Player > Spells
|Animate Armor||5th - Animates a suit of armor to assist in battle.||ARM p.156|
|Animate Dead||4th - Create controlled undead creatures out oftarget corpses.||CRB p.340|
|Arcane Eye||4th - Invisible floating eye moves 30 feet per round andsends you visual information.||CRB p.340|
|Arcane Sight||3rd - Magical sources become visible to you.||CRB p.340|
|Arcing Surge||3rd - Deal 10d6 electricity damage in a 120-foot line.||CRB p.340|
|Augury||2nd - Learn whether an action will be good or bad.||CRB p.340|
|Baleful Polymorph||1st - Shrink a creature and impose penalties.|
2nd - Significantly shrink a creature and impose penalties.
3rd - Significantly shrink a creature and impose increasing penalties, possibly permanently.
4th - Significantly shrink a creature and impose increasing penalties, possibly permanently.
5th - Significantly shrink a creature and impose increasing penalties, possibly making these effects permanent or changing the creature into a Small animal.
6th - Significantly shrink a creature and impose increasing penalties, possibly turning it into a Small animal permanently.
|Baleful Polymorph, Mass||4th - Cause up to four creatures to suffer the effects of a 1st-level baleful polymorph.|
5th - Cause up to four creatures to suffer the effects of a 2nd-level baleful polymorph.
6th - Cause up to four creatures to suffer the effects of a 3rd-level baleful polymorph.
|Battle Junkbot||6th - Create a temporary robot from random junk, turning it into a deadly combatant.||CRB p.341|
|Bestow Curse||3rd - Target takes –4 penalty to attack rolls, saves, and checks or 50% chance of not acting on each of its turns.||CRB p.341|
|Break Enchantment||5th - Free creatures from curses, enchantments, and transmutations.||CRB p.341|
|Call Cosmos||5th - Rain cosmic particles on targets, dealing 4d6 fire damage and 3d6 cold damage.||CRB p.342|
|Carnivorous||1st - Bite into an enemy dealing 1d4 damage. Damage increases with level.||DS02 p.51|
|Caustic Conversion||2nd - Fling magical nanites as a ranged attack that deals 4d4 acid damage to one target, plus 5 additional damage in subsequent rounds.||CRB p.342|
|Chain Surge||6th - Deal 13d12 electricity damage to primary target and up to 10 secondary targets; one of the primary target’s electrical devices stops functioning for 1 round.||CRB p.342|
|Charm Monster||3rd - Make one creature believe it is your ally or one day per level.||CRB p.342|
|Charm Person||1st - Make one humanoid creature believe that it is your ally.||CRB p.342|
|Clairaudience/Clairvoyance||3rd - Hear or see at a distance for 1 minute per level.||CRB p.342|
|Command||1st - One creature obeys a select command for 1 round.||CRB p.343|
|Command Undead||2nd - Undead creature obeys your commands.||CRB p.343|
|Command, Greater||5th - One creature per level obeys select command for 1 round per level.||CRB p.343|
|Commune with Nature||5th - Learn about terrain for 1 mile per level.||CRB p.344|
|Comprehend Languages||1st - You understand all spoken, signed, and written or tactile languages.||CRB p.344|
|Confusion||4th - Targets behave randomly for 1 round per level.||CRB p.344|
|Confusion, Lesser||1st - One living creature is confused for 1 round.||CRB p.344|
|Contact Other Plane||5th - Ask questions of an extraplanar entity, with questionable results.||CRB p.344|
|Control Atmosphere||4th - Change the corrosiveness, density, or toxicity of surrounding atmosphere.||PWD p.204|
|Control Gravity||6th - Alter gravity in an area.||CRB p.345|
|Control Machines||5th - Command technological constructs within range telepathically.||CRB p.345|
|Control Undead||6th - Undead creatures follow your commands and don’t attack you.||CRB p.345|
|Corrosive Haze||4th - Cloud deals 4d8 acid damage per round, plus 10 additional damage.||CRB p.346|
|Cosmic Eddy||4th - Whirlwind deals 4d6 damage and knocks creatures prone.||CRB p.346|
|Creation||4th - Create one object made of vegetable matter.|
5th - Create a single object made of vegetable or mineral matter.
