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Player > Weapon > Range > Anchor pistol, voltaic

Anchor pistol, voltaic

Starfinder Armory p.44

Level: 4
Price: 2100
Damage: 1d6 E
Range: 40 ft.
Critical: Bind
Capacity: 40 charges
Usage: 2
Bulk: L
Special: Nonlethal

Blasts from this electromagnetic pistol create a magnetic field that hampers a foe's movement. Barathus working on Liavara developed these weapons, as the magnetic fields ensnare a target without causing it to fall—a useful feature when confronting the operators of illicit harvesting endeavors on a gas giant. Many parts of an anchor pistol are grown from living organisms, resulting in a lightweight pistol that gleams like mother-of-pearl. Voltaic anchor pistols employ typical electromagnetism, while the emergent and inductive anchor pistols use higher symmetries to produce aperiodic force. The flux anchor pistol relies on quantum-phase factors to generate extraordinarily powerful blasts.

One-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Anchor pistol, voltaicSmall Arms421001d6 E40 ft.Bind40 charges2LNonlethalARM p.44
Anchor pistol, emergentSmall Arms9132002d6 E40 ft.Bind40 charges4LNonlethalARM p.44
Anchor pistol, inductiveSmall Arms151080004d6 E40 ft.Bind80 charges4LNonlethalARM p.44
Anchor pistol, fluxSmall Arms208140008d6 E60 ft.Bind80 charges5LNonlethalARM p.44

Bind

The target is entangled, as if the weapon had the entangle weapon special property.

Entangle

A creature hit by an entangle weapon becomes entangled until it escapes with an Acrobatics check (DC = 10 + weapon's item level + the attacker's Dexterity modifier) or a Strength check (DC = 15 + weapon's item level + the attacker's Dexterity modifier). An entangled creature can attempt such a check as a move action. Some weapons (such as stickybomb grenades) have a maximum duration for this effect. See page 275 for information about the entangled condition.

Nonlethal

This weapon deals nonlethal damage. See page 252 for more information on how nonlethal damage works.

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