| Name | Description | Source |
|---|
| Akashic Tutor | | 3C06 p.52 |
| Alter Corpse | Change simple evidence about how a creature died. | 3C01 p.45 |
| Amorphous Form | Your body briefly shifts into an amorphous form, enabling you to circumvent certain attacks and squeeze through tight spaces. | 3C03 p.45 |
| Aqueous Form | Gain a swim speed with improved turning, DR, and vulnerability to electricity | FF03 p.51 |
| Atavistic Howl | | 3C05 p.44 |
| Augury | Learn whether an action will be good or bad. | CRB p.340 |
| Baleful Polymorph | Change a creature and impose penalties. | AA2 p.147 |
| Benevolent Synesthesia | | 3C05 p.45 |
| Bioluminescent Lure | Illuminate fluids and fascinate creatures inside it. | FF03 p.51 |
| Cairn Form | | GEM p.75 |
| Cavitation Sphere | Deal 4d10 sonic damage to all creatures in the water adjacent to target | FF03 p.51 |
| Command Undead | Undead creature obeys your commands. | CRB p.343 |
| Control Winds | Moderately increase or decrease the wind speed in an area | GEM p.114 |
| Dampening Field | Prevent creatures from detecting you using sounds or vibrations. | NSP p.155 |
| Darkvision | Grant ability to see 60 feet in total darkness. | CRB p.347 |
| Daze Monster | Target living creature of CR 5 or lower is dazed. | CRB p.347 |
| Eclipse Touch | | 3C06 p.52 |
| Ectoplasmic Barrage | Launch ectoplasm dealing 4d6 damage. | A!05 p.51 |
| Ectoplasmic Snare | Create a snare out of ectoplasm dealing 2d6 damage and grappling target. | A!05 p.52 |
| Ego Whip | -2 penalty to Int, Wis, and Cha checks, spell DCs, and Will saves. | A!05 p.52 |
| Emberstep | Leave behind a dimly lit flaming trail which can be ignited to damage foes caught in its wake. | DF06 p.53 |
| Extra Sense | Grant a target the ability to use echolocation to gain sound-based blindsight and blindsense | GEM p.114 |
| Fear | Frighten multiple creatures of CR 4 or lower for 1 minute. | CRB p.354 |
| Flux Density | Make creatures rise or sink in water and become flat-footed | FF03 p.52 |
| Fog Cloud | Create a fog that obscures vision. | CRB p.356 |
| Force Blast | Cone deals 2d6 force damage and bull rushes creatures. | CRB p.356 |
| Haunted Armor | Armor interferes with the wearer's movement. | COM p.136 |
| Haunted Combatant | Haunt an enemy's weapons, interfering with attacks made with those weapons. | COM p.136 |
| Hold Person | Paralyze one humanoid. | CRB p.359 |
| Hurl Forcedisk | Disc deals 3d6 force damage to one target then ricochets to other targets, dealing 2d6 force damage. | CRB p.360 |
| Inflict Pain | Wracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target. | CRB p.361 |
| Last Gasp | Stop a creature from suffocating to death | FF03 p.52 |
| Make Mischief | | FF02 p.55 |
| Merge Consciousness | | 3C05 p.45 |
| Mind Thrust | Mentally deal 4d10 damage to one target. | CRB p.365 |
| Mystic Cure | Restore 3d8 + your Wisdom modifier Hit Points to a living creature. | CRB p.367 |
| Necromantic Revitalization | Heals undead by 3d8 + your Int mod. | PWD p.206 |
| Paranoia | Force a target to see everyone around them as the enemy, treating them as hostile for the duration of the spell. | SS1 p.52 |
| Perfect Recall | Recall one memory unaltered by magic perfectly. | COM p.139 |
| Polymorph | Change a willing creature's form. | AA2 p.145 |
| Predict Foe | As a reaction, shout a warning to an ally and grant that ally concealment against an attack. | COM p.139 |
| Reject Augmentation | Target with augmentation becomes sickened and can't use any augmentations. | ARM p.149 |
| Remove Condition | Remove one moderate harmful condition affecting a creature. | CRB p.373 |
| Resist Radiation | Automatically succeed at saving throws against weak radiation and suppress radiation sickness. | COM p.140 |
| Restoration, Lesser | Dispel magical ability penalty or cure 1d4 ability damage. | CRB p.374 |
| School Spirit | | 3C06 p.53 |
| See Invisibility | See invisible creatures or objects. | CRB p.376 |
| Shield Other | You take half of the target's Hit Point damage. | CRB p.377 |
| Song of the Cosmos | Creatures near you must succeed at a Will saving throw or be fascinated for 1 round. | COM p.141 |
| Spider Climb | Grant ability to walk on walls and ceilings. | CRB p.378 |
| Status | Monitor condition and position of allies. | CRB p.379 |
| Summon Creature | Call forth up to three extraplanar allies. | AA1 p.144 |
| Swim | Grant swim speed to a single creature | FF03 p.53 |
| Tectonic Shift | Shake the ground, causing a creature to become shaken or prone. | GEM p.75 |
| Venomous Weapon | Imbue your melee weapon with poison, making its next five attacks venomous to your foes. | COM p.23 |
