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Player > Spells

Spells

Class Spell Lists

Mystic Spell ListTechnomancer Spell ListWitchwarper Spell List

NameDescriptionSource
Accelerated Adaptation3C05 p.44
Acid Rain5th - A storm deals 3d6 damage for 1 round per level, imposes a 50% miss chance, and staggers enemies at its end.COM p.133
Acidic Mist1st - Conjure a cloud of acid that deals 2d6 damage.NSP p.154
Akashic Download1st - +4 divine bonus to recall info and untrained on DC 20 and lowerA!05 p.50
Akashic Revival6th - Create a copy of yourself in case you die.A!05 p.50
Akashic Tutor3C06 p.52
Algae Bloom2nd - Sicken breathing creatures in areaFF03 p.51
Alter Corpse2nd - Change simple evidence about how a creature died.3C01 p.45
Alter Enhancement2nd - Swap an item with a different version from an alternate reality.NSP p.155
Amorphous Form2nd - Your body briefly shifts into an amorphous form, enabling you to circumvent certain attacks and squeeze through tight spaces.3C03 p.45
Animate Armor5th - Animates a suit of armor to assist in battle.ARM p.156
Animate Dead4th - Create controlled undead creatures out oftarget corpses.CRB p.340
Antiradiation3rd - Calm an area of radiation, the strength of which depends on your caster level.COM p.133
Aqueous Form1st - Gain a swim speed with improved turning
2nd - Gain a swim speed with improved turning, DR, and vulnerability to electricity
3rd - Gain a swim speed with improved turning, DR, vulnerability to electricity, and +4 AC vs Combat Maneuvers
4th - Gain a swim speed with improved turning, DR, vulnerability to electricity, and +4 AC vs Combat Maneuvers, and concealment in water
5th - Gain a swim speed with improved turning, DR, vulnerability to electricity, and +4 AC vs Combat Maneuvers, and concealment in water. Can be used as reaction.
FF03 p.51
Arcane Eye4th - Invisible floating eye moves 30 feet per round and sends you visual information.CRB p.340
Arcane Sight3rd - Magical sources become visible to you.CRB p.340
ArchiveDA02 p.53
Arcing Surge3rd - Deal 10d6 electricity damage in a 120-foot line.CRB p.340
Atavistic Howl3C05 p.44
Augury2nd - Learn whether an action will be good or bad.CRB p.340
Awaken Computer4th - Turn a computer into a friendly AI that you and up to four other creatures are authorized to use.COM p.133
Baleful Polymorph1st - Change a creature and impose penalties.
2nd - Change a creature and impose penalties.
3rd - Change a creature and impose penalties, possibly permanently.
4th - Change creature and impose penalties, possibly permanently.
5th - Change a creature and impose penalties, possibly turning the target into a Small animal.
6th - Change a creature and impose penalties, possibly turning the target into a Small animal.
AA2 p.147
Baleful Polymorph, Mass4th - Up to four creatures are subjected to the effects of 1st-level baleful polymorph.
5th - Up to four creatures are subjected to the effects of 2nd-level baleful polymorph.
6th - Up to four creatures are subjected to the effects of 3rd-level baleful polymorph.
AA2 p.148
Battle Junkbot6th - Create a temporary robot from random junk, turning it into a deadly combatant.CRB p.341
Battlemind Link5th - Create a temporary psychic link with two creatures, gaining bonuses to initiative rolls and other benefits. A!02 p.45
Battlemind Link, Lesser1st - Create a temporary psychic link with two creatures, gaining bonuses to initiative rolls.A!02 p.45
Benevolent Synesthesia3C05 p.45
Bestow Curse3rd - Target takes -4 penalty to attack rolls, saves, and checks or 50% chance of not acting on each of its turns.CRB p.341
Bilocation6th - Create a copy of yourself to allow you to do two things at once.A!05 p.51
Bioluminescent Lure2nd - Illuminate fluids and fascinate creatures inside it.FF03 p.51
Biotic Shroud4th - Conjure a shroud of organic nanites which provide you concealment and flight, as well as damaging those who harm you in melee.A!02 p.45
Biotic Taclash4th - Conjure a more powerful, magical taclash made of organic nanites, which can be used nauseate or harm foes as a weapon.A!02 p.45
Biotic Taclash, Lesser2nd - Conjure a taclash made of organic nanites, which can be used nauseate or harm foes as a weapon.A!02 p.45
Blast Door3rd - Conjure a door that blocks off a hallway.COM p.133
Body DoubleFF02 p.54
Borrow Corruption4th - Gain corruptions and stains of touched willing creature.SS3 p.53
Break Enchantment5th - Free creatures from curses, enchantments, and transmutations.CRB p.341
Build Trust1st - +2 bonuses to Charisma checks and sense motive when interacting with target.3C01 p.45
Burning Ash Cloud3rd - Create an obscuring cloud of ash which hampers vision and burns those within itDF06 p.53
Cairn FormGEM p.75
Call Cosmos5th - Rain cosmic particles on targets, dealing 4d6 fire damage and 3d6 cold damage.CRB p.342
Carnivorous1st - Bite into an enemy dealing 1d4 damage. Damage increases with level.DS02 p.51
Caustic Conversion2nd - Fling magical nanites as a ranged attack that deals 4d4 acid damage to one target, plus 5 additional damage in subsequent rounds.CRB p.342
Cavitation Sphere2nd - Deal 4d10 sonic damage to all creatures in the water adjacent to targetFF03 p.51
Chain Surge6th - Deal 13d12 electricity damage to primary target and up to 10 secondary targets; one of the primary target's electrical devices stops functioning for 1 round.CRB p.342
