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Player > Weapon > Melee > Syringe stick, standard

Syringe stick, standard

Starfinder Character Operations Manual p.124

Level: 1
Price: 125
Damage: 1d3 P
Critical:
Bulk: L
Special: Conceal, injection, operative

This weapon is a lightweight, handheld auto-injector device designed to quickly inject drugs, poison, and similar substance into a creature when pressed against its body. A syringe stick's patented spring-loaded design features a sturdy needle able to punch through the toughest armor, chitin, and hide. Despite its deadliness, it is difficult to discern a syringe stick from a medicinal auto-injector.

One-handed WeaponsTypeLevelPriceDamageCriticalBulkSpecialSource
Syringe stick, standardBasic11251d3 PLConceal, injection, operativeCOM p.124
Syringe stick, sharp-pointedBasic526501d4 PInjection DC +2LConceal, injection, operativeCOM p.124
Syringe stick, hyper-pointedBasic9120002d4 PInjection DC +2LConceal, injection, operativeCOM p.124
Syringe stick, ultra-pointedBasic13460005d4 PInjection DC +2LConceal, injection, operativeCOM p.124
Syringe stick, supreme-pointedBasic1722500010d4 PInjection DC +2LConceal, injection, operativeCOM p.124

Injection

This weapon or its ammunition can be filled with a drug, an injury poison, or a medicinal compound. On a successful attack with the weapon (either the first attack if it's a melee weapon or an attack with the relevant piece of ammunition if it's a ranged weapon), the weapon automatically injects the target with the substance. Refilling the weapon with a new substance acts as reloading it and is a move action. Each different injectable material must be bought separately and can be used in any weapon with the injection special property. See page 231 for rules and prices for drugs, medicinals, and poisons.

Operative

An operative can use the trick attack class feature (see page 93) with a weapon that has this special property. Any character can add her Dexterity modifier rather than her Strength modifier on melee attack rolls with weapons with this special property.

Conceal

A weapon with the conceal special property is considered especially small or easy to hide for purposes of Slight of Hand's hide object task, granting you a +4 circumstance bonus to skill checks to hide object.

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