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Player > Weapon > Range > Ice launcher, floe

Ice launcher, floe

Starfinder Armory p.35

Level: 8
Price: 9430
Damage: 3d12 B & C
Range: 60 ft.
Critical: Knockdown
Capacity: 40 charges
Usage: 8
Bulk: 3
Special: Unwieldy

A decidedly unsubtle weapon, an ice launcher fires a huge block of ice at an opponent. The weapon is heavy and slow to fire, but the weight of the supercooled ice can knock an opponent to the ground and deal extensive cold damage. Aufeis and iceberg launchers produce small enough quantities of ice that it can be stored in the weapon's square barrel, sometimes making them appear more like bulky appliance than weapons. The more complex floe, glacier, and icecap ice launchers generate a large amount of ice in front of the barrel proper, steadying the mass with clawed protrusions before firing.

Two-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Ice launcher, aufeisHeavy27601d12 B & C60 ft.Knockdown20 charges43UnwieldyARM p.35
Ice launcher, icebergHeavy531002d8 B & C60 ft.Knockdown40 charges43UnwieldyARM p.35
Ice launcher, floeHeavy894303d12 B & C60 ft.Knockdown40 charges83UnwieldyARM p.35
Ice launcher, glacierHeavy151080008d12 B & C60 ft.Knockdown80 charges83UnwieldyARM p.35
Ice launcher, icecapHeavy2089200014d12 B & C60 ft.Knockdown80 charges83UnwieldyARM p.35

Knockdown

The target is knocked prone.

Prone

You are lying on the ground. You take a –4 penalty to melee attack rolls. You gain a +4 bonus to your Armor Class against ranged attacks, but you take a –4 penalty to your Armor Class against melee attacks. Standing up from prone is a move action.

Unwieldy

Weapons with the unwieldy special property are large and awkward, can't be fired without cooling down first, or are otherwise difficult to use with repeated attacks. You can't use an unwieldy weapon as part of a full attack (or any other action in which you could make multiple attacks), you can't attack with it more than once per round, and you can't use it to make an attack of opportunity.

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