Charm Monster3rd - Make one creature believe it is your ally or one day per level.CRB p.342
Charm Person1st - Make one humanoid creature believe that it is your ally.CRB p.342
Charming Veneer0 - Give a creature a bonus to Charisma-based checks, and speed its gathering of information.COM p.133
Churn Fluid0 - Change the chemical composition of up to 1 bulk of liquid per level.COM p.134
Clairaudience/Clairvoyance3rd - Hear or see at a distance for 1 minute per level.CRB p.342
Command1st - One creature obeys a select command for 1 round.CRB p.343
Command Undead2nd - Undead creature obeys your commands.CRB p.343
Command, Greater5th - One creature per level obeys select command for 1 round per level.CRB p.343
Commune with Nature5th - Learn about terrain for 1 mile per level.CRB p.344
Commune with Planet5th - Learn information about the planet you occupy, or about a planet in whose orbit you're within.COM p.134
Comprehend Customs1st - Gain a +2 insight bonus to Culture checks about a specific culture made within the spell's duration.COM p.134
Comprehend Languages1st - You understand all spoken, signed, and written or tactile languages.CRB p.344
Confusion4th - Targets behave randomly for 1 round per level.CRB p.344
Confusion, Lesser1st - One living creature is confused for 1 round.CRB p.344
Contact Other Plane5th - Ask questions of an extraplanar entity, with questionable results.CRB p.344
Control Atmosphere4th - Change the corrosiveness, density, or toxicity of surrounding atmosphere.PWD p.204
Control Gravity6th - Alter gravity in an area.CRB p.345
Control Machines5th - Command technological constructs within range telepathically.CRB p.345
Control Undead6th - Undead creatures follow your commands and don't attack you.CRB p.345
Control Winds1st - Slightly increase or decrease wind speed in an area
2nd - Moderately increase or decrease the wind speed in an area
3rd - Greatly increase or decrease the wind speed in an area and create a staggering blast of severe wind before it returns to normal.
4th - Greatly increase or decrease the wind speed in an area and create a staggering windstorm blast before it returns to normal.
GEM p.114
Corrosive Haze4th - Cloud deals 4d8 acid damage per round, plus 10 additional damage.CRB p.346
Cosmic Eddy4th - Whirlwind deals 4d6 damage and knocks creatures prone.CRB p.346
Create Ammunition1st - Create a specific type of ammunition, such as arrows or a battery.COM p.134
Creation4th - Create one object made of vegetable matter.
5th - Create a single object made of vegetable or mineral matter.
CRB p.347
Crush Skull5th - Deal 18d8 damage to living creature's head.CRB p.347
Daegoxian Spore Cloud2nd - Summons a cloud of fungal spores that calm creatures.NSP p.155
Dampening Field2nd - Prevent creatures from detecting you using sounds or vibrations.NSP p.155
Dancing Lights0 - Create and direct up to four lights.CRB p.347
Darkvision2nd - Grant ability to see 60 feet in total darkness.CRB p.347
Data DumpDA02 p.53
Daze0 - Humanoid creature of CR 3 or lower is dazed.CRB p.347
Daze Monster2nd - Target living creature of CR 5 or lower is dazed.CRB p.347
Dazzling Flares0 - Create bursts of distracting flares, imposing a –2 penalty on Perception checks made in the area.COM p.134
Death Affinity3rd - Transform a creature into an undead amalgam with some of an undead creature's abilities.NSP p.155
Death Ward4th - Target gains +4 bonus to saves against death spells, and is immune to negative energy and gaining negative levels.CRB p.348
Deep Slumber3rd - Put a number of creatures whose CRs total 8 or less to sleep.CRB p.348
Defrex Hardiness1st - The target gains damage reduction and bristling retributive spines.NSP p.155
Delay Countermeasures2nd - Delay one computer's countermeasures.COM p.134
Deprive KnowledgeDA02 p.53
Destruction Protocol4th - Turn nonhostile technological construct against your foes.CRB p.348
Detect Affliction0 - Determine whether a creature or object has been poisoned, is diseased, is cursed, or is suffering a similar affliction.CRB p.348
Detect Augmentation1st - Detect augmentations on creatures you can see.ARM p.149
Detect Magic0 - Detect spells and magic items within 60 feet.CRB p.348
Detect Radiation1st - Detect radiation within 120 feet.CRB p.348
Detect Tech1st - Detect technological items with charges or that replenish charges within 60 feet.CRB p.349
Detect Thoughts1st - “Listen” to surface thoughts.CRB p.349
Digital Doorway4th - Teleport through a communication network up to 3,000 feet.PWD p.205
Digital ShieldAA4 p.37
Dimension Door4th - Teleport a short distance.CRB p.349
Dimensional Anchor4th - Fire a ray which, on a hit, prevents the target from travelling to other planes for the spell's duration. DF04 p.55
Dimensional Anchor4th - Fire a ray which, on a hit, prevents the target from travelling to other planes for the spell's duration. AA3 p.53
Directed Denial of Strength Attack2nd - Makes your target encumbered or overburdenedPWD p.205
Discern Lies4th - Reveal deliberate falsehoods.CRB p.349
Discharge3rd - Disrupts or depowers one target technological item or construct.CRB p.350
Discharge, Greater6th - Disrupts or depowers multiple technological items or constructs.CRB p.350
Disguise Self1st - Change your appearance.CRB p.350
Disintegrate6th - Ray reduces one creature or object to dust.CRB p.350
Dismissal4th - Force a creature to return to its native plane.
