Player > Weapon > Melee > Dragonglaive, wyrmlord
Damage: 13d8 S & E
Special: Powered (capacity 20, usage 1), reach
A modern take on the traditional weapon of the dragonkin, the dragonglaive is a polearm in which the large slashing blade is electrified via embedded circuitry. These weapons are generally so heavy that they can be used only by Large creatures or creatures with Strength modifiers of at least +4.
|Dragonglaive, basic||Advanced||4||2000||1d8 S & E||—||2||Powered (capacity 20, usage 1), reach||AA1 p.41|
|Dragonglaive, thunderhead||Advanced||8||9000||2d8 S & E||—||2||Powered (capacity 20, usage 1), reach||AA1 p.41|
|Dragonglaive, stormstrike||Advanced||12||34000||3d8 S & E||—||2||Powered (capacity 20, usage 1), reach||AA1 p.41|
|Dragonglaive, skyshatter||Advanced||16||160000||8d8 S & E||—||2||Powered (capacity 20, usage 1), reach||AA1 p.41|
A melee weapon with an internal battery that must be charged to function has the powered special property, which lists its capacity and usage. Unlike with a ranged weapon, the usage is for 1 minute of operation rather than per attack, though using a powered weapon for less than 1 full minute still expends 1 full usage. The number of charges expended is equal to the usage × the number of minutes the weapon is used, rounded up to the nearest minute. You can activate the power of the weapon as part of the action used to make an attack with it, and it automatically deactivates after 1 minute.
As with ranged weapons, you can recharge the battery of a powered melee weapon using a generator or a recharging station, or you can purchase new batteries for it. If you try to attack with a powered weapon that’s out of charges, it functions as an improvised weapon (see page 169).
Only melee weapons can have the reach special property. Wielding a weapon with reach gives you 10 feet of reach for attacks with that weapon. See Reach and Threatened Squares on page 255 for more information.