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GM > Starship > Starship-Scale Creature List > Endbringer Devil
LE Huge starship outsider
Speed 8; Maneuverability average (turn 3); Drift 2
AC 32; TL 31
HP 255; DT 5; CT 51
Shields heavy 320 (forward 80, port 80, starboard 80, aft 80)
Attack (Forward) supergraser (2d8×10)
Attack (Turret) plasma cannon (5d12)
Offensive Abilities cataclysm
Skills Computers +34, Engineering +32, Piloting +32
Power Core Inferno Core (400 PCU); Drift Engine Signal Booster; Systems basic long-range sensors, mk 10 armor, mk 11 defenses, self-destruct system; Expansion Bays none
Other Abilities cargo cavity, devil starship, no breath
Environment any (Hell)
Organization solitary, assault (1 dhalochar plus 8 other devils), or invasion (3–12)
Cargo Cavity (Ex) dhalochar has a sizable cavity within its
body. This space can comfortably fit eight Large or smaller
creatures (or four Huge creatures). Any creature inside
is protected from the external environment, no matter
how hostile, and can breathe as normal. A dhalochar
has control over what enters and what leaves its cargo
cavity. Entering or leaving a willing dhalochar requires
a full action, during which the dhalochar cannot move.
Creatures cannot enter an uncooperative dhalochar,
but they can try to escape from inside as if they were
attempting to escape being grappled.
Alternatively, some dhalochars have this cavity
replaced with a device capable of generating minor
passages to Hell. This grants them the ability to cast
6th-level planar binding as a spell-like ability once per
hour (to a maximum number of times per day equal to
the dhalochar’s Constitution modifier—nine times per day
for most dhalochars), except they can call only devils.
Called devils aren’t trapped by this ability, and they
aren’t forced to do the dhalochar’s bidding, though they
are usually friendly to the dhalochar.
Cataclysm (Ex) A dhalochar in starship form can crashland
on a planet, space station, or similar object (as long
as that object is at least 10 times the devil’s size). This
devastating landing deals 15d6+25 bludgeoning damage
(no save) to creatures and objects in the area where the
devil lands (a 30-foot-by-30-foot square) and 6d12+28
bludgeoning damage to all creatures and objects within
50 feet of the landing space (Reflex DC 24 half). If the
dhalochar crash-lands on a planet with an atmosphere,
the heat of entry adds 10d6 fire damage to the damage
dealt. After using this ability, a dhalochar is stunned for
1d4 rounds and then transforms into its terrestrial form.
Devil Starship (Ex) A dhalochar in starship form is still
a living creature, though it engages only in starship
combat. It has no crew, though it can still take engineer,
gunner, pilot, and science officer actions using the skill
bonuses listed above. Assume it has 14 ranks in the
Computers, Engineering, and Piloting skills and a base
attack bonus of +14. It ignores critical damage effects
that affect life support, and critical damage effects that
would be applied to the crew are applied to a random
creature or object in the devil’s cargo cavity.
Dhalochars are equally capable of engaging with enemies in melee and in starship combat. Dhalochars have no crews or computer systems. Their other “systems†aren’t truly systems at all, but infernal approximations; the common models they imitate are listed here. Dhalochars use the following statistics when doing battle with foes in space.
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