|Crush Skull||5th - Deal 18d8 damage to living creature’s head.||CRB p.347|
|Dancing Lights||0 - Create and direct up to four lights.||CRB p.347|
|Darkvision||2nd - Grant ability to see 60 feet in total darkness.||CRB p.347|
|Daze||0 - Humanoid creature of CR 3 or lower is dazed.||CRB p.347|
|Daze Monster||2nd - Target living creature of CR 5 or lower is dazed.||CRB p.347|
|Death Ward||4th - Target gains +4 bonus to saves against death spells, and is immune to negative energy and gaining negative levels.||CRB p.348|
|Deep Slumber||3rd - Put a number of creatures whose CRs total 8 or less to sleep.||CRB p.348|
|Destruction Protocol||4th - Turn nonhostile technological construct against your foes.||CRB p.348|
|Detect Affliction||0 - Determine whether a creature or object has been poisoned, is diseased, is cursed, or is suffering a similar affliction.||CRB p.348|
|Detect Augmentation||1st - Detect augmentations on creatures you can see.||ARM p.149|
|Detect Magic||0 - Detect spells and magic items within 60 feet.||CRB p.348|
|Detect Radiation||1st - Detect radiation within 120 feet.||CRB p.348|
|Detect Tech||1st - Detect technological items with charges or that replenish charges within 60 feet.||CRB p.349|
|Detect Thoughts||1st - “Listen” to surface thoughts.||CRB p.349|
|Digital Doorway||4th - Teleport through a communication network up to 3,000 feet.||PWD p.205|
|Dimension Door||4th - Teleport a short distance.||CRB p.349|
|Directed Denial of Strength Attack||2nd - Makes your target encumbered or overburdened||PWD p.205|
|Discern Lies||4th - Reveal deliberate falsehoods.||CRB p.349|
|Discharge||3rd - Disrupts or depowers one target technological item or construct.||CRB p.350|
|Discharge, Greater||6th - Disrupts or depowers multiple technological items or constructs.||CRB p.350|
|Disguise Self||1st - Change your appearance.||CRB p.350|
|Disintegrate||6th - Ray reduces one creature or object to dust.||CRB p.350|
|Dismissal||4th - Force a creature to return to its native plane.|
5th - Force extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes.
|Dispel Magic||3rd - Cancel one magical spell or effect.||CRB p.351|
|Dispel Magic, Greater||5th - Cancel multiple spells or effects.||CRB p.352|
|Displacement||3rd - Attacks miss target 50% of the time.||CRB p.352|
|Divination||4th - Gain useful advice for specific proposed actions.||CRB p.352|
|Dominate Person||5th - Control humanoid telepathically.||CRB p.352|
|Electroplating||2nd - Changes weapon to bypass damage reduction.||ARM p.157|
|Energy Ray||0 - Ray deals 1d3 acid, cold, electricity, or fire damage.||CRB p.353|
|Enervation||4th - Ray imposes 2 negative levels.||CRB p.353|
|Enshrining Refuge||6th - Targets can’t attack or be attacked, but can exist comfortably.||CRB p.353|
|Entropic Grasp||3rd - Touch decays a construct or nonmagical manufactured item once per round per level.||CRB p.353|
|Erase||1st - Remove writings of either magical or mundane nature.||CRB p.353|
|Ethereal Jaunt||6th - You become ethereal for 1 round per level.||CRB p.354|
|Explosive Blast||3rd - Deal 9d6 fire damage to creatures in a 20-foot radius.||CRB p.354|
|Fabricate Scrap||0 - Turn 1 bulk of inert material into 1 bulk of junk.||PWD p.205|
|Fatigue||0 - Touched creature is fatigued.||CRB p.354|
|Fear||1st - Frighten a single living creature that’s of CR 4 or lower for 1d4 rounds.|
2nd - Frighten multiple creatures of CR 4 or lower for 1 minute.
3rd - Targets of CR 8 or lower within a cone are panicked for 1 minute.
4th - All targets within a cone are panicked for 1 minute.
|Feeblemind||5th - Target’s Intelligence and Charisma scores drop to 1.||CRB p.354|
|Flesh to Stone||6th - Turn a creature into a statue.||CRB p.355|
|Flight||1st - One creature or object per level falls slowly.|
2nd - Target moves up and down at your direction.
3rd - Target flies at a speed of 60 feet.
4th - Target flies at a speed of 70 feet.
