Player > Weapon > Melee > Spear, tactical
Damage: 1d6 P
Special: Analog, block, thrown (20 ft.)
Spears come in many varieties. Buzzblade spears vibrate at high frequency. Zero-edge spears employ quantum manufacturing to hone an edge so fine that it seems indistinct. The gravity spear uses a tiny gravity field generator to accelerate the weapon at the moment of impact.
|Spear, sentinel||Basic||8||10000||2d6 P||—||1||Analog, block, thrown (20 ft.)||CRB p.190|
|Spear, buzzblade||Basic||11||22650||3d6 P||—||1||Block, powered (capacity 40, usage 2), thrown (20 ft.)||CRB p.190|
|Spear, zero-edge||Basic||15||107350||7d6 P||—||1||Analog, block, thrown (20 ft.)||CRB p.190|
|Spear, gravity||Basic||19||552000||12d6 P||—||1||Block, powered (capacity 40, usage 2), thrown (20 ft.)||CRB p.190|
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.
Only melee weapons can have the block special property, which represents some kind of guard or crossbar that can protect you from attacks by a foe you strike in melee. When you successfully strike a target with a melee attack using such a weapon, you gain a +1 enhancement bonus to your AC for 1 round against melee attacks from that target.
Ranged weapons that must be thrown and melee weapons that can be thrown as a ranged attack have the thrown special property. You apply your Strength modifier to damage rolls for thrown attacks. After you throw a weapon, it lands near your target and you must recover it if you want to attack with it again.