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Player > Weapon > Range > Caustolance, decimator

Caustolance, decimator

Starfinder Character Operations Manual p.123

Level: 6
Price: 4500
Damage: 2d6 A
Range: 60 ft.
Critical: Injection DC +2
Capacity: 20 charges
Usage: 1
Bulk: 1
Special: Injection

Drawing upon the same design and inspirations as the caustoject, this larger weapon is designed to resemble an assault rifle rather than a pistol. As with its smaller cousin, a caustolance uses its battery to generate an acidic field to inject directly into its targets, but it can also handle and discharge other substances that are poured into a special tank that is attached to the weapon's barrel.

Two-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Caustolance, liquidatorLongarms14001d6 A60 ft.Injection DC +220 charges11InjectionCOM p.123
Caustolance, decimatorLongarms645002d6 A60 ft.Injection DC +220 charges11InjectionCOM p.123
Caustolance, executionerLongarms12380005d6 A60 ft.Injection DC +220 charges11InjectionCOM p.123
Caustolance, eradicatorLongarms1840000012d6 A60 ft.Injection DC +220 charges11InjectionCOM p.123

Injection DC +2

If the weapon is used to deliver a poison or drug of some kind, the save DC of that poison is increased by 2 when delivered on a critical hit.

Injection

This weapon or its ammunition can be filled with a drug, an injury poison, or a medicinal compound. On a successful attack with the weapon (either the first attack if it's a melee weapon or an attack with the relevant piece of ammunition if it's a ranged weapon), the weapon automatically injects the target with the substance. Refilling the weapon with a new substance acts as reloading it and is a move action. Each different injectable material must be bought separately and can be used in any weapon with the injection special property. See page 231 for rules and prices for drugs, medicinals, and poisons.

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