5th - Force extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes.
CRB p.350
Dispel Magic3rd - Cancel one magical spell or effect.CRB p.351
Dispel Magic, Greater5th - Cancel multiple spells or effects.CRB p.352
Displace Memory4th - You deposit a memory into a small object.COM p.134
Displacement3rd - Attacks miss target 50% of the time.CRB p.352
Divination4th - Gain useful advice for specific proposed actions.CRB p.352
Divine Aspect3rd - You adopt the intimidating aura of a god.COM p.135
Dominate Person5th - Control humanoid telepathically.CRB p.352
Eclipse Touch3C06 p.52
Ectoplasmic Barrage1st - Launch ectoplasm dealing 2d6 damage.
2nd - Launch ectoplasm dealing 4d6 damage.
3rd - Launch ectoplasm dealing 7d6 damage.
4th - Launch ectoplasm dealing 10d6 damage.
5th - Launch ectoplasm dealing 13d6 damage. Also entangles for 1 round.
6th - Launch ectoplasm dealing 15d6 damage. Also entangles for 1d4 rounds.
A!05 p.51
Ectoplasmic Eruption4th - Causes an eruption of ectoplasm dealing 6d6 damage to area.A!05 p.52
Ectoplasmic Snare2nd - Create a snare out of ectoplasm dealing 2d6 damage and grappling target.A!05 p.52
Ego Whip2nd - -2 penalty to Int, Wis, and Cha checks, spell DCs, and Will saves.A!05 p.52
Electric Light Show3C06 p.53
Electroplating2nd - Changes weapon to bypass damage reduction.ARM p.157
Emberstep2nd - Leave behind a dimly lit flaming trail which can be ignited to damage foes caught in its wake.DF06 p.53
Enduring Worlds1st - Extend the infinite worlds feature's duration.COM p.135
Energy Ray0 - Ray deals 1d3 acid, cold, electricity, or fire damage.CRB p.353
Enervation4th - Ray imposes 2 negative levels.CRB p.353
Enshrining Refuge6th - Targets can't attack or be attacked, but can exist comfortably.CRB p.353
Entropic Grasp3rd - Touch decays a construct or nonmagical manufactured item once per round per level.CRB p.353
Erase1st - Remove writings of either magical or mundane nature.CRB p.353
Ethereal Jaunt6th - You become ethereal for 1 round per level.CRB p.354
Etheric Shards3rd - Fill an area with sharp invisible shards that deal 1d8 damage to those in area.A!05 p.52
Explosive Blast3rd - Deal 9d6 fire damage to creatures in a 20-foot radius.CRB p.354
Extra Sense1st - Grant a target blindsense
2nd - Grant a target the ability to use echolocation to gain sound-based blindsight and blindsense
3rd - Grant a target blindsense and blindsight.
GEM p.114
Fabricate Scrap0 - Turn 1 bulk of inert material into 1 bulk of junk.PWD p.205
Fatigue0 - Touched creature is fatigued.CRB p.354
Fear1st - Frighten a single living creature that's of CR 4 or lower for 1d4 rounds.
2nd - Frighten multiple creatures of CR 4 or lower for 1 minute.
3rd - Targets of CR 8 or lower within a cone are panicked for 1 minute.
4th - All targets within a cone are panicked for 1 minute.
CRB p.354
Feeblemind5th - Target's Intelligence and Charisma scores drop to 1.CRB p.354
Fey Pranksters3C06 p.53
Flash Boil3rd - Deal 7d8 fire damage to creatures in areaFF03 p.51
Flesh to Stone6th - Turn a creature into a statue.CRB p.355
Flight1st - One creature or object per level falls slowly.
2nd - Target moves up and down at your direction.
3rd - Target flies at a speed of 60 feet.
4th - Target flies at a speed of 70 feet.
5th - You can fly at a speed of 70 feet and can hustle over long distances.
6th - Multiple targets can fly at a speed of 60 feet.
CRB p.355
Flux Density2nd - Make creatures rise or sink in water and become flat-footedFF03 p.52
Fog Cloud2nd - Create a fog that obscures vision.CRB p.356
Force Blast2nd - Cone deals 2d6 force damage and bull rushes creatures.CRB p.356
Ghost Sound0 - Create minor illusory sounds.CRB p.356
Glimpse of Truth3rd - Like True Seeing, but 1 round.3C01 p.45
Gloom Mote1st - Conjure a movable mote of light reducing shadow energy.SS3 p.53
Grave Words0 - Force a corpse to babble.CRB p.357
Gravitational Singularity6th - Particle with infinite density pulls creatures and objects into it, dealing 12d6 damage each round to those inside.CRB p.357
Gravity Well4th - Create a point of high gravity that knocks creatures in the area prone and pulls them closer to the center.COM p.135
Grease1st - Make a 10-ft. square or one object slippery.CRB p.357
Groundling3rd - Give a target a burrow speed and DR 5/bludgeoning.COM p.135
Gyre1st - Cause water in an area to drag creatures into the depthsFF03 p.52
Hack Wetware2nd - Gain access to target's basic thoughts and current fears.