| Zone of Truth | Creatures within range can't lie. | CRB p.385 |
| Name | Description | Source |
|---|
| Accelerated Adaptation | | 3C05 p.44 |
| Akashic Tutor | | 3C06 p.52 |
| Aqueous Form | Gain a swim speed with improved turning, DR, vulnerability to electricity, and +4 AC vs Combat Maneuvers | FF03 p.51 |
| Baleful Polymorph | Change a creature and impose penalties, possibly permanently. | AA2 p.147 |
| Bestow Curse | Target takes -4 penalty to attack rolls, saves, and checks or 50% chance of not acting on each of its turns. | CRB p.341 |
| Burning Ash Cloud | Create an obscuring cloud of ash which hampers vision and burns those within it | DF06 p.53 |
| Charm Monster | Make one creature believe it is your ally or one day per level. | CRB p.342 |
| Clairaudience/Clairvoyance | Hear or see at a distance for 1 minute per level. | CRB p.342 |
| Control Winds | Greatly increase or decrease the wind speed in an area and create a staggering blast of severe wind before it returns to normal. | GEM p.114 |
| Daegoxian Spore Cloud | | NSP p.155 |
| Death Affinity | Transform a creature into an undead amalgam with some of an undead creature's abilities. | NSP p.155 |
| Deep Slumber | Put a number of creatures whose CRs total 8 or less to sleep. | CRB p.348 |
| Dispel Magic | Cancel one magical spell or effect. | CRB p.351 |
| Divine Aspect | You adopt the intimidating aura of a god. | COM p.135 |
| Eclipse Touch | | 3C06 p.52 |
| Ectoplasmic Barrage | Launch ectoplasm dealing 7d6 damage. | A!05 p.51 |
| Etheric Shards | Fill an area with sharp invisible shards that deal 1d8 damage to those in area. | A!05 p.52 |
| Extra Sense | Grant a target blindsense and blindsight. | GEM p.114 |
| Fear | Targets of CR 8 or lower within a cone are panicked for 1 minute. | CRB p.354 |
| Glimpse of Truth | Like True Seeing, but 1 round. | 3C01 p.45 |
| Haste | One creature per level moves and acts faster. | CRB p.358 |
| Hologram Memory | Extract a creature's memory and replay it as a hologram. | CRB p.359 |
| Id Insinuation | Makes target confused. | A!05 p.52 |
| Intellect Fortress | Disrupts mind-affecting effects reducing damage or negating effects. | A!05 p.52 |
| Irradiate | Flood area with dangerous radiation. | CRB p.362 |
| Mental Block | Causes target to lose access to feats extraordinary abilities, spells, spell-like abilities, and supernatural abilities. | PWD p.206 |
| Meticulous Match | Identifies if two samples are identical, similar, or different. | 3C01 p.45 |
| Mind of Three | Split your mind into three personas, giving you various bonuses for the spell's duration. | A!04 p.52 |
| Mind Thrust | Mentally deal 7d10 damage to one target. | CRB p.365 |
| Mystic Cure | Restore 5d8 + your Wisdom modifier Hit Points to a living creature. | CRB p.367 |
| Necromantic Revitalization | Heals undead by 5d8 + your Int mod. | PWD p.206 |
| Nightmare | Send nightmares to the desired target and frighten them awake, rendering them unable to sleep again for a period of time. | SS1 p.52 |
| Pinpoint Navigation | Gain a +10 to Piloting checks for navigation. | COM p.139 |
| Polar Vortex | Summon a freezing tornado dealing 3d6 cold damage and 6d6 bludgeoning damage and making it more difficult for creatures to move. | NSP p.156 |
| Polymorph | Change a willing creature's form. | AA2 p.145 |
| Psychokinetic Strangulation | Concentrate to immobilize target and deal 3d8 damage per round. | CRB p.370 |
| Ray of Exhaustion | Ray makes target exhausted. | CRB p.371 |
| Remove Affliction | Neutralize curses, diseases, infestations, poisons, and other harmful conditions affecting a creature. | CRB p.373 |
| Resistant Armor, Lesser | Grant DR 5/— or energy resistance 5 against two energy types. | CRB p.374 |
| Shifting Shadows | | FF02 p.55 |
| Sinking Ship | Drop a shipwreck on creatures, dealing 6d10 bludgeoning damage or half and push them deeper into water | FF03 p.53 |
| Slow | One creature per level moves and acts slower. | CRB p.377 |
| Speak With Dead | Corpse answers up to six questions. | CRB p.378 |
| Suggestion | Compel a target to follow stated course of action. | CRB p.379 |
| Summon Creature | Call forth up to three extraplanar allies. | AA1 p.144 |
| Swim | Grant improved swim speed to a single creature | FF03 p.53 |
| Synaptic Pulse | Stun all creatures within 20 feet for 1 round. | CRB p.380 |
| Tectonic Shift | Shake hte ground, causing up to 5 creatures to become shaken or prone. | GEM p.75 |
| Tongues | Target can speak and understand any language. | CRB p.383 |
| Umbral Tendrils | Summoned mass of shadowy tendrils deal 4d6