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Player > Spells > Precog (Playtest)
| Name | Description | Source |
|---|---|---|
| Daze | Humanoid creature of CR 3 or lower is dazed. | CRB p.347 |
| Detect Affliction | Determine whether a creature or object has been poisoned, is diseased, is cursed, or is suffering a similar affliction. | CRB p.348 |
| Detect Magic | Detect spells and magic items within 60 feet. | CRB p.348 |
| Ghost Sound | Create minor illusory sounds. | CRB p.356 |
| Mending | Restore 1d4 Hit Points to an object or construct. | CRB p.364 |
| Psychokinetic Hand | Telekinetically move an object of 1 bulk or less. | CRB p.370 |
| Stabilize | Cause a dying creature to stabilize. | CRB p.378 |
| Telepathic Message | Send a short telepathic message and hearsimple telepathic replies. | CRB p.381 |
| Token Spell | Perform simple magical effects. | CRB p.382 |
| Transfer Charge | Move charges from one power source to another source of the same type. | CRB p.383 |
| Name | Description | Source |
|---|---|---|
| Comprehend Customs | Gain a +2 insight bonus to Culture checks about a specific culture made within the spell's duration. | COM p.134 |
| Comprehend Languages | You understand all spoken, signed, and written or tactile languages. | CRB p.344 |
| Confusion, Lesser | One living creature is confused for 1 round. | CRB p.344 |
| Detect Augmentation | Detect augmentations on creatures you can see. | ARM p.149 |
| Detect Radiation | Detect radiation within 120 feet. | CRB p.348 |
| Disguise Self | Change your appearance. | CRB p.350 |
| Erase | Remove writings of either magical or mundane nature. | CRB p.353 |
| Hold Portal | Hold a door shut. | CRB p.359 |
| Identify | Gain a +10 bonus to identify items of a magic or technological nature. | CRB p.361 |
| Incompetence | Causes target to lose 1 weapon proficiency of your choice. | ARM p.157 |
| Keen Sense | Target gains low-light vision and a +2 bonus to Perception checks. | CRB p.363 |
| Know Coordinates | Learn the exact location of one creature on the same world as you. | COM p.137 |
| Overheat | Deal 2d8 fire damage to creatures in cone. | CRB p.367 |
| Recall | Reroll any failed skill check once while the spell is active. | COM p.23 |
| Reflecting Armor | Sheath of mystical force can reflect damage back on foe. | CRB p.372 |
| Remove Condition, Lesser | Remove one minor harmful condition affecting a creature. | CRB p.373 |
| Scan Environment | Learn information about the environment by studying and analyzing it for various lengths of time. | COM p.23 |
| Share Memory | Target shares memory with you and five others. | COM p.141 |
| Name | Description | Source |
|---|---|---|
| Augury | Learn whether an action will be good or bad. | CRB p.340 |
| Dampening Field | Prevent creatures from detecting you using sounds or vibrations. | NSP p.155 |
| Daze Monster | Target living creature of CR 5 or lower is dazed. | CRB p.347 |
| Delay Countermeasures | Delay one computer's countermeasures. | COM p.134 |
| Force Blast | Cone deals 2d6 force damage and bull rushes creatures. | CRB p.356 |
| Hold Person | Paralyze one humanoid. | CRB p.359 |
| Invisibility | Target is invisible for 1 minute per level or until it attacks. | CRB p.362 |
| Knock | Opens a locked or magically sealed door. | CRB p.363 |
| Make Whole | Restore 5d6 Hit Points to an object | CRB p.364 |
| Mirror Image | Create decoy duplicates of yourself. | CRB p.366 |
| Parallel Form | Disguise creatures' forms and equipment, and give targets a bonus to Bluff checks to impersonate individuals | COM p.138 |
| Perfect Recall | Recall one memory unaltered by magic perfectly. | COM p.139 |
| Predict Foe | As a reaction, shout a warning to an ally and grant that ally concealment against an attack. | COM p.139 |
| Recharge | Replenish charges in a battery or item capable of holding charges. | CRB p.372 |
| Remove Condition | Remove one moderate harmful condition affecting a creature. | CRB p.373 |
