The Hidden Truth

Support United Paizo Workers! Click here for more details!

Player > Weapon > Range > Resonator, linear

Resonator, linear

Starfinder Armory p.50

Level: 14
Price: 73800
Damage: 4d8 So
Range: 100 ft.
Critical: Deafen
Capacity: 40 charges
Usage: 2
Bulk: 2
Special: Boost 3d8, penetrating

A resonator is a boxy device with a terminal along the top and a series of concentric rings of metal and crystal in front to focus the weapon's harmonics. A shoulder strap helps offset the weapon's considerable weight, allowing the use of a top handle to direct output while freeing up the other hand to operate the controls. A resonator generates sonic waves at frequencies set to resound within the targeted material, allowing the weapon to deal precise damage regardless of the target's composition or protection. If the integrated probing function is employed before firing, the resonator's sonic frequencies can be precisely tuned. Diffraction and refraction resonators align sonic waves in specific patterns, while linear and phased resonators focus the sonic energy through specialized matrices for amplified output.

Two-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Resonator, diffractionHeavy420801d8 So60 ft.Deafen40 charges22Boost 1d8, penetratingARM p.50
Resonator, refractionHeavy10183002d8 So80 ft.Deafen40 charges22Boost 2d8, penetratingARM p.50
Resonator, linearHeavy14738004d8 So100 ft.Deafen40 charges22Boost 3d8, penetratingARM p.50
Resonator, phasedHeavy195650008d8 So110 ft.Deafen40 charges22Boost 5d8, penetratingARM p.50

Deafen

The target must succeed at a Fortitude saving throw or be deafened for 1d4 minutes.

Deafened

You can't hear. You take a –4 penalty to initiative checks and opposed Perception checks, and you automatically fail Perception checks based on sound. Characters who remain deafened for a long time grow accustomed to these drawbacks and can overcome some of them.

Boost

You can charge up a weapon with this special property as a move action. When you do, you increase the weapon's damage by the listed amount on the next attack you make with the weapon. Boosting expends charges from the weapon equal to its usage value. This increases the weapon's damage and is multiplied on a critical hit. Boosting a weapon more than once before firing it doesn't have any extra effect, and the extra charge dissipates if the weapon is not fired by the end of your next turn.

Penetrating

A penetrating weapon is designed to punch through large objects' outer layers, making it easier to damage them. A penetrating weapon ignores an amount of hardness equal to the weapon's level.

Found a bug? Click here!