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Player > Weapon > Range > Freeze ray, hiemal
Level: 3
Price: 1420
Damage: 1d4 C
Range: 30 ft.
Critical: Staggered
Capacity: 20 charges
Usage: 4
Bulk: 2
Special: Line, unwieldy
Across the galaxy, practically every sufficiently advanced civilization has created its own variation of the freeze ray. All freeze rays function in a similar way, emitting a long line of supercooled gas, but individual models reflect their species' design aesthetics. In the Pact Worlds, the most common models reflect the slim profile of Vercite technology or the bony protrusions of Eoxian design. Hiemal, algid, and glacial freeze rays simply produce an extreme reduction in the temperature along the weapon's line of effect. Isothermal freeze rays cause a persistent temperature drop, dealing further damage, while hypothermic freeze rays causes multiple temperature reductions in rapid succession for further increased destruction.
Two-handed Weapons | Type | Level | Price | Damage | Range | Critical | Capacity | Usage | Bulk | Special | Source |
---|---|---|---|---|---|---|---|---|---|---|---|
Freeze ray, hiemal | Longarms | 3 | 1420 | 1d4 C | 30 ft. | Staggered | 20 charges | 4 | 2 | Line, unwieldy | ARM p.34 |
Freeze ray, algid | Longarms | 7 | 6300 | 2d4 C | 30 ft. | Staggered | 20 charges | 4 | 2 | Line, unwieldy | ARM p.34 |
Freeze ray, glacial | Longarms | 11 | 24800 | 5d4 C | 40 ft. | Staggered | 20 charges | 4 | 2 | Line, unwieldy | ARM p.34 |
Freeze ray, isothermal | Longarms | 16 | 16500 | 5d8 C | 40 ft. | Staggered | 20 charges | 4 | 2 | Line, unwieldy | ARM p.34 |
Freeze ray, hypothermic | Longarms | 20 | 818000 | 5d12 C | 50 ft. | Staggered | 20 charges | 4 | 2 | Line, unwieldy | ARM p.34 |
The target must succeed at a Fortitude save or be staggered for 1 round.
You can take a single move action or standard action each round, but not both, nor can you take full actions. You can still take swift actions, but not reactions.
This weapon fires a projectile in a straight line that pierces through multiple creatures or obstacles. When attacking with such a weapon, make a single attack roll and compare it to the relevant Armor Class of all creatures and objects in a line extending to the weapon's listed range increment. Roll damage only once. The weapon hits all targets with an AC equal to or lower than the attack roll. However, if an attack fails to damage a creature or obstacle hit in the line (typically due to damage reduction or hardness), the path is stopped and the attack doesn't damage creatures farther away. A line weapon can't damage targets beyond its listed range. If you score a critical hit, that effect applies only to the first target hit in the line, and you roll the critical damage separately. If multiple creatures are equally close, you choose which one takes the effects of the critical hit. A line weapon doesn't benefit from feats or abilities that increase the damage of a single attack (such as the operative's trick attack).
Weapons with the unwieldy special property are large and awkward, can't be fired without cooling down first, or are otherwise difficult to use with repeated attacks. You can't use an unwieldy weapon as part of a full attack (or any other action in which you could make multiple attacks), you can't attack with it more than once per round, and you can't use it to make an attack of opportunity.
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