| Resist Radiation | Automatically succeed at saving throws against weak radiation and suppress radiation sickness. | COM p.140 |
| Restoration, Lesser | Dispel magical ability penalty or cure 1d4 ability damage. | CRB p.374 |
| See Invisibility | See invisible creatures or objects. | CRB p.376 |
| Shield Other | You take half of the target's Hit Point damage. | CRB p.377 |
| Status | Monitor condition and position of allies. | CRB p.379 |
| Name | Description | Source |
|---|---|---|
| Arcane Sight | Magical sources become visible to you. | CRB p.340 |
| Clairaudience/Clairvoyance | Hear or see at a distance for 1 minute per level. | CRB p.342 |
| Death Affinity | Transform a creature into an undead amalgam with some of an undead creature's abilities. | NSP p.155 |
| Discharge | Disrupts or depowers one target technological item or construct. | CRB p.350 |
| Dispel Magic | Cancel one magical spell or effect. | CRB p.351 |
| Displacement | Attacks miss target 50% of the time. | CRB p.352 |
| Entropic Grasp | Touch decays a construct or nonmagical manufactured item once per round per level. | CRB p.353 |
| Explosive Blast | Deal 9d6 fire damage to creatures in a 20-foot radius. | CRB p.354 |
| Groundling | Give a target a burrow speed and DR 5/bludgeoning. | COM p.135 |
| Haste | One creature per level moves and acts faster. | CRB p.358 |
| Hologram Memory | Extract a creature's memory and replay it as a hologram. | CRB p.359 |
| Nondetection | Hide target from divination and surveillance. | CRB p.367 |
| Pinpoint Navigation | Gain a +10 to Piloting checks for navigation. | COM p.139 |
| Planned Obsolescence | Transform a weapon or set of armor into an archaic facsimile. | NSP p.156 |
| Prescience | Concentrate on an enemy, predict their actions, and prepare an appropriate response. | COM p.139 |
| Preserve Specimen | Touch a willing or unconscious creature and put them in stasis, halting any active effects until the spells ends. | COM p.23 |
| Probability Prediction | Reroll one attack roll, save, or check. | CRB p.369 |
| Remove Affliction | Neutralize curses, diseases, infestations, poisons, and other harmful conditions affecting a creature. | CRB p.373 |
| Resistant Armor, Lesser | Grant DR 5/— or energy resistance 5 against two energy types. | CRB p.374 |
| Slow | One creature per level moves and acts slower. | CRB p.377 |
| Speak With Dead | Corpse answers up to six questions. | CRB p.378 |
| Tongues | Target can speak and understand any language. | CRB p.383 |
| Name | Description | Source |
|---|---|---|
| Animate Dead | Create controlled undead creatures out oftarget corpses. | CRB p.340 |
| Arcane Eye | Invisible floating eye moves 30 feet per round and sends you visual information. | CRB p.340 |
| Confusion | Targets behave randomly for 1 round per level. | CRB p.344 |
| Death Ward | Target gains +4 bonus to saves against death spells, and is immune to negative energy and gaining negative levels. | CRB p.348 |
| Dimension Door | Teleport a short distance. | CRB p.349 |
| Discern Lies | Reveal deliberate falsehoods. | CRB p.349 |
| Dismissal | Force a creature to return to its native plane. | CRB p.350 |
| Displace Memory | You deposit a memory into a small object. | COM p.134 |
| Divination | Gain useful advice for specific proposed actions. | CRB p.352 |
| Enervation | Ray imposes 2 negative levels. | CRB p.353 |
| Hold Monster | Paralyze one creature. | CRB p.359 |
| Invisibility, Greater | Target is invisible for 1 round per level, even if it attacks. | CRB p.362 |
| Mind Probe | Potentially access a target creature's memories and its knowledge. | CRB p.365 |
| Modify Outcome | Attempt to replace an ally's failed action with a success from another reality. | NSP p.156 |
| Planar Binding | Trap an extraplanar creature of CR 4 or lower until it performs a task. | CRB p.369 |
| Reanimate Construct | Reanimate a destroyed technological creature to serve you. | NSP p.157 |
| Remove Radioactivity | Remove ongoing radiation effects from a creature or object. | CRB p.374 |
| Resilient Sphere | Force globe protects but traps one target. | CRB p.374 |
