Player > Spells > Preserve Specimen
Preserve Specimen
Starfinder Character Operations Manual p.23
Level Technomancer 3; Witchwarper 3; Precog (Playtest) 3
School transmutation
Casting Time 1 standard action
Range close (25 ft. + 5 ft./level)
Targets one living willing or unconscious creature with an Intelligence bonus of +2 or lower
Duration 1 week/level (D)
Saving Throw Will negates; Spell Resistance yes
You harmlessly render a willing or unconscious living creature
inert, placing it in stasis where it does not need to eat, breathe,
or sleep. The creature cannot attack, use any abilities, or move
while affected by preserve specimen, nor does the creature
age or change in any way. It is not aware of its surroundings
and does not experience any sensation or passage of time. If
the creature was affected by any diseases, poisons, or other
afflictions or conditions before you cast preserve specimen, they
cease to progress for the duration of the spell, but the creature
retains them. Their progression resumes once the spell ends.
Any attack against a creature affected by preserve specimen,
or any spell or effect that would cause the specimen to take
damage or attempt a saving throw, immediately ends this spell.
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