleed 5d6 | 2 | Powered (capacity 40, usage 2) | CRB p.187 |
Curve blade, dimensional slice | Advanced | 20 | 815000 | 12d10 S | Bleed 6d6 | 2 | Powered (capacity 40, usage 2) | CRB p.187 |
The target gains the bleeding condition.
You take the listed amount of damage at the beginning of your turn each round until this condition ends. Your bleeding can be stopped with a successful DC 15 Medicine check as a standard action, or through the application of any ability that restores Hit Points. If you take two or more bleed effects, you take only the damage from the worst effect.
A melee weapon with an internal battery that must be charged to function has the powered special property, which lists its capacity and usage. Unlike with a ranged weapon, the usage is for 1 minute of operation rather than per attack, though using a powered weapon for less than 1 full minute still expends 1 full usage. The number of charges expended is equal to the usage × the number of minutes the weapon is used, rounded up to the nearest minute. You can activate the power of the weapon as part of the action used to make an attack with it, and it automatically deactivates after 1 minute.
As with ranged weapons, you can recharge the battery of a powered melee weapon using a generator or a recharging station, or you can purchase new batteries for it. If you try to attack with a powered weapon that's out of charges, it functions as an improvised weapon (see page 169).
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