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Player > Weapon > Range > Nanite thrower, elite
Level: 15
Price: 110000
Damage: —
Range: 80 ft.
Critical: Severe wound
Capacity: 10 nanites
Usage: 2
Bulk: 1
Special: Deconstruct 4d6
A nanite thrower has a cylindrical nanite canister above the stock, which serves as ammunition. Instead of firing a single projectile, the nanite thrower hurls a coherent cluster of nanites at the target. These microscopic machines burrow in and damage the target from within. Nanite throwers come in similar models to the nanite rifle—tactical, advanced, and elite. With throwers, however, this line extends to the paragon model.
Two-handed Weapons | Type | Level | Price | Damage | Range | Critical | Capacity | Usage | Bulk | Special | Source |
---|---|---|---|---|---|---|---|---|---|---|---|
Nanite thrower, tactical | Longarms | 9 | 13300 | — | 60 ft. | Wound | 10 nanites | 1 | 1 | Deconstruct 2d6 | ARM p.53 |
Nanite thrower, advanced | Longarms | 12 | 35400 | — | 60 ft. | Wound | 10 nanites | 1 | 1 | Deconstruct 3d6 | ARM p.53 |
Nanite thrower, elite | Longarms | 15 | 110000 | — | 80 ft. | Severe wound | 10 nanites | 2 | 1 | Deconstruct 4d6 | ARM p.53 |
Nanite thrower, paragon | Longarms | 20 | 830000 | — | 80 ft. | Severe wound | 10 nanites | 2 | 1 | Deconstruct 5d6 | ARM p.53 |
Roll twice on Table and choose your desired result. The target can still attempt any associated save.
D20 | LOCATION | SAVE | EFFECT |
---|---|---|---|
1–10 | General | – | Bleed 1d6 |
11–13 | Eye (sensory) | Ref | Lost eye, –2 Perception |
14–15 | Leg (mobility) | Fort | Severed limb, –10 land speed |
16–17 | Arm (manipulation) | Ref | Severed limb, lose a hand |
18–19 | Vital organ | Fort | 1d4 Con damage |
20 | Brain | Fort | Stunned 1 round |
The target of a weapon with the deconstruct special property takes the listed amount of acid damage every round until the target succeeds at a Reflex save to end the damage. This functions as the burning condition, except as noted and that the ongoing damage is also ended if the target takes any amount of electricity damage.
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