Player > Weapon > Range > Diasporan rifle, imperial
Damage: 10d8 F
Range: 80 ft.
Capacity: 30 charges
Special: Sniper (1,000 ft.), unwieldy
These sleek firearms were developed by the finest sarcesian engineers for use by elite mercenaries. The most common manufacturer is MuniTech, one of the only corporations fully owned and operated by sarcesians. Diasporan rifles are sniper rifles that belong to the laser category.
|Diasporan rifle, tactical||Sniper||1||350||1d8 F||70 ft.||—||10 charges||1||1||Sniper (250 ft.), unwieldy||AA1 p.99|
|Diasporan rifle, advanced||Sniper||5||3750||2d8 F||70 ft.||—||20 charges||1||2||Sniper (500 ft.), unwieldy||AA1 p.99|
|Diasporan rifle, elite||Sniper||10||17000||4d8 F||80 ft.||—||20 charges||1||2||Sniper (750 ft.), unwieldy||AA1 p.99|
|Diasporan rifle, ultra||Sniper||15||110000||6d8 F||80 ft.||—||30 charges||1||2||Sniper (1,000 ft.), unwieldy||AA1 p.99|
Weapons with the sniper special property can be fired accurately at very long ranges if aimed properly. If you aim the weapon as a move action and then fire it on the same turn, use the value listed with the sniper special property as the weapon’s range increment. You can still fire a sniper weapon as normal, but it has only the range listed under its normal range entry when you do.
Weapons with the unwieldy special property are large and awkward, can’t be fired without cooling down first, or are otherwise difficult to use with repeated attacks. You can’t use an unwieldy weapon as part of a full attack (or any other action in which you could make multiple attacks), you can’t attack with it more than once per round, and you can’t use it to make an attack of opportunity.