3rd - Gain access to target's secrets.
4th - Gain ability to send fake sensory data to target.
5th - Gain ability to put suggestions in target's mind.
3C01 p.52
HailstormAA4 p.119
Handy Junkbot3rd - Create a temporary robot made of junk to perform Computers, Engineering, Piloting, and Sleight of Hand tasks.CRB p.357
Haste3rd - One creature per level moves and acts faster.CRB p.358
Hateful Visage4th - The target's illusory face grants them a bonus to Intimidate checks and the ability to frighten foes.COM p.135
Haunted Armor2nd - Armor interferes with the wearer's movement.COM p.136
Haunted Combatant2nd - Haunt an enemy's weapons, interfering with attacks made with those weapons.COM p.136
Hazard0 - Deal 1d3 acid, cold, electricity, fire, or sonic damage in a 5-foot-radius burst.COM p.136
Healing Junkbot3rd - Robot made of junk can perform Medicine tasks and drag unconscious creature to safety.CRB p.358
Heat Leech5th - Deal 13d8 cold damage to creatures in a cone.CRB p.359
Hide WeaponFF02 p.54
Hold Monster4th - Paralyze one creature.CRB p.359
Hold Person2nd - Paralyze one humanoid.CRB p.359
Hold Portal1st - Hold a door shut.CRB p.359
Hologram Memory3rd - Extract a creature's memory and replay it as a hologram.CRB p.359
Holographic Image1st - Create a silent hologram of your design.
2nd - Create a hologram with some sound of your design.
3rd - Create a hologram with sound, smell, and thermal effects of your design that lasts as long as you concentrate, plus 3 additional rounds.
4th - Create a hologram with sound, smell, and thermal effects that follows a script determined by you.
5th - Create a detailed hologram that is permanent or is triggered by conditions you set.
6th - Illusory double of your likeness can talk and cast spells.
CRB p.360
Holographic Terrain5th - Create a large hologram that depicts terrain and structures.CRB p.360
Hoverdisk2nd - Conjure a hovering disk to ride or transport cargo.COM p.136
Hoverdisk, Mass5th - Create several hovering disks of force for creatures to ride or to transport cargo.COM p.137
Hurl Forcedisk2nd - Disc deals 3d6 force damage to one target then ricochets to other targets, dealing 2d6 force damage.CRB p.360
Ice Bolt3rd - Deal 5d6 cold and 5d6 piercing damage to all creatures in a line.FF03 p.52
Id Insinuation3rd - Makes target confused.A!05 p.52
Identify1st - Gain a +10 bonus to identify items of a magic or technological nature.CRB p.361
Illusory Star Field1st - Use illusory stars to grant a +3 bonus to Bluff checks made to convince creatures of their location.COM p.137
Implant Data2nd - Embed one piece of data per level in a target computer or system.CRB p.361
Incompetence1st - Causes target to lose 1 weapon proficiency of your choice.ARM p.157
Infect Blood3rd - Alter a target's blood to deal 3d8 damage per round and impose the sickened condition.COM p.137
InflameAA4 p.19
Inflict Pain2nd - Wracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target.CRB p.361
Inflict Pain, Mass6th - Wracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target per level.CRB p.361
Inject Nanobots2nd - Touch deals 4d8 damage to target and causes the confused condition.CRB p.361
Instant Upgrade2nd - Briefly conjure a cybernetic augmentation.COM p.137
Instant Virus3rd - Inflict technological construct with disease.CRB p.361
Intellect Fortress3rd - Disrupts mind-affecting effects reducing damage or negating effects.A!05 p.52
Interplanetary Teleport6th - Teleport between planets.CRB p.362
Invisibility2nd - Target is invisible for 1 minute per level or until it attacks.CRB p.362
Invisibility to Technology2nd - Technological items can't detect target.COM p.137
Invisibility, Greater4th - Target is invisible for 1 round per level, even if it attacks.CRB p.362
Invisibility, Mass6th - Multiple targets are invisible for 1 minute per level or until one target attacks or moves away from other targets affected by spell.CRB p.362
Irradiate3rd - Flood area with dangerous radiation.CRB p.362
Jolting Surge1st - Touch deals 4d6 electricity damage.CRB p.363
Junk Armor1st - Use junk to make light armor, or upgrade light armor into heavy armor.PWD p.205
Junk Restraints4th - Transform junk into shackles or fetters.NSP p.156
Junk Shard1st - Summon and fling sharp pieces of junk at a target, dealing 3d6 piercing and slashing damage.NSP p.156
Junksword1st - Use junk to make a sword that deals 1d4 damage, and with two special abilities.
2nd - Use junk to make a sword that deals 1d8 damage, and with three special abilities.
3rd - Use junk to make a sword that deals 2d4 damage, and with three special abilities plus staggered critical effect.
4th - Use junk to make a sword that deals 2d8 or 3d4 damage, and with three special abilities plus a critical effect.
5th - Use junk to make a sword that deals 3d10 or 3d6 damage, and with three special abilities plus a critical effect.
