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Player > Armor > Shields
Shields are a new category of equipment. A character is
proficient with shields if they have the Shield Proficiency feat. Some classes from the Starfinder Core Rulebook
automatically gain shield proficiency, as noted in the feat.
Wearing a shield without being proficient has the same penalty
as wearing armor without being proficient,
but this penalty does not stack with itself if you are wearing
both armor and a shield with which you are not proficient.
All shields are considered to be designed to work with the phase shield armor upgrade, and you can use the arm wielding a shield to also activate a phase shield. Phase shields do not grant a shield bonus.
Shields can be targeted by sunder combat maneuvers, and their hardness and HP are calculated the same way as for armor. Shields that allow you to use them to make unarmed attacks can have weapon fusions added to them, treating their item level as their weapon item level, and can be made of any special materials that can also be used to make melee weapons. The effects of these modifications are applied to unarmed attacks made with the shield. Armor upgrades added to shields are technological items and can be affected by abilities as such, unless they say otherwise. Shields themselves are not considered technological items for effects that work only on powered or technological objects.
|Maximum Dex||Armor Check|
|Riot shield, basic||1||300||+1/+1||+3||-2||2||1||COM p.126|
|Tactical shield, basic||1||250||+0/+1||—||0||1||0||COM p.126|
|Dousing shield, basic||2||900||+1/+1||+3||-2||2||1||NSP p.151|
|Irising shield, basic||2||850||+0/+1||—||0||L (1)||0||NSP p.151|
|Knightâ€™s shield, basic||3||1500||+0/+2||+4||-1||1||2||COM p.125|
|Deterrence scale, electroplax||4||2200||+0/+1||—||0||1||0||3C05 p.49|
|Gravity shield, basic||4||2100||+0/+2||+4||-1||1||1||NSP p.151|
|Riot shield, field||5||3000||+1/+2||+3||-2||2||2||COM p.126|
|Tactical shield, field||5||2500||+1/+1||—||0||1||1||COM p.126|
|Irising shield, field||6||4350||+1/+1||—||0||L (1)||0||NSP p.151|
|Rageshkor shield, green||6||4250||+1/+2||+3||-1||2||1||AA4 p.97|
|Dousing shield, field||7||6800||+1/+2||+4||-2||2||2||NSP p.151|
|Deterrence scale, amperometric||8||9400||+1/+1||—||0||1||0||3C05 p.49|
|Knightâ€™s shield, field||8||9500||+1/+2||+5||-1||1||2||COM p.125|
|Gravity shield, field||9||13500||+1/+1||+4||-1||1||1||NSP p.151|
|Riot shield, advanced||10||18000||+1/+2||+4||-2||2||2||COM p.126|
|Tactical shield, advanced||10||17250||+1/+1||—||0||1||1||COM p.126|
|Irising shield, advanced||11||25000||+1/+1||—||0||L (1)||1||NSP p.151|
|Deterrence scale, galvanic||12||34600||+1/+1||—||0||1||0||3C05 p.49|
|Dousing shield, advanced||12||36800||+1/+2||+4||-1||2||2||NSP p.151|
|Rageshkor shield, rock||12||37500||+1/+2||+4||-1||2||1||AA4 p.97|
|Knightâ€™s shield, advanced||13||50000||+1/+3||+6||-1||1||2||COM p.125|
|Gravity shield, advanced||14||73000||+1/+2||+5||-1||1||2||NSP p.151|
|Riot shield, elite||15||125000||+1/+3||+5||-2||2||2||COM p.126|
|Tactical shield, elite||15||100000||+1/+2||—||0||1||1||COM p.126|
|Deterrence scale, voltaic||16||178800||+1/+2||—||0||1||0||3C05 p.49|
|Irising shield, elite||16||175000||+1/+2||—||0||L (1)||2||NSP p.151|
|Dousing shield, elite||17||256000||+1/+3||+5||-1||2||2||NSP p.151|
|Knightâ€™s shield, elite||18||400000||+1/+3||+7||-1||1||2||COM p.125|
|Gravity shield, elite||19||570000||+1/+3||+5||-1||1||2||NSP p.151|
|Many-mien shield||19||555000||+1/+3||+6||-1||1||2||AA4 p.71|
|Riot shield, paragon||20||900000||+1/+4||+6||-2||2||2||COM p.126|
|Tactical shield, paragon||20||800000||+1/+3||—||0||1||1||COM p.126|
An entry on the shield table describes a single shield with the following statistics, as described below. Individual shields are described afterward. Not all shields have all the entries listed here. Some shields do not have a maximum Dexterity bonus or an armor check penalty.