The Hidden Truth

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Player > Armor > Upgrades


A creature can personalize armor by purchasing and installing armor upgrades, described below, which add bonuses or customized abilities to armor. Some individuals keep a collection of upgrades at hand, swapping them out as needed (requiring 10 minutes to replace the unit and resecure all connections). Explanations of entries for upgrades’ statistics follow.

NameLevelPriceSlotsArmor TypeBulkSource
Weapon spikesVariesVaries1Heavy, poweredVariesDS02 p.53
Agility enhancer, mk 113751Light, heavyLARM p.80
Aversion coating12001Light, heavyNSP p.152
Concealed compartments11751AnyLARM p.82
Descent thrusters18001AnyLPWD p.197
Easy access kit11251AnyARM p.82
Grim trophies11251AnyDS02 p.53
Infrared sensors12001AnyLCRB p.206
Leapers12051LightLARM p.84
Light projector11501Any1ARM p.84
Pet carrier11001AnyLAA2 p.119
Pet carrier11001AnyL*AA3 p.147
Quick-release sheath13251AnyLCRB p.207
Radiation buffer12001AnyLCRB p.207
Slickskin13001LightARM p.85
Snarl barbs115001AnyLPWD p.197
Stabilizer springs14001Light, heavyLARM p.85
Tensile reinforcement11501AnyCRB p.207
Thermal Regulator11501AnyLDF02 p.17
Auto-CPR unit28501AnyLARM p.80
Automated loader27501Powered1CRB p.205
Jump jets210001Light, heavyLCRB p.206
Omnidirectional camera21,0001AnyLNSP p.153
Thrower arms210001AnyLARM p.85
Force field, brown316002AnyLCRB p.206
Glamer projector (Magic)313501Light, heavyARM p.83
Hydrojet314001Light, heavyLARM p.83
Juggernaut boosters312001Heavy, powered1ARM p.84
Mobility enhancer, mk 1315001HeavyLARM p.84
Quicksuit (Hybrid)313001Light, heavyLARM p.85
Reactive polarization31,6001AnyLNSP p.153
Backup generator421001Any1CRB p.206
Climate control unit419501Light, heavyLNSP p.152
Exit pod417501Heavy, powered2CRB p.206
Flashblinders, mk 1420001Any1PWD p.196
Hover field418001LightARM p.83
Longstrider module422001LightLARM p.84
Remote-link module41,7501Powered1NSP p.153
Targeting computer422501AnyCRB p.207
Agility enhancer, mk 2530001Light, heavyLARM p.80
Electrostatic field, mk 1530001AnyCRB p.206
Ghost armor (Magic)529001AnyARM p.83
Jetpack531001Light, heavy1CRB p.206
Load lifter525501AnyCRB p.207
Rampart plates528501Heavy1ARM p.85
Telepathic dampener52,7001AnyLNSP p.153
Thermal capacitor, mk 1536001AnyCRB p.207
Brightlight projector (Hybrid)630001Any1ARM p.82
Endurance module (Hybrid)645001AnyLARM p.83
Filtered rebreather646001Any1CRB p.206
Force field, purple645502AnyLCRB p.206
Lightwarp inlay650001AnyLAA2 p.65
Phase shield643251Heavy, powered1CRB p.207
Tactical scaffold644502Heavy2ARM p.85
Absorption shield (Hybrid)765001Heavy, powered1ARM p.80
Adaptive defense module, mk 1765001AnyAA2 p.7
Auto-injector770001AnyARM p.80
Computer interface760001AnyARM p.82
Deflective reinforcement775001Any1CRB p.206
Furrofluid Suspension765001AnyAA3 p.35
Glider foils76,0002Light1NSP p.152
Microspur spray767001Heavy, powered1PWD p.197
Sonic dampener771501AnyLCRB p.207
Explosive defense unit890001AnyLARM p.83
Flashblinders, mk 28100001Any1PWD p.196
Force field, black8105002AnyLCRB p.206
Grandchild’s cloak8100001LightLPWD p.197
Haste circuit892501Light, heavyLCRB p.206
Mindlink servos, mk 189,5002Light, heavy2NSP p.153
Mobility enhancer, mk 2895001HeavyLARM p.84
Agility enhancer, mk 39130001Light, heavyLARM p.80
Battery unit9120001AnyLARM p.82
Electrostatic field, mk 29130001AnyCRB p.206
Forcepack9131001Light, heavy1CRB p.206
Haze field9130001AnyPWD p.197
Medical interface, mk 1 (Hybrid)9140001AnyLARM p.84
Reaction accelerator (Hybrid)9135001AnyLARM p.85
Adaptive energy shield10175001AnyLARM p.80
Courage module (Hybrid)10183001AnyLARM p.82
Echolocation Detection Unit10190001AnyAA3 p.57
Force field, white10200002AnyLCRB p.206
Holodouble module (Hybrid)10180001Light, heavyLARM p.83
Invisibility detector10170001AnyLARM p.83
Attractor field (Hybrid)11240001AnyLARM p.80
Bodyguard module (Magic)11244001Heavy, poweredLARM p.82
Magic resistor, mk 1 (Magic)11235001Any1ARM p.84
Electrostatic field, mk 312350001AnyCRB p.206
Flashblinders, mk 312380001Any1PWD p.197
Force field, gray12400002AnyLCRB p.206
Lingual scrambler (Hybrid)12328001AnyARM p.84
Neutronium shell (Hybrid)12375002Heavy, powered1AA3 p.43
Privacy shield (Magic)12355001AnyARM p.84
Thermal capacitor, mk 212362501AnyCRB p.207
Agility enhancer, mk 413460001Light, heavyLARM p.80
Indomitability module (Hybrid)13500001AnyLARM p.83
Spell reflector, mk 113479501Light, heavy1CRB p.207
Teleportation unit (Hybrid)13520001Any1ARM p.85
Adaptive defense module, mk 214750001AnyAA2 p.7
Force field, green14800002AnyLCRB p.206
Fortified plates, mk 114655001Heavy, powered2ARM p.83
Life shield (Magic)14640001AnyLARM p.84
Magic resistor, mk 2 (Magic)14700002Any2ARM p.84
Mindlink servos, mk 21471,0002Light, heavy2NSP p.153
Titan shield14750001Powered2CRB p.207
Displacement field (Hybrid)151200002Any1ARM p.82
Fortified plates, mk 2151040001Heavy, powered2ARM p.83
Grandchild’s cloak, greater151200001LightLPWD p.197
Medical interface, mk 2 (Hybrid)151000001AnyLARM p.84
Thermal capacitor, mk 3151200001AnyCRB p.207
Emergency defense sphere16162,0001AnyLNSP p.152
Flashblinders, mk 4161800001Any1PWD p.197
Force field, red161800002AnyLCRB p.206
Fortified plates, mk 3161510001Heavy, powered2ARM p.83
Adaptive defense module, mk 3172500001AnyAA2 p.7
Agility enhancer, mk 5172160001Light, heavyLARM p.80
Force field, blue172800002AnyLCRB p.206
Fortified plates, mk 4172620001Heavy, powered2ARM p.83
Magic resistor, mk 3 (Magic)172400002Heavy, powered2ARM p.84
Force field, orange184000002AnyLCRB p.206
Spell reflector, mk 2183600001Light, heavy1CRB p.207
Vibration sensors183600001AnyARM p.85
Fortified plates, mk 5195500001Heavy, powered1ARM p.83
Ghostmarch unit195900001Light1PWD p.197
Medical interface, mk 3 (Hybrid)196000001AnyLARM p.84
Force field, prismatic2010000002AnyLCRB p.206
Magic resistor, mk 4 (Magic)208000002Heavy, powered2ARM p.84