6th - Use junk to make a sword that deals 6d6 or 3d8 damage, and with three special abilities plus a critical effect and fusion.
PWD p.205
Keen Sense1st - Target gains low-light vision and a +2 bonus to Perception checks.CRB p.363
Knock2nd - Opens a locked or magically sealed door.CRB p.363
Know Coordinates1st - Learn the exact location of one creature on the same world as you.COM p.137
Laser Net2nd - Fill a chamber or hall with deadly laser beams.COM p.137
Last Gasp2nd - Stop a creature from suffocating to deathFF03 p.52
Life Bubble1st - Encase targeted creatures with a shell of tolerable atmosphere.CRB p.363
Lifting Frame1st - Holographic lifting frame increases the target's Strength modifier for carrying capacity and destroying objects.COM p.138
Logic Bomb2nd - Target computer deals 6d6 energy damage to the first creature that tries and fails to use it.CRB p.364
Magic Missile1st - Two missiles deal 1d4+1 force damage.CRB p.364
Make MischiefFF02 p.55
Make Whole2nd - Restore 5d6 Hit Points to an objectCRB p.364
Manipulate Tech2nd - Operate a weapon or technological item from a distance.COM p.138
Megavitamin1st - Create a small number of nutritional supplements.COM p.138
Memory Lapse1st - Makes target forget what happened over last minute.3C01 p.53
Mending0 - Restore 1d4 Hit Points to an object or construct.CRB p.364
Mental Block3rd - Causes target to lose access to feats extraordinary abilities, spells, spell-like abilities, and supernatural abilities.PWD p.206
Mental Silence1st - You create a telepathy negating field around yourself, blocking mental spells and abilities within its radius.COM p.22
Merge Consciousness3C05 p.45
Meticulous Match3rd - Identifies if two samples are identical, similar, or different.3C01 p.45
Miasma4th - Create air that sickens those who breathe it.COM p.138
Microbot Assault2nd - Cloud of tiny robots harasses creatures within it.CRB p.364
Might of the Ellicoth1st - Increase target's max carry bulk by 3.PWD p.206
Mind Link1st - Instantly and telepathically communicate information to a creature.CRB p.365
Mind of Three3rd - Split your mind into three personas, giving you various bonuses for the spell's duration.A!04 p.52
Mind Probe4th - Potentially access a target creature's memories and its knowledge.CRB p.365
Mind Swap6th - Trade bodies with a chosen target for the duration of the spell, gaining the Mind Swapped template in the process.AA3 p.137
Mind Thrust1st - Mentally deal 2d10 damage to one target.
2nd - Mentally deal 4d10 damage to one target.
3rd - Mentally deal 7d10 damage to one target.
4th - Mentally deal 10d10 damage to and fatigue a single target.
5th - Mentally deal 15d10 damage to and exhaust one target.
6th - Mentally deal 17d10 damage to, exhaust, and stun one target.
CRB p.365
MiracleSpecial - Can duplicate other spells, undo harmful effects, or change reality within limits.CRB p.366
Mirror Image2nd - Create decoy duplicates of yourself.CRB p.366
Mislead5th - Make yourself invisible and create an illusory double of your likeness.CRB p.366
Modify Memory5th - Change 5 minutes of target's memories.CRB p.366
Modify Outcome4th - Attempt to replace an ally's failed action with a success from another reality.NSP p.156
Mystic Cure1st - Restore 1d8 + your Wisdom modifier Hit Points to a living creature.
2nd - Restore 3d8 + your Wisdom modifier Hit Points to a living creature.
3rd - Restore 5d8 + your Wisdom modifier Hit Points to a living creature.
4th - Restore 12d8 + your Wisdom modifier Hit Points to a living creature or restore life to a recently slain creature.
5th - Restore 16d8 + your Wisdom modifier Hit Points to a living creature or restore life to a recently slain creature.
6th - Restore 20d8 + your Wisdom modifier HP to a living creature or restore life to a recently slain creature.
CRB p.367
Mystic Cure, Mass5th - Restore 3d8 + your Wisdom modifier Hit Points to one living creature per level.
6th - Restore 5d8 + your Wisdom modifier Hit Points to one living creature per level.
CRB p.367
Nanite Form3rd - Target becomes a cloud of floating nanites.COM p.138
Necromantic Revitalization1st - Heals undead by 1d8 + your Int mod.
2nd - Heals undead by 3d8 + your Int mod.
3rd - Heals undead by 5d8 + your Int mod.
4th - Heals undead by 7d8 + your Int mod or restore a target that was recently destroyed.
5th - Heals undead by 9d8 + your Int mod or restore a target that was recently destroyed.
6th - Heals undead by 11d8 + your Int mod or restore a target that was recently destroyed.