5th - You can fly at a speed of 70 feet and can hustle over long distances.
6th - Multiple targets can fly at a speed of 60 feet.
|Fog Cloud||2nd - Create a fog that obscures vision.||CRB p.356|
|Force Blast||2nd - Cone deals 2d6 force damage and bull rushes creatures.||CRB p.356|
|Ghost Sound||0 - Create minor illusory sounds.||CRB p.356|
|Grave Words||0 - Force a corpse to babble.||CRB p.357|
|Gravitational Singularity||6th - Particle with infinite density pulls creatures and objects into it, dealing 12d6 damage each round to those inside.||CRB p.357|
|Grease||1st - Make a 10-ft. square or one object slippery.||CRB p.357|
|Handy Junkbot||3rd - Create a temporary robot made of junk to perform Computers, Engineering, Piloting, and Sleight of Hand tasks.||CRB p.357|
|Haste||3rd - One creature per level moves and acts faster.||CRB p.358|
|Healing Junkbot||3rd - Robot made of junk can perform Medicine tasks and drag unconscious creature to safety.||CRB p.358|
|Heat Leech||5th - Deal 13d8 cold damage to creatures in a cone.||CRB p.359|
|Hold Monster||4th - Paralyze one creature.||CRB p.359|
|Hold Person||2nd - Paralyze one humanoid.||CRB p.359|
|Hold Portal||1st - Hold a door shut.||CRB p.359|
|Hologram Memory||3rd - Extract a creature’s memory and replay it as a hologram.||CRB p.359|
|Holographic Image||1st - Create a silent hologram of your design.|
2nd - Create a hologram with some sound of your design.
3rd - Create a hologram with sound, smell, and thermal effects of your design that lasts as long as you concentrate, plus 3 additional rounds.
4th - Create a hologram with sound, smell, and thermal effects that follows a script determined by you.
5th - Create a detailed hologram that is permanent or is triggered by conditions you set.
6th - Illusory double of your likeness can talk and cast spells.
|Holographic Terrain||5th - Create a large hologram that depicts terrain and structures.||CRB p.360|
|Hurl Forcedisk||2nd - Disc deals 3d6 force damage to one target then ricochets to other targets, dealing 2d6 force damage.||CRB p.360|
|Identify||1st - Gain a +10 bonus to identify items of a magic or technological nature.||CRB p.361|
|Implant Data||2nd - Embed one piece of data per level in a target computer or system.||CRB p.361|
|Incompetence||1st - Causes target to lose 1 weapon proficiency of your choice.||ARM p.157|
|Inflict Pain||2nd - Wracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target.||CRB p.361|
|Inflict Pain, Mass||6th - Wracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target per level.||CRB p.361|
|Inject Nanobots||2nd - Touch deals 4d8 damage to target and causes the confused condition.||CRB p.361|
|Instant Virus||3rd - Inflict technological construct with disease.||CRB p.361|
|Interplanetary Teleport||6th - Teleport between planets.||CRB p.362|
|Invisibility||2nd - Target is invisible for 1 minute per level or until it attacks.||CRB p.362|
|Invisibility, Greater||4th - Target is invisible for 1 round per level, even if it attacks.||CRB p.362|
|Invisibility, Mass||6th - Multiple targets are invisible for 1 minute per level or until one target attacks or moves away from other targets affected by spell.||CRB p.362|
|Irradiate||3rd - Flood area with dangerous radiation.||CRB p.362|
|Jolting Surge||1st - Touch deals 4d6 electricity damage.||CRB p.363|
|Junk Armor||1st - Use junk to make light armor, or upgrade light armor into heavy armor.||PWD p.205|
|Junksword||1st - Use junk to make a sword that deals 1d4 damage, and with two special abilities.|
2nd - Use junk to make a sword that deals 1d8 damage, and with three special abilities.
3rd - Use junk to make a sword that deals 2d4 damage, and with three special abilities plus staggered critical effect.
4th - Use junk to make a sword that deals 2d8 or 3d4 damage, and with three special abilities plus a critical effect.
5th - Use junk to make a sword that deals 3d10 or 3d6 damage, and with three special abilities plus a critical effect.
