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Player > Weapon > Range > Wave modulator VI

Wave modulator VI

Starfinder Armory p.39

Level: 16
Price: 195000
Damage: 3d10 F or So
Range: 60 ft.
Critical:
Capacity: 40 charges
Usage: 4
Bulk: L
Special: Modal (sonic)

The frequency of a wave modulator's output can be adjusted to either burn a target or bombard it with damaging sonic bursts. Shirrens favor these boxy pistols because of the thrill of choosing the damage type of every shot fired. Wave modulators come in numbered models.

One-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Wave modulator ISmall Arms210801d4 F or So30 ft.20 charges4LModal (sonic)ARM p.39
Wave modulator IISmall Arms534001d6 F or So30 ft.20 charges4LModal (sonic)ARM p.39
Wave modulator IIISmall Arms8110002d4 F or So30 ft.20 charges4LModal (sonic)ARM p.39
Wave modulator IVSmall Arms11286002d8 F or So60 ft.20 charges4LModal (sonic)ARM p.39
Wave modulator VSmall Arms14810002d10 F or So60 ft.20 charges4LModal (sonic)ARM p.39
Wave modulator VISmall Arms161950003d10 F or So60 ft.40 charges4LModal (sonic)ARM p.39
Wave modulator VIISmall Arms209190004d10 F or So80 ft.40 charges4LModal (sonic)ARM p.39

Modal

A modal weapon can be toggled to deal different types of damage, with the options listed in the weapon's damage entry. The weapon can deal only one type of damage at a time; changing the weapon's mode to deal another damage type requires a move action. The weapon category of a modal weapon is based on the first damage type listed. If its second damage type causes it to be considered a different category of weapon when dealing that damage, that category is listed in parentheses. For example, a modal weapon in the flame category that deals 1d6 fire damage or 1d6 cold damage lists “modal (cryo)” to indicate that when it is used to deal cold damage, it is treated as a weapon in the cryo category.

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