PWD p.206
Nightmare3rd - Send nightmares to the desired target and frighten them awake, rendering them unable to sleep again for a period of time. SS1 p.52
Nondetection3rd - Hide target from divination and surveillance.CRB p.367
Optimize Technology2nd - Protect a vehicle, construct, or technological device from environmental hazards.COM p.138
Overheat1st - Deal 2d8 fire damage to creatures in cone.CRB p.367
Overload Systems4th - Target creature has a 50% chance to lose each action.CRB p.368
Parallel Form2nd - Disguise creatures' forms and equipment, and give targets a bonus to Bluff checks to impersonate individualsCOM p.138
Paranoia2nd - Force a target to see everyone around them as the enemy, treating them as hostile for the duration of the spell.SS1 p.52
Passwall5th - Create a passage through most walls.CRB p.368
Patch Tech1st - Gain a +3 bonus to checks to arm explosives, disable devices, and repair items.COM p.139
Perfect Recall2nd - Recall one memory unaltered by magic perfectly.COM p.139
Personal Gravity2nd - Treat gravity as 1 step higher or lower for yourself; protection from forced movement and conditions.NSP p.156
Phantom Cycle3rd - Summon a ghostly motorcycle.COM p.139
Phase BladeAA4 p.73
Pinpoint Navigation3rd - Gain a +10 to Piloting checks for navigation.COM p.139
Planar Barrier6th - Seal an area against all planar travel into or within it.CRB p.368
Planar Binding4th - Trap an extraplanar creature of CR 4 or lower until it performs a task.
5th - Trap an extraplanar creature of CR 7 or lower until it performs a task.
6th - Trap an extraplanar creature of CR 10 or lower until it performs a task.
CRB p.369
Plane Shift6th - As many as eight creatures travel to another plane you choose.CRB p.369
Planned Obsolescence3rd - Transform a weapon or set of armor into an archaic facsimile.NSP p.156
Polar Vortex3rd - Summon a freezing tornado dealing 3d6 cold damage and 6d6 bludgeoning damage and making it more difficult for creatures to move.NSP p.156
Polymorph1st - Change a willing creature's form.
2nd - Change a willing creature's form.
3rd - Change a willing creature's form.
4th - Change a willing creature's form.
5th - Change a willing creature's form.
6th - Change a willing creature's form.
AA2 p.145
Polymorph, Mass4th - Change the form of up to four willing creatures as 1st-level polymorph.
5th - Change the form of up to four willing creatures as 2nd-level polymorph.
6th - Change the form of up to four willing creatures as 3rd-level polymorph.
AA2 p.146
Predict Foe2nd - As a reaction, shout a warning to an ally and grant that ally concealment against an attack.COM p.139
Prescience3rd - Concentrate on an enemy, predict their actions, and prepare an appropriate response.COM p.139
Preserve Specimen3rd - Touch a willing or unconscious creature and put them in stasis, halting any active effects until the spells ends.COM p.23
Pressurize1st - Cause 2d10 damage and suffocation to all creatures in areaFF03 p.53
Private Sanctum5th - Prevent anyone from viewing or scrying an area for 24 hours.CRB p.369
Probability Prediction3rd - Reroll one attack roll, save, or check.CRB p.369
Prowling Junkbot4th - This spell functions as the handy junkbot spell, but instead creates a stealthy drone that can investigate and spy, transmitting what it sees back to you.3C01 p.53
Prying Eyes5th - Twenty floating eyes scout for you.CRB p.370
Psychic Surgery6th - Cure all Intelligence, Wisdom, and Charisma damage and drain, plus remove other mental afflictions and conditions.CRB p.370
Psychokinetic Hand0 - Telekinetically move an object of 1 bulk or less.CRB p.370
Psychokinetic Strangulation3rd - Concentrate to immobilize target and deal 3d8 damage per round.CRB p.370
Puncture Veil1st - Tiny needles deal damage plus additional bleed damage for 3 rounds.COM p.140
Pyre Wreath1st - Conjure three orbs which increase ambient light and absorb incoming fire damage.DF06 p.53
Quick Change1st - Adjacent creatures are flat-footed when you return to true form.3C03 p.45
Raise Dead5th - Restore life to a creature that died no more than 1 day per level ago.CRB p.370
Rapid Repair5th - Construct or weapon regains 2d8 Hit Points per round for 1 minute.CRB p.371
Ray of Exhaustion3rd - Ray makes target exhausted.CRB p.371
Read the Flames4th - Focus your mind on a flame to gain clarity and different benefits of your choice.DF06 p.53
Reality Bend5th - Concentrate on an ally, and shift them up to 10 feet once per round when it's most convenient.COM p.140
Reality Leap2nd - Hop through to another spot within range in this reality with a 50% chance to arrive slightly off target.COM p.140
Reanimate5th - Reanimate a recently destroyed construct or undead.
6th - Reanimate a recently destroyed construct or undead.