6th - Use junk to make a sword that deals 6d6 or 3d8 damage, and with three special abilities plus a critical effect and fusion.
|Keen Sense||1st - Target gains low-light vision and a +2 bonus to Perception checks.||CRB p.363|
|Knock||2nd - Opens a locked or magically sealed door.||CRB p.363|
|Life Bubble||1st - Encase targeted creatures with a shell of tolerable atmosphere.||CRB p.363|
|Logic Bomb||2nd - Target computer deals 6d6 energy damage to the first creature that tries and fails to use it.||CRB p.364|
|Magic Missile||1st - Two missiles deal 1d4+1 force damage.||CRB p.364|
|Make Whole||2nd - Restore 5d6 Hit Points to an object||CRB p.364|
|Mending||0 - Restore 1d4 Hit Points to an object or construct.||CRB p.364|
|Mental Block||3rd - Causes target to lose access to feats extraordinary abilities, spells, spell-like abilities, and supernatural abilities.||PWD p.206|
|Microbot Assault||2nd - Cloud of tiny robots harasses creatures within it.||CRB p.364|
|Might of the Ellicoth||1st - Increase target’s max carry bulk by 3.||PWD p.206|
|Mind Link||1st - Instantly and telepathically communicate information to a creature.||CRB p.365|
|Mind Probe||4th - Potentially access a target creature’s memories and its knowledge.||CRB p.365|
|Mind Thrust||1st - Mentally deal 2d10 damage to one target.|
2nd - Mentally deal 4d10 damage to one target.
3rd - Mentally deal 7d10 damage to one target.
4th - Mentally deal 10d10 damage to and fatigue a single target.
5th - Mentally deal 15d10 damage to and exhaust one target.
6th - Mentally deal 17d10 damage to, exhaust, and stun one target.
|Miracle||Special - Can duplicate other spells, undo harmful effects, or change reality within limits.||CRB p.366|
|Mirror Image||2nd - Create decoy duplicates of yourself.||CRB p.366|
|Mislead||5th - Make yourself invisible and create an illusory double of your likeness.||CRB p.366|
|Modify Memory||5th - Change 5 minutes of target’s memories.||CRB p.366|
|Mystic Cure||1st - Restore 1d8 + your Wisdom modifier Hit Points to a living creature.|
2nd - Restore 3d8 + your Wisdom modifier Hit Points to a living creature.
3rd - Restore 5d8 + your Wisdom modifier Hit Points to a living creature.
4th - Restore 12d8 + your Wisdom modifier Hit Points to a living creature or restore life to a recently slain creature.
5th - Restore 16d8 + your Wisdom modifier Hit Points to a living creature or restore life to a recently slain creature.
6th - Restore 20d8 + your Wisdom modifier HP to a living creature or restore life to a recently slain creature.
|Mystic Cure, Mass||5th - Restore 3d8 + your Wisdom modifier Hit Points to one living creature per level.|
6th - Restore 5d8 + your Wisdom modifier Hit Points to one living creature per level.
|Necromantic Revitalization||1st - Heals undead by 1d8 + your Int mod.|
2nd - Heals undead by 3d8 + your Int mod.
3rd - Heals undead by 5d8 + your Int mod.
4th - Heals undead by 7d8 + your Int mod or restore a target that was recently destroyed.
5th - Heals undead by 9d8 + your Int mod or restore a target that was recently destroyed.
6th - Heals undead by 11d8 + your Int mod or restore a target that was recently destroyed.
|Nondetection||3rd - Hide target from divination and surveillance.||CRB p.367|
|Overheat||1st - Deal 2d8 fire damage to creatures in cone.||CRB p.367|
|Overload Systems||4th - Target creature has a 50% chance to lose each action.||CRB p.368|
|Passwall||5th - Create a passage through most walls.||CRB p.368|
|Planar Barrier||6th - Seal an area against all planar travel into or within it.||CRB p.368|
|Planar Binding||4th - Trap an extraplanar creature of CR 4 or lower until it performs a task.|
5th - Trap an extraplanar creature of CR 7 or lower until it performs a task.
6th - Trap an extraplanar creature of CR 10 or lower until it performs a task.
|Plane Shift||6th - As many as eight creatures travel to another plane you choose.||CRB p.369|
|Polymorph||1st - Transform a willing creature’s form.|
2nd - Transform a willing creature’s form.
3rd - Transform a willing creature’s form.
4th - Transform a willing creature’s form.
5th - Transform a willing creature’s form.
