The Hidden Truth

Due to maintaince to prepare for the SOM update, the Starship section will likely be showing errors for the next 2 days.

Player > Starships > Other > Armor

Starship Shield

While almost every ship has simple navigational shielding to prevent damage from tiny bits of debris, this protection does little to stop a starship from being damaged by lasers, missiles, and larger impacts. To defend against such threats, a ship has energy shields. Projectors mounted around the ship create a barrier that absorbs damage from attacks. Each attack reduces the number of Shield Points (SP) in a given arc until that arc’s shields are depleted, after which point all further damage in that arc reduces the ship’s Hull Points. See Damage on page 304 for more information. Shield Points regenerate over time and can eventually be used again, but this regeneration occurs only when the ship is not in combat or otherwise taking damage. Shields must be attached to a functional power core in order to regenerate; the rate of regeneration is listed in the table below.
The value listed under Total SP in the table below is the total number of Shield Points provided to the ship. At the start of combat, when the starship’s crew takes up battle stations and the shields are activated, the Shield Points must be divided up between the four quadrants of the ship. No quadrant can be assigned less than 10% of the total number of Shield Points available at the start of combat, or available at the time the shields are balanced again using the balance science officer action (see page 324). The table also lists rate of regeneration, PCU needed, and cost.

NameTotal SPRegenPCUCost (In BP)Source
Basic Shields 1010152CRB p.302
Basic Shields 20201103CRB p.302
Basic Shields 30301154CRB p.302
Basic Shields 40401155CRB p.302
Light Shields 50502206CRB p.302
Light Shields 60602208CRB p.302
Light Shields 707022510CRB p.302
Light Shields 808023012CRB p.302
Medium Shields 909043013CRB p.302
Medium Shields 10010043015CRB p.302
Medium Shields 12012043517CRB p.302
Medium Shields 14014084018CRB p.302
Medium Shields 16016084520CRB p.302
Medium Shields 20020085022CRB p.302
Heavy Shields 240240165523CRB p.302
Heavy Shields 280280166025CRB p.302
Heavy Shields 320320167027CRB p.302
Heavy Shields 360360328028CRB p.302
Heavy Shields 420420329030CRB p.302
Heavy Shields 4804803211032CRB p.302
Superior Shields 5405406413035CRB p.302
Superior Shields 6006006416040CRB p.302

Supercolossal Note

In many cases, a ship of the line has weaker security, sensors and shields than the most powerful of its escort ships. Supercolossal vessels depend on their massive Hull Point totals to carry them through combat, and they instead focus their BP and PCU on massive weapons few other vessels can compete against.

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