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Poisons

Poisons are normally weaponized by loading a single dose into a weapon with the injection special property, such as an injection glove or needler pistol. It’s also possible to add a dose of poison to a melee weapon that deals piercing or slashing damage, though this takes a standard action and requires the poison to be in a vial that’s already in hand. For more information on poisons, including their effects and how they work, see Afflictions on page 414.

NameLevelPriceDoseSource
Id moss21751CRB p.232
Insanity mist440001CRB p.232
Cyanide66001ARM p.133
Arsenic714001ARM p.133
Mindhaze710001ARM p.133
Blue whinnis814001CRB p.232
Green lotus extract815001CRB p.232
Ungol dust9125001CRB p.232
Circuit melter1280001ARM p.133
Radium14298001ARM p.133
Docilant15202501ARM p.133
Strychnine181880001ARM p.133
Black lotus extract201400001CRB p.232
Deathblade201325001CRB p.232

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