PWD p.207
Reanimate Construct4th - Reanimate a destroyed technological creature to serve you.NSP p.157
Recall1st - Reroll any failed skill check once while the spell is active.COM p.23
Recharge2nd - Replenish charges in a battery or item capable of holding charges.CRB p.372
Reflecting Armor1st - Sheath of mystical force can reflect damage back on foe.CRB p.372
Regenerate6th - Grow back target's severed limbs, restore 12d8 Hit Points, and remove exhaustion and fatigue.CRB p.372
Reincarnate4th - Bring a target dead creature back to life in a random body.CRB p.372
Reject Augmentation2nd - Target with augmentation becomes sickened and can't use any augmentations.ARM p.149
Remote Operation1st - Remotely operate the controls of a computer or vehicle out to a short distance.COM p.140
Remove Affliction3rd - Neutralize curses, diseases, infestations, poisons, and other harmful conditions affecting a creature.CRB p.373
Remove Condition2nd - Remove one moderate harmful condition affecting a creature.CRB p.373
Remove Condition, Greater5th - Remove all harmful conditions affecting a creature.CRB p.373
Remove Condition, Lesser1st - Remove one minor harmful condition affecting a creature.CRB p.373
Remove Radioactivity4th - Remove ongoing radiation effects from a creature or object.CRB p.374
Resilient Sphere4th - Force globe protects but traps one target.CRB p.374
Resist Radiation2nd - Automatically succeed at saving throws against weak radiation and suppress radiation sickness.COM p.140
Resistant Aegis5th - Grant up to 10 creatures DR 5/— or energy resistance 5 to all energy types.CRB p.374
Resistant Armor4th - Grant DR 10/— or energy resistance 10 to three energy types.CRB p.374
Resistant Armor, Greater6th - Grant DR 15/— or energy resistance 15 against four energy types.CRB p.374
Resistant Armor, Lesser3rd - Grant DR 5/— or energy resistance 5 against two energy types.CRB p.374
Restoration4th - Restores ability score drain and negative levels.CRB p.374
Restoration, Lesser2nd - Dispel magical ability penalty or cure 1d4 ability damage.CRB p.374
Retrocognition5th - Gain psychic impressions of past events in a certain location.CRB p.375
Rewire Flesh4th - Turn target partially into a robot, dealing 3d6 damage per round and reducing speed.CRB p.375
Rewire Flesh, Mass6th - Deal 3d6 damage per round and reducing targets' speed during that time.CRB p.376
Scan Environment1st - Learn information about the environment by studying and analyzing it for various lengths of time.COM p.23
School Spirit3C06 p.53
Secret LockerDA02 p.53
Security Protocol6th - Protect a building or starship with various technological and magical defenses.COM p.140
Security Seal2nd - Magically lock a portal, a container, or a security system.CRB p.376
See Invisibility2nd - See invisible creatures or objects.CRB p.376
Seeking Shot1st - Makes a target weapon ignore cover and concealment.PWD p.207
Selective InvisibilityFF02 p.55
Shadow Body5th - Become an incorporeal shadowy figure and gain concealment in dark areas, as well as move along any surface without issue.SS1 p.52
Shadow Jump4th - Teleport a short distance through shadows.SS3 p.53
Shadow Walk6th - Step into a shadowy realm to travel to a destination rapidly.CRB p.376
Shadowy Fleet6th - Illusion of starships deals 3d6 piercing damage and 3d6 fire damage to all creatures in the affected area.CRB p.376
Share Language1st - Target understands chosen languages.CRB p.377
Share Memory1st - Target shares memory with you and five others.COM p.141
Shared Evolution3C05 p.45
Shield Other2nd - You take half of the target's Hit Point damage.CRB p.377
Shifting ShadowsFF02 p.55
Shifting Surge1st - A creature or weapon can deal a different type of energy damage as well as extra damage.COM p.141
Shrink Object1st - Touch an object of varying size and bulk and shrink it, amount dependent on spell level.
2nd - Touch an object of varying size and bulk and shrink it, amount dependent on spell level.
3rd - Touch an object of varying size and bulk and shrink it, amount dependent on spell level.
4th - Touch an object of varying size and bulk and shrink it, amount dependent on spell level.
5th - Touch an object of varying size and bulk and shrink it, amount dependent on spell level.
6th - Touch an object of varying size and bulk and shrink it, amount dependent on spell level.
COM p.29
Sinking Ship3rd - Drop a shipwreck on creatures, dealing 6d10 bludgeoning damage or half and push them deeper into waterFF03 p.53
Slice Reality2nd - Tear gashes in reality, dealing 2d6 damage to all targets or 2d6 damage plus staggering a single target.COM p.141
Slithering Chain1st - Conjure shadowy chains to trip and shaken foe.SS3 p.53
Slow3rd - One creature per level moves and acts slower.CRB p.377
Smog Bank3rd - Noxious fog cloud sickens creatures.COM p.141
Snuff Life6th - Instantly kill or massively damage one creature per 2 caster levels, depending on targets' CRs.CRB p.377
Song of the Cosmos2nd - Creatures near you must succeed at a Will saving throw or be fascinated for 1 round.COM p.141
Song of the Cosmos, Greater4th - Creatures near you are fascinated or dazzled for 1d4 rounds.COM p.141
Soothing Protocol4th - Calm a target hostile technological construct.CRB p.377
Soul ReapAA4 p.91
Speak With Dead3rd - Corpse answers up to six questions.CRB p.378
Spider Climb2nd - Grant ability to walk on walls and ceilings.CRB p.378
Spirit-Bound Armor1st - A benevolent spirit steadies a creature wearing armor, offsetting flat-footed and off-kilter penalties.COM p.141
Spirit-Bound Computer1st - A benevolent spirit inhabits a computer and can make Computers checks you request.COM p.142
Stabilize0 - Cause a dying creature to stabilize.CRB p.378
Star Storm6th - Hailing plasma deals 6d8 electricity damage and 6d8 fire damage to creatures and objects in the area.COM p.142
Starwalk0 - You can better control your movement in zero gravityGEM p.114
Status2nd - Monitor condition and position of allies.CRB p.379
Subjective Reality6th - You convince yourself one creature or object is an illusion.CRB p.379
Suggestion3rd - Compel a target to follow stated course of action.CRB p.379
Suggestion, Mass6th - Compel one target per level to follow stated course of action.CRB p.379
Summon Creature1st - Call forth an extraplanar ally.
