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Player > Equipment > Computers > Modules
Computers can have any number of modules installed. Modules
can be partitioned off from other parts of a computer if placed
behind firewall countermeasures, which increases their security.
A computer can have multiple modules of the same type, but
the bonuses they grant to a system generally do not stack with
themselves. For example, a system could have three copies of the
security I module (which each grant a +1 bonus to the DC), but
they do not stack to increase the DC to break into the computer.
Note that modules are a combination of both hardware and
software, and as such they typically cannot be physically
removed without damaging the system or rendering it inoperable.
With the right amount of skill and time, a module can be disabled
or manipulated, but this typically cannot be done during combat.
See the Computers skill on page 137 for more information.
Name | Price | Source |
---|---|---|
Control, complex | 10% of controlled device | CRB p.215 |
Secure data, average | 10 credits | CRB p.215 |
Secure data, large | Varies | CRB p.215 |
Secure data, specific | 1 credit | CRB p.215 |
Spell chip | 110% of component spell gem | CRB p.215 |
TIER | PRICE | DC TO HACK |
---|---|---|
1 | 50 | 17 |
2 | 250 | 21 |
3 | 1,250 | 25 |
4 | 5,000 | 29 |
5 | 10,000 | 33 |
6 | 20,000 | 37 |
7 | 40,000 | 41 |
8 | 80,000 | 45 |
9 | 160,000 | 49 |
10 | 320,000 | 53 |
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