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Player > Starships > Other > Computer
A computer system functions in many ways as a ship’s brain.
Most computers aboard starships have at least a rudimentary
artificial personality, and while they can’t fully perform the
duties of a crew member, they can assist crew members in
various tasks. However, many spacefarers claim that over time, a
starship’s computers can develop temperaments and personality
quirks that set them apart from identical computers in other
ships. A starship has a basic computer of a tier equal to half the
starship’s tier (minimum 1); see the Computers skill on page 137
and Computers on page 213 for more information about how a
starship computer can be hacked or upgraded. Which upgrades
a crew can purchase for its starship computer is determined by
the GM; some upgrades can be purchased with Build Points (see
page 294).
While a starship’s computer is responsible for operating
and managing a wide variety of starship systems at any given
point in time, only a starship with an integrated control module
(ICM) can aid the crew in starship combat (the basic computer
listed on the table below is the only option that lacks an ICM).
In general, an ICM adds a flat circumstance bonus to one or
more starship combat checks, decided just before the check is
attempted. An ICM has a number of nodes; each node grants its
bonus to one starship combat check per round. Multiple nodes
allow an ICM to influence multiple starship combat checks
in a round, but they do not allow a computer to add multiple
bonuses to the same starship combat check.
The cost of an ICM for the starship’s computer is equal to
the bonus it grants squared, multiplied by its number of nodes.
ICMs can be purchased only with Build Points, not with credits.
Name | Bonus | Nodes | PCU | Cost (In BP) | Source |
---|---|---|---|---|---|
Basic computer | +0 | 0 | 0 | 0 | CRB p.297 |
Mk 1 mononode | +1 | 1 | 10 | 1 | CRB p.297 |
Mk 1 duonode | +1/+1 | 2 | 10 | 2 | CRB p.297 |
Mk 1 trinode | +1/+1/+1 | 3 | 10 | 3 | CRB p.297 |
Mk 1 tetranode | +1/+1/+1/+1 | 4 | 10 | 4 | CRB p.297 |
Mk 2 mononode | +2 | 1 | 15 | 4 | CRB p.297 |
Mk 2 duonode | +2/+2 | 2 | 15 | 8 | CRB p.297 |
Mk 2 trinode | +2/+2/+2 | 3 | 15 | 12 | CRB p.297 |
Mk 2 tetranode | +2/+2/+2/+2 | 4 | 15 | 16 | CRB p.297 |
Mk 3 mononode | +3 | 1 | 20 | 9 | CRB p.297 |
Mk 3 duonode | +3/+3 | 2 | 20 | 18 | CRB p.297 |
Mk 3 trinode | +3/+3/+3 | 3 | 20 | 27 | CRB p.297 |
Mk 3 tetranode | +3/+3/+3/+3 | 4 | 20 | 36 | CRB p.297 |
Mk 4 mononode | +4 | 1 | 25 | 16 | CRB p.297 |
Mk 4 duonode | +4/+4 | 2 | 25 | 32 | CRB p.297 |
Mk 4 trinode | +4/+4/+4 | 3 | 25 | 48 | CRB p.297 |
Mk 5 mononode | +5 | 1 | 30 | 25 | CRB p.297 |
Mk 5 duonode | +5/+5 | 2 | 30 | 50 | CRB p.297 |
Mk 5 trinode | +5/+5/+5 | 3 | 30 | 75 | CRB p.297 |
Mk 6 mononode | +6 | 1 | 35 | 36 | CRB p.297 |
Mk 6 duonode | +6/+6 | 2 | 35 | 72 | CRB p.297 |
Mk 7 mononode | +7 | 1 | 40 | 49 | CRB p.297 |
Mk 7 duonode | +7/+7 | 2 | 40 | 98 | CRB p.297 |
Mk 8 mononode | +8 | 1 | 45 | 64 | CRB p.297 |
Mk 8 duonode | +8/+8 | 2 | 45 | 128 | CRB p.297 |
Mk 9 mononode | +9 | 1 | 50 | 81 | CRB p.298 |
Mk 9 duonode | +9/+9 | 2 | 50 | 162 | CRB p.298 |
Mk 10 mononode | +10 | 1 | 55 | 100 | CRB p.298 |
Mk 10 duonode | +10/+10 | 2 | 55 | 200 | CRB p.298 |
Supercolossal starships use the computer systems normally
available to other starships. This main computer system
must be mk 4 or higher. Unlike typical starships, however, a
Supercolossal ship can have a second computer system of a
lower mark than the main system.
A Supercolossal vessel also has enough space to augment a
mk 4 or better mononode computer with subordinate systems
called network nodes; these nodes increase the computing
power of the augmented mononode computer. A node might
be a dedicated technological system, a hardwired cybernetic
undead creature, a biotech calculating organism, a magitech
information crystal, or one of a myriad of other devices that
increase computer processing power and accessibility.
Regardless of their appearances, network nodes cost
significantly fewer Build Points than computers that offer
the same bonuses. The cost of a network node is equal to
the mark of the mononode computer the network node
augments, and the network node provides one bonus as if it
were one node of the augmented computer. Network nodes
consume a lot of power, so a computer can have a maximum
number of connected network nodes no higher than half
its mark. The following table summarizes these network
node parameters.
Name | Bonus | Nodes Maximum | PCU | Cost (In BP) | Source |
---|---|---|---|---|---|
Mk 4 network node | +4 | 2 | 8 | 4 | DS06 p.46 |
Mk 5 network node | +5 | 2 | 10 | 5 | DS06 p.46 |
Mk 6 network node | +6 | 3 | 11 | 6 | DS06 p.46 |
Mk 7 network node | +7 | 3 | 13 | 7 | DS06 p.46 |
Mk 8 network node | +8 | 4 | 15 | 8 | DS06 p.46 |
Mk 9 network node | +9 | 4 | 17 | 9 | DS06 p.46 |
Mk 10 network node | +10 | 5 | 19 | 10 | DS06 p.46 |
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