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GM > Starship > Starship-Scale Creature List > Endbringer Devil

Endbringer Devil TIER 14

Starfinder Alien Archive p.35

LE Huge starship outsider
Speed 8; Maneuverability average (turn 3); Drift 2
AC 32; TL 31
HP 255; DT 5; CT 51
Shields heavy 320 (forward 80, port 80, starboard 80, aft 80)
Attack (Forward) supergraser (2d8×10)
Attack (Turret) plasma cannon (5d12)
Offensive Abilities cataclysm
Skills Computers +34, Engineering +32, Piloting +32
Power Core Inferno Core (400 PCU); Drift Engine Signal Booster; Systems basic long-range sensors, mk 10 armor, mk 11 defenses, self-destruct system; Expansion Bays none
Other Abilities cargo cavity, devil starship, no breath

Ecology


Environment any (Hell)
Organization solitary, assault (1 dhalochar plus 8 other devils), or invasion (3–12)

Special Abilities


Cargo Cavity (Ex) dhalochar has a sizable cavity within its body. This space can comfortably fit eight Large or smaller creatures (or four Huge creatures). Any creature inside is protected from the external environment, no matter how hostile, and can breathe as normal. A dhalochar has control over what enters and what leaves its cargo cavity. Entering or leaving a willing dhalochar requires a full action, during which the dhalochar cannot move. Creatures cannot enter an uncooperative dhalochar, but they can try to escape from inside as if they were attempting to escape being grappled.
Alternatively, some dhalochars have this cavity replaced with a device capable of generating minor passages to Hell. This grants them the ability to cast 6th-level planar binding as a spell-like ability once per hour (to a maximum number of times per day equal to the dhalochar’s Constitution modifier—nine times per day for most dhalochars), except they can call only devils. Called devils aren’t trapped by this ability, and they aren’t forced to do the dhalochar’s bidding, though they are usually friendly to the dhalochar.
Cataclysm (Ex) A dhalochar in starship form can crashland on a planet, space station, or similar object (as long as that object is at least 10 times the devil’s size). This devastating landing deals 15d6+25 bludgeoning damage (no save) to creatures and objects in the area where the devil lands (a 30-foot-by-30-foot square) and 6d12+28 bludgeoning damage to all creatures and objects within 50 feet of the landing space (Reflex DC 24 half). If the dhalochar crash-lands on a planet with an atmosphere, the heat of entry adds 10d6 fire damage to the damage dealt. After using this ability, a dhalochar is stunned for 1d4 rounds and then transforms into its terrestrial form.
Devil Starship (Ex) A dhalochar in starship form is still a living creature, though it engages only in starship combat. It has no crew, though it can still take engineer, gunner, pilot, and science officer actions using the skill bonuses listed above. Assume it has 14 ranks in the Computers, Engineering, and Piloting skills and a base attack bonus of +14. It ignores critical damage effects that affect life support, and critical damage effects that would be applied to the crew are applied to a random creature or object in the devil’s cargo cavity.

Description


Dhalochars are equally capable of engaging with enemies in melee and in starship combat. Dhalochars have no crews or computer systems. Their other “systems” aren’t truly systems at all, but infernal approximations; the common models they imitate are listed here. Dhalochars use the following statistics when doing battle with foes in space.

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