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Player > Spells > Precog (Playtest)
|Humanoid creature of CR 3 or lower is dazed.
|Determine whether a creature or object has been poisoned, is diseased, is cursed, or is suffering a similar affliction.
|Detect spells and magic items within 60 feet.
|Create minor illusory sounds.
|Restore 1d4 Hit Points to an object or construct.
|Telekinetically move an object of 1 bulk or less.
|Cause a dying creature to stabilize.
|Send a short telepathic message and hearsimple telepathic replies.
|Perform simple magical effects.
|Move charges from one power source to another source of the same type.
|Gain a +2 insight bonus to Culture checks about a specific culture made within the spell's duration.
|You understand all spoken, signed, and written or tactile languages.
|One living creature is confused for 1 round.
|Detect augmentations on creatures you can see.
|Detect radiation within 120 feet.
|Change your appearance.
|Remove writings of either magical or mundane nature.
|Hold a door shut.
|Gain a +10 bonus to identify items of a magic or technological nature.
|Causes target to lose 1 weapon proficiency of your choice.
|Target gains low-light vision and a +2 bonus to Perception checks.
|Learn the exact location of one creature on the same world as you.
|Deal 2d8 fire damage to creatures in cone.
|Reroll any failed skill check once while the spell is active.
|Sheath of mystical force can reflect damage back on foe.
|Remove Condition, Lesser
|Remove one minor harmful condition affecting a creature.
|Learn information about the environment by studying and analyzing it for various lengths of time.
|Target shares memory with you and five others.
|Learn whether an action will be good or bad.
|Prevent creatures from detecting you using sounds or vibrations.
|Target living creature of CR 5 or lower is dazed.
|Delay one computer's countermeasures.
|Cone deals 2d6 force damage and bull rushes creatures.
|Paralyze one humanoid.
|Target is invisible for 1 minute per level or until it attacks.
|Opens a locked or magically sealed door.
|Restore 5d6 Hit Points to an object
|Create decoy duplicates of yourself.
|Disguise creatures' forms and equipment, and give targets a bonus to Bluff checks to impersonate individuals
|Recall one memory unaltered by magic perfectly.
|As a reaction, shout a warning to an ally and grant that ally concealment against an attack.
|Replenish charges in a battery or item capable of holding charges.
|Remove one moderate harmful condition affecting a creature.
|Automatically succeed at saving throws against weak radiation and suppress radiation sickness.
|Dispel magical ability penalty or cure 1d4 ability damage.
|See invisible creatures or objects.
|You take half of the target's Hit Point damage.
|Monitor condition and position of allies.
|Magical sources become visible to you.
|Hear or see at a distance for 1 minute per level.
|Transform a creature into an undead amalgam with some of an undead creature's abilities.
|Disrupts or depowers one target technological item or construct.
|Cancel one magical spell or effect.
|Attacks miss target 50% of the time.
|Touch decays a construct or nonmagical manufactured item once per round per level.
|Deal 9d6 fire damage to creatures in a 20-foot radius.
|Give a target a burrow speed and DR 5/bludgeoning.
|One creature per level moves and acts faster.
|Extract a creature's memory and replay it as a hologram.
|Hide target from divination and surveillance.
|Gain a +10 to Piloting checks for navigation.
|Transform a weapon or set of armor into an archaic facsimile.
|Concentrate on an enemy, predict their actions, and prepare an appropriate response.
|Touch a willing or unconscious creature and put them in stasis, halting any active effects until the spells ends.
|Reroll one attack roll, save, or check.
|Neutralize curses, diseases, infestations, poisons, and other harmful conditions affecting a creature.
|Resistant Armor, Lesser
|Grant DR 5/— or energy resistance 5 against two energy types.
|One creature per level moves and acts slower.
|Speak With Dead
|Corpse answers up to six questions.
|Target can speak and understand any language.
|Create controlled undead creatures out oftarget corpses.
|Invisible floating eye moves 30 feet per round and sends you visual information.
|Targets behave randomly for 1 round per level.
|Target gains +4 bonus to saves against death spells, and is immune to negative energy and gaining negative levels.
|Teleport a short distance.
|Reveal deliberate falsehoods.
|Force a creature to return to its native plane.
|You deposit a memory into a small object.
|Gain useful advice for specific proposed actions.
|Ray imposes 2 negative levels.
|Paralyze one creature.
|Target is invisible for 1 round per level, even if it attacks.
|Potentially access a target creature's memories and its knowledge.
|Attempt to replace an ally's failed action with a success from another reality.
|Trap an extraplanar creature of CR 4 or lower until it performs a task.
|Reanimate a destroyed technological creature to serve you.
|Remove ongoing radiation effects from a creature or object.
|Force globe protects but traps one target.
|Grant DR 10/— or energy resistance 10 to three energy types.
|Restores ability score drain and negative levels.
|Free creatures from curses, enchantments, and transmutations.
|Contact Other Plane
|Ask questions of an extraplanar entity, with questionable results.
|Force extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes.
|Dispel Magic, Greater
|Cancel multiple spells or effects.
|Target's Intelligence and Charisma scores drop to 1.
|Deal 13d8 cold damage to creatures in a cone.
|Make yourself invisible and create an illusory double of your likeness.
|Change 5 minutes of target's memories.
|Create a passage through most walls.
|Trap an extraplanar creature of CR 7 or lower until it performs a task.
|Prevent anyone from viewing or scrying an area for 24 hours.
|Twenty floating eyes scout for you.
|Restore life to a creature that died no more than 1 day per level ago.
|Construct or weapon regains 2d8 Hit Points per round for 1 minute.
|Concentrate on an ally, and shift them up to 10 feet once per round when it's most convenient.
|Reanimate a recently destroyed construct or undead.
|Remove Condition, Greater
|Remove all harmful conditions affecting a creature.
|Gain psychic impressions of past events in a certain location.
|Instantly teleport as far as 2,000 miles.
|Wall of Force
|Invisible wall is difficult to destroy.
|Waves of Fatigue
|Several targets become fatigued.
|Undead creatures follow your commands and don't attack you.
|Ray reduces one creature or object to dust.
|Targets can't attack or be attacked, but can exist comfortably.
|You become ethereal for 1 round per level.
|Teleport between planets.
|Multiple targets are invisible for 1 minute per level or until one target attacks or moves away from other targets affected by spell.
|Seal an area against all planar travel into or within it.
|Trap an extraplanar creature of CR 10 or lower until it performs a task.
|As many as eight creatures travel to another plane you choose.
|Cure all Intelligence, Wisdom, and Charisma damage and drain, plus remove other mental afflictions and conditions.
|Grow back target's severed limbs, restore 12d8 Hit Points, and remove exhaustion and fatigue.
|Resistant Armor, Greater
|Grant DR 15/— or energy resistance 15 against four energy types.
|Instantly kill or massively damage one creature per 2 caster levels, depending on targets' CRs.
|Summon Drift Beacons
|Conjure Drift beacons to facilitate starship travel.
|Alter terrain and climate.
|Target can see things as they really are.
|Deal fire damage, create difficult terrain, and potentially anchor foes to the ground in the area.
|Answer a question about a person, place, or object.