6th - Transform a willing creature’s form.
|Polymorph, Mass||4th - Transform up to four willing creatures’ forms as 1st-level polymorph.|
5th - Transform up to four willing creatures’ forms as 2nd-level polymorph.
6th - Cause up to four creatures to suffer the effects of a 3rd-level baleful polymorph.
|Private Sanctum||5th - Prevent anyone from viewing or scrying an area for 24 hours.||CRB p.369|
|Probability Prediction||3rd - Reroll one attack roll, save, or check.||CRB p.369|
|Prying Eyes||5th - Twenty floating eyes scout for you.||CRB p.370|
|Psychic Surgery||6th - Cure all Intelligence, Wisdom, and Charisma damage and drain, plus remove other mental afflictions and conditions.||CRB p.370|
|Psychokinetic Hand||0 - Telekinetically move an object of 1 bulk or less.||CRB p.370|
|Psychokinetic Strangulation||3rd - Concentrate to immobilize target and deal 3d8 damage per round.||CRB p.370|
|Raise Dead||5th - Restore life to a creature that died no more than 1 day per level ago.||CRB p.370|
|Rapid Repair||5th - Construct or weapon regains 2d8 Hit Points per round for 1 minute.||CRB p.371|
|Ray of Exhaustion||3rd - Ray makes target exhausted.||CRB p.371|
|Reanimate||5th - Reanimate a recently destroyed construct or undead.|
6th - Reanimate a recently destroyed construct or undead.
|Recharge||2nd - Replenish charges in a battery or item capable of holding charges.||CRB p.372|
|Reflecting Armor||1st - Sheath of mystical force can reflect damage back on foe.||CRB p.372|
|Regenerate||6th - Grow back target’s severed limbs, restore 12d8 Hit Points, and remove exhaustion and fatigue.||CRB p.372|
|Reincarnate||4th - Bring a target dead creature back to life in a random body.||CRB p.372|
|Reject Augmentation||2nd - Target with augmentation becomes sickened and can’t use any augmentations.||ARM p.149|
|Remove Affliction||3rd - Neutralize curses, diseases, infestations, poisons, and other harmful conditions affecting a creature.||CRB p.373|
|Remove Condition||2nd - Remove one moderate harmful condition affecting a creature.||CRB p.373|
|Remove Condition, Greater||5th - Remove all harmful conditions affecting a creature.||CRB p.373|
|Remove Condition, Lesser||1st - Remove one minor harmful condition affecting a creature.||CRB p.373|
|Remove Radioactivity||4th - Remove ongoing radiation effects from a creature or object.||CRB p.374|
|Resilient Sphere||4th - Force globe protects but traps one target.||CRB p.374|
|Resistant Aegis||5th - Grant up to 10 creatures DR 5/— or energy resistance 5 to all energy types.||CRB p.374|
|Resistant Armor||4th - Grant DR 10/— or energy resistance 10 to three energy types.||CRB p.374|
|Resistant Armor, Greater||6th - Grant DR 15/— or energy resistance 15 against four energy types.||CRB p.374|
|Resistant Armor, Lesser||3rd - Grant DR 5/— or energy resistance 5 against two energy types.||CRB p.374|
|Restoration||4th - Restores ability score drain and negative levels.||CRB p.374|
|Restoration, Lesser||2nd - Dispel magical ability penalty or cure 1d4 ability damage.||CRB p.374|
|Retrocognition||5th - Gain psychic impressions of past events in a certain location.||CRB p.375|
|Rewire Flesh||4th - Turn target partially into a robot, dealing 3d6 damage per round and reducing speed.||CRB p.375|
|Rewire Flesh, Mass||6th - Deal 3d6 damage per round and reducing targets’ speed during that time.||CRB p.376|
|Security Seal||2nd - Magically lock a portal, a container, or a security system.||CRB p.376|
|See Invisibility||2nd - See invisible creatures or objects.||CRB p.376|
|Seeking Shot||1st - Makes a target weapon ignore cover and concealment.||PWD p.207|
|Shadow Body||SS1 p.52|
|Shadow Walk||6th - Step into a shadowy realm to travel to a destination rapidly.||CRB p.376|
|Shadowy Fleet||6th - Illusion of starships deals 3d6 piercing damage and 3d6 fire damage to all creatures in the affected area.||CRB p.376|
|Share Language||1st - Target understands chosen languages.||CRB p.377|
|Shield Other||2nd - You take half of the target’s Hit Point damage.||CRB p.377|
|Slow||3rd - One creature per level moves and acts slower.||CRB p.377|
|Snuff Life||6th - Instantly kill or massively damage one creature per 2 caster levels, depending on targets’ CRs.||CRB p.377|
|Soothing Protocol||4th - Calm a target hostile technological construct.||CRB p.377|
|Speak With Dead||3rd - Corpse answers up to six questions.||CRB p.378|
|Spider Climb||2nd - Grant ability to walk on walls and ceilings.||CRB p.378|
|Stabilize||0 - Cause a dying creature to stabilize.||CRB p.378|
|Status||2nd - Monitor condition and position of allies.||CRB p.379|
|Subjective Reality||6th - You convince yourself one creature or object is an illusion.||CRB p.379|
|Suggestion||3rd - Compel a target to follow stated course of action.||CRB p.379|
|Suggestion, Mass||6th - Compel one target per level to follow stated course of action.||CRB p.379|
|Summon Creature||1st - Gain the assistance of an extraplanar ally.|
2nd - Gain the assistance of up to three extraplanar allies.