2nd - Call forth up to three extraplanar allies.
3rd - Call forth up to three extraplanar allies.
4th - Call forth up to three extraplanar allies.
5th - Call forth up to three extraplanar allies.
6th - Call forth up to three extraplanar allies.
AA1 p.144
Summon Drift Beacons6th - Conjure Drift beacons to facilitate starship travel.NSP p.157
Supercharge Armor2nd - Charge armor to increase its protective value for a short period of time.NSP p.157
Supercharge Weapon1st - Touched weapon deals extra damage.CRB p.379
Swim1st - Boost athletics checks to swim for a number of creatures
2nd - Grant swim speed to a single creature
3rd - Grant improved swim speed to a single creature
4th - Grant improved swim speed to a number of creatures
FF03 p.53
Sympathetic Vibration6th - Deal 2d10 damage per round to freestanding structure.CRB p.379
Synapse Overload5th - Target takes 18d8 damage and is staggered for 1 minute.CRB p.380
Synaptic Pulse3rd - Stun all creatures within 20 feet for 1 round.CRB p.380
Synaptic Pulse, Greater5th - Stun all creatures within 20 feet for 1d4 rounds.CRB p.380
Tectonic Shift1st - Shake the ground, causing a creature to become shaken.
2nd - Shake the ground, causing a creature to become shaken or prone.
3rd - Shake hte ground, causing up to 5 creatures to become shaken or prone.
GEM p.75
Telekinesis5th - Move an object, attack creatures, or hurl objects or creatures with your mind.CRB p.380
Telekinetic Projectile0 - Telekinetically hurl an object, dealing 1d6damage to the target and object.CRB p.380
Telepathic Bond4th - Link allows allies to communicate.CRB p.381
Telepathic Jaunt6th - Use your telepathic bond with a creature to teleport to its location.CRB p.381
Telepathic Message0 - Send a short telepathic message and hearsimple telepathic replies.CRB p.381
Telepathy5th - Communicate mentally with any creatures within 100 feet.CRB p.381
Teleport5th - Instantly teleport as far as 2,000 miles.CRB p.381
Terraform6th - Alter terrain and climate.CRB p.382
Token Spell0 - Perform simple magical effects.CRB p.382
Tongues3rd - Target can speak and understand any language.CRB p.383
Transfer Charge0 - Move charges from one power source to another source of the same type.CRB p.383
Transfer Consciousness5th - Transfer your mind into a computer or willing technological construct, and control its functions.COM p.142
Transport Passengers4th - Create extradimensional seating space inside a vehicle or Tiny starship.COM p.142
True Seeing6th - Target can see things as they really are.CRB p.383
Umbral Tendrils3rd - Summoned mass of shadowy tendrils deal 4d6 bludgeoning damage and impose penalties.SS3 p.53
Uncanny Eruption4th - Summon the crater of an active volcano, bringing lava and eruption to creatures in the area.GEM p.75
Unseen Servant1st - Invisible force obeys your commands.CRB p.383
Unspeakable Presences6th - Enemies in the area take 4d6 damage per round, cannot move, and might be devoured whole.COM p.142
Unwilling Guardian5th - Charm a target into protecting you during combat.CRB p.383
Usher Apocalypse6th - Deal fire damage, create difficult terrain, and potentially anchor foes to the ground in the area.COM p.142
Veil6th - Change appearance of a group of creatures.CRB p.384
Venomous Weapon2nd - Imbue your melee weapon with poison, making its next five attacks venomous to your foes.COM p.23
Verdant Code1st - You turn data into plant matter that either instantly explodes outward or lurks within a device.NSP p.129
Vigilant Junkbot2nd - Create a temporary robot made of junk that can protect you from ranged or melee attacks.COM p.143
Viral Destruction3rd - Forces a recently dead creature to make 1 more attack against your enemy, can spread if it kills its target.DS02 p.51
Vision6th - Answer a question about a person, place, or object.CRB p.384
Void WhispersGEM p.115
Wall Of Air3rd - Create a wall of air as a windstorm or concealing bubblesFF03 p.53
Wall of Fire4th - Blazing curtain deals 2d6 fire damage out to 10 feet and 1d6 fire damage out to 20 feet; passing through the wall deals 5d6 fire damage.CRB p.384
Wall of Force5th - Invisible wall is difficult to destroy.CRB p.384
Wall of Steel6th - Wall has 45 Hit Points per inch of thickness and hardness 15.CRB p.385
Wall of Stone4th - Wall has 15 Hit Points per inch of thickness and hardness 10.DF05 p.58
Warp RealitySpecial - Can duplicate other spells, undo harmful effects, or change reality within limits.COM p.143
WarpwaveAA4 p.87
Waves of Fatigue5th - Several targets become fatigued.CRB p.385
WishSpecial - Can duplicate other spells, undo harmful effects, or change reality within limits.CRB p.385
Wisp Ally1st - Create wisp of energy that shines light and distracts an enemy.CRB p.385
Wonder Warp4th - Create random effects in an areaGEM p.115
Zone of Truth2nd - Creatures within range can't lie.CRB p.385

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