| Resistant Armor | Grant DR 10/— or energy resistance 10 to three energy types. | CRB p.374 |
| Restoration | Restores ability score drain and negative levels. | CRB p.374 |
| Name | Description | Source |
|---|---|---|
| Break Enchantment | Free creatures from curses, enchantments, and transmutations. | CRB p.341 |
| Contact Other Plane | Ask questions of an extraplanar entity, with questionable results. | CRB p.344 |
| Dismissal | Force extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes. | CRB p.350 |
| Dispel Magic, Greater | Cancel multiple spells or effects. | CRB p.352 |
| Feeblemind | Target's Intelligence and Charisma scores drop to 1. | CRB p.354 |
| Heat Leech | Deal 13d8 cold damage to creatures in a cone. | CRB p.359 |
| Mislead | Make yourself invisible and create an illusory double of your likeness. | CRB p.366 |
| Modify Memory | Change 5 minutes of target's memories. | CRB p.366 |
| Passwall | Create a passage through most walls. | CRB p.368 |
| Planar Binding | Trap an extraplanar creature of CR 7 or lower until it performs a task. | CRB p.369 |
| Private Sanctum | Prevent anyone from viewing or scrying an area for 24 hours. | CRB p.369 |
| Prying Eyes | Twenty floating eyes scout for you. | CRB p.370 |
| Raise Dead | Restore life to a creature that died no more than 1 day per level ago. | CRB p.370 |
| Rapid Repair | Construct or weapon regains 2d8 Hit Points per round for 1 minute. | CRB p.371 |
| Reality Bend | Concentrate on an ally, and shift them up to 10 feet once per round when it's most convenient. | COM p.140 |
| Reanimate | Reanimate a recently destroyed construct or undead. | PWD p.207 |
| Remove Condition, Greater | Remove all harmful conditions affecting a creature. | CRB p.373 |
| Retrocognition | Gain psychic impressions of past events in a certain location. | CRB p.375 |
| Teleport | Instantly teleport as far as 2,000 miles. | CRB p.381 |
| Wall of Force | Invisible wall is difficult to destroy. | CRB p.384 |
| Waves of Fatigue | Several targets become fatigued. | CRB p.385 |
| Name | Description | Source |
|---|---|---|
| Control Undead | Undead creatures follow your commands and don't attack you. | CRB p.345 |
| Disintegrate | Ray reduces one creature or object to dust. | CRB p.350 |
| Enshrining Refuge | Targets can't attack or be attacked, but can exist comfortably. | CRB p.353 |
| Ethereal Jaunt | You become ethereal for 1 round per level. | CRB p.354 |
| Interplanetary Teleport | Teleport between planets. | CRB p.362 |
| Invisibility, Mass | Multiple targets are invisible for 1 minute per level or until one target attacks or moves away from other targets affected by spell. | CRB p.362 |
| Planar Barrier | Seal an area against all planar travel into or within it. | CRB p.368 |
| Planar Binding | Trap an extraplanar creature of CR 10 or lower until it performs a task. | CRB p.369 |
| Plane Shift | As many as eight creatures travel to another plane you choose. | CRB p.369 |
| Psychic Surgery | Cure all Intelligence, Wisdom, and Charisma damage and drain, plus remove other mental afflictions and conditions. | CRB p.370 |
| Regenerate | Grow back target's severed limbs, restore 12d8 Hit Points, and remove exhaustion and fatigue. | CRB p.372 |
| Resistant Armor, Greater | Grant DR 15/— or energy resistance 15 against four energy types. | CRB p.374 |
| Snuff Life | Instantly kill or massively damage one creature per 2 caster levels, depending on targets' CRs. | CRB p.377 |
| Summon Drift Beacons | Conjure Drift beacons to facilitate starship travel. | NSP p.157 |
| Terraform | Alter terrain and climate. | CRB p.382 |
| True Seeing | Target can see things as they really are. | CRB p.383 |
| Usher Apocalypse | Deal fire damage, create difficult terrain, and potentially anchor foes to the ground in the area. | COM p.142 |
| Vision | Answer a question about a person, place, or object. | CRB p.384 |
| Name | Description | Source |
|---|---|---|
| Nothing found | ||
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