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Player > Weapon > Melee > Skyfire sword, inferno

Skyfire sword, inferno

Starfinder Core Rulebook p.183

Level: 17
Price: 246000
Damage: 7d8 F
Critical: Burn 4d12
Bulk: 1
Special: Powered (capacity 20, usage 1)

Originally, these swords were known by their manufacturing ID, BSB–1750. Their popularity with the Skyfire Legion led to their colloquial name, Skyfire swords. Vents for burning gas jets line one edge of the hollow blade. When powered, magnetic fields contain and ignite the gases into a glowing corona of flames.

One-handed WeaponsTypeLevelPriceDamageCriticalBulkSpecialSource
Skyfire sword, tacticalAdvanced761202d4 FBurn 1d81Powered (capacity 20, usage 2)CRB p.183

Burn

The target gains the burning condition (see page 273).

Powered

A melee weapon with an internal battery that must be charged to function has the powered special property, which lists its capacity and usage. Unlike with a ranged weapon, the usage is for 1 minute of operation rather than per attack, though using a powered weapon for less than 1 full minute still expends 1 full usage. The number of charges expended is equal to the usage × the number of minutes the weapon is used, rounded up to the nearest minute. You can activate the power of the weapon as part of the action used to make an attack with it, and it automatically deactivates after 1 minute.
As with ranged weapons, you can recharge the battery of a powered melee weapon using a generator or a recharging station, or you can purchase new batteries for it. If you try to attack with a powered weapon that’s out of charges, it functions as an improvised weapon (see page 169).

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