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Player > Weapon > Melee > Taclash, standard

Taclash, standard

Starfinder Core Rulebook p.190

Level: 1
Price: 240
Damage: 1d4 S
Critical:
Bulk: L
Special: Analog, disarm, nonlethal, reach, trip

A tactical lash, or taclash as it is commonly called, is a length of nylon cord reinforced with carbon fibers. Taclashes were originally used by military organizations as a form of crowd control, and explorers and mercenaries came to appreciate the utility of the weapon. When a numbing taclash connects, a low electrical shock transmits through the lash. The shock is too mild to deal damage, but it can stun the target.

One-handed WeaponsTypeLevelPriceDamageCriticalBulkSpecialSource
Taclash, numbingAdvanced11248005d4 SLDisarm, powered (capacity 20, usage 2), reach, stun, tripCRB p.190

Analog

This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.

Disarm

When you attempt a disarm combat maneuver while wielding a weapon with the disarm special property, you gain a +2 bonus to your attack roll.

Nonlethal

This weapon deals nonlethal damage. See page 252 for more information on how nonlethal damage works.

Reach

Only melee weapons can have the reach special property. Wielding a weapon with reach gives you 10 feet of reach for attacks with that weapon. See Reach and Threatened Squares on page 255 for more information.

Trip

When you attempt a trip combat maneuver while wielding a weapon with this property, you gain a +2 bonus to your attack roll.

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