Do things like armor upgrades on light armor and augmentations function when also wearing powered armor?

Armor upgrades installed in light armor do not function while their wearer is wearing powered armor. Augmentations function normally.

For a technological armor upgrade that requires charges to function, this entry lists the maximum size battery the upgrade can hold. The batteries that upgrades hold can be recharged as normal using either a generator or a recharging station (see page 234). A magic armor upgrade that can be used a certain number of times runs on magical charges; these charges are integral to the construction of the item and can’t be replenished with generators or batteries. Charges for a magic item either refresh each day or never refresh.


This entry lists how many charges are consumed when the armor upgrade is used. This might be per activation or a certain duration. If an armor upgrade uses a certain number of charges over an interval, the upgrade’s abilities can be shut off before that amount of time has passed, but it still uses charges for the full interval. For instance, an upgrade that uses charges at a rate of 2 per round would still use 2 charges if activated for half a round.

Upgrade Slots

Each suit of armor contains a certain number of upgrade slots. This represents the maximum number of times the armor can be modified while still functioning. If you install upgrades beyond the maximum, the armor and all upgrades attached to it cease to function until you remove enough upgrades to bring the armor down to its maximum number of upgrade slots or fewer. Some upgrades use more than one upgrade slot, as noted in the Armor Slots entry in Table 7–17: Armor Upgrades.

Magic Upgrades

Some armor upgrades are magic or a hybrid of magic and technology. This is indicated next to the upgrade’s name. If neither magic nor hybrid is listed after an item, it’s a technological item.

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