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Player > Armor > Shields

Shields

Shields are a new category of equipment. A character is proficient with shields if they have the Shield Proficiency feat. Some classes from the Starfinder Core Rulebook automatically gain shield proficiency, as noted in the feat. Wearing a shield without being proficient has the same penalty as wearing armor without being proficient, but this penalty does not stack with itself if you are wearing both armor and a shield with which you are not proficient.
All shields are considered to be designed to work with the phase shield armor upgrade, and you can use the arm wielding a shield to also activate a phase shield. Phase shields do not grant a shield bonus.
Shields can be targeted by sunder combat maneuvers, and their hardness and HP are calculated the same way as for armor. Shields that allow you to use them to make unarmed attacks can have weapon fusions added to them, treating their item level as their weapon item level, and can be made of any special materials that can also be used to make melee weapons. The effects of these modifications are applied to unarmed attacks made with the shield. Armor upgrades added to shields are technological items and can be affected by abilities as such, unless they say otherwise. Shields themselves are not considered technological items for effects that work only on powered or technological objects.

NameLevelPriceShield
Bonus
Maximum DexArmor Check
Penalty
BulkUpgradesSource
Riot shield, basic1300+1/+1+3-221COM p.126
Tactical shield, basic1250+0/+1010COM p.126
Dousing shield, basic2900+1/+1+3-221NSP p.151
Irising shield, basic2850+0/+10L (1)0NSP p.151
Knight’s shield, basic31500+0/+2+4-112COM p.125
Deterrence scale, electroplax42200+0/+10103C05 p.49
Gravity shield, basic42100+0/+2+4-111NSP p.151
Riot shield, field53000+1/+2+3-222COM p.126
Tactical shield, field52500+1/+1011COM p.126
Irising shield, field64350+1/+10L (1)0NSP p.151
Rageshkor shield, green64250+1/+2+3-121AA4 p.97
Dousing shield, field76800+1/+2+4-222NSP p.151
Deterrence scale, amperometric89400+1/+10103C05 p.49
Knight’s shield, field89500+1/+2+5-112COM p.125
Gravity shield, field913500+1/+1+4-111NSP p.151
Riot shield, advanced1018000+1/+2+4-222COM p.126
Tactical shield, advanced1017250+1/+1011COM p.126
Irising shield, advanced1125000+1/+10L (1)1NSP p.151
Deterrence scale, galvanic1234600+1/+10103C05 p.49
Dousing shield, advanced1236800+1/+2+4-122NSP p.151
Rageshkor shield, rock1237500+1/+2+4-121AA4 p.97
Knight’s shield, advanced1350000+1/+3+6-112COM p.125
Gravity shield, advanced1473000+1/+2+5-112NSP p.151
Riot shield, elite15125000+1/+3+5-222COM p.126
Tactical shield, elite15100000+1/+2011COM p.126
Deterrence scale, voltaic16178800+1/+20103C05 p.49
Irising shield, elite16175000+1/+20L (1)2NSP p.151
Dousing shield, elite17256000+1/+3+5-122NSP p.151
Knight’s shield, elite18400000+1/+3+7-112COM p.125
Gravity shield, elite19570000+1/+3+5-112NSP p.151
Many-mien shield19555000+1/+3+6-112AA4 p.71
Riot shield, paragon20900000+1/+4+6-222COM p.126
Tactical shield, paragon20800000+1/+3011COM p.126

Reading Shield Tables

An entry on the shield table describes a single shield with the following statistics, as described below. Individual shields are described afterward. Not all shields have all the entries listed here. Some shields do not have a maximum Dexterity bonus or an armor check penalty.

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