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Player > Weapon > Range > Handcannon, braggadocio
Level: 12
Price: 35100
Damage: 3d8 P
Range: 40 ft.
Critical: Knockdown
Capacity: 8 shells
Usage: 1
Bulk: 1
Special: Analog, free hands (1), unwieldy
Handcannons are popular with those who want to impress or intimidate their foes through the sheer presence of their armament without having to invest in the training required to master longarms or heavy weaponry. Its oversized barrel and muzzle are somewhat precariously balanced on a one-handed grip, though most wielders use both hands to make the weapon more manageable in combat situations. The various model names of this weapon—bravado, swagger, bombast, braggadocio, and gasconade—were originally facetious references to the character of those who tend to favor them, though many users embrace the names unironically.
One-handed Weapons | Type | Level | Price | Damage | Range | Critical | Capacity | Usage | Bulk | Special | Source |
---|---|---|---|---|---|---|---|---|---|---|---|
Handcannon, bravado | Small Arms | 2 | 790 | 1d8 P | 20 ft. | Knockdown | 1 shell | 1 | 1 | Analog, free hands (1), unwieldy | ARM p.44 |
Handcannon, swagger | Small Arms | 6 | 4350 | 1d12 P | 40 ft. | Knockdown | 6 shells | 1 | 1 | Analog, free hands (1), unwieldy | ARM p.44 |
Handcannon, bombast | Small Arms | 9 | 13200 | 2d10 P | 40 ft. | Knockdown | 8 shells | 1 | 1 | Analog, free hands (1), unwieldy | ARM p.44 |
Handcannon, braggadocio | Small Arms | 12 | 35100 | 3d8 P | 40 ft. | Knockdown | 8 shells | 1 | 1 | Analog, free hands (1), unwieldy | ARM p.44 |
Handcannon, gasconade | Small Arms | 18 | 364000 | 8d8 P | 40 ft. | Knockdown | 12 shells | 1 | 1 | Analog, free hands (1), unwieldy | ARM p.44 |
The target is knocked prone.
You are lying on the ground. You take a –4 penalty to melee attack rolls. You gain a +4 bonus to your Armor Class against ranged attacks, but you take a –4 penalty to your Armor Class against melee attacks. Standing up from prone is a move action.
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.
Weapons with the unwieldy special property are large and awkward, can't be fired without cooling down first, or are otherwise difficult to use with repeated attacks. You can't use an unwieldy weapon as part of a full attack (or any other action in which you could make multiple attacks), you can't attack with it more than once per round, and you can't use it to make an attack of opportunity.
A free hands weapon is unbalanced or otherwise awkward to use. This difficulty in using the weapon can be negated by moving the listed number of hands that are not holding anything or being used for any other purpose as counterweights. You wield a free hands weapon using the normal number of hands, but if you have the listed number of free hands available while wielding it, the weapon is not considered unwieldy. For example, a kasatha wielding a flame spinner in two of her hands while her other two hands remain empty treats the weapon as though it does not have the unwieldy weapon special property.
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