3rd - Gain the assistance of up to three extraplanar allies.
4th - Gain the assistance of up to three extraplanar allies.
5th - Gain the assistance of up to three extraplanar allies.
6th - Gain the assistance of up to three extraplanar allies.
|Supercharge Weapon||1st - Touched weapon deals extra damage.||CRB p.379|
|Sympathetic Vibration||6th - Deal 2d10 damage per round to freestanding structure.||CRB p.379|
|Synapse Overload||5th - Target takes 18d8 damage and is staggered for 1 minute.||CRB p.380|
|Synaptic Pulse||3rd - Stun all creatures within 20 feet for 1 round.||CRB p.380|
|Synaptic Pulse, Greater||5th - Stun all creatures within 20 feet for 1d4 rounds.||CRB p.380|
|Telekinesis||5th - Move an object, attack creatures, or hurl objects or creatures with your mind.||CRB p.380|
|Telekinetic Projectile||0 - Telekinetically hurl an object, dealing 1d6 damage to the target and object.||CRB p.380|
|Telepathic Bond||4th - Link allows allies to communicate.||CRB p.381|
|Telepathic Jaunt||6th - Use your telepathic bond with a creature to teleport to its location.||CRB p.381|
|Telepathic Message||0 - Send a short telepathic message and hearsimple telepathic replies.||CRB p.381|
|Telepathy||5th - Communicate mentally with any creatures within 100 feet.||CRB p.381|
|Teleport||5th - Instantly teleport as far as 2,000 miles.||CRB p.381|
|Terraform||6th - Alter terrain and climate.||CRB p.382|
|Token Spell||0 - Perform simple magical effects.||CRB p.382|
|Tongues||3rd - Target can speak and understand any language.||CRB p.383|
|Transfer Charge||0 - Move charges from one power source to another source of the same type.||CRB p.383|
|True Seeing||6th - Target can see things as they really are.||CRB p.383|
|Unseen Servant||1st - Invisible force obeys your commands.||CRB p.383|
|Unwilling Guardian||5th - Charm a target into protecting you during combat.||CRB p.383|
|Veil||6th - Change appearance of a group of creatures.||CRB p.384|
|Viral Destruction||3rd - Forces a recently dead creature to make 1 more attack against your enemy, can spread if it kills its target.||DS02 p.51|
|Vision||6th - Answer a question about a person, place, or object.||CRB p.384|
|Wall of Fire||4th - Blazing curtain deals 2d6 fire damage out to 10 feet and 1d6 fire damage out to 20 feet; passing through the wall deals 5d6 fire damage.||CRB p.384|
|Wall of Force||5th - Invisible wall is difficult to destroy.||CRB p.384|
|Wall of Steel||6th - Wall has 45 Hit Points per inch of thickness and hardness 15.||CRB p.385|
|Waves of Fatigue||5th - Several targets become fatigued.||CRB p.385|
|Wish||Special - Can duplicate other spells, undo harmful effects, or change reality within limits.||CRB p.385|
|Wisp Ally||1st - Create wisp of energy that shines light and distracts an enemy.||CRB p.385|
|Zone of Truth||2nd - Creatures within range can’t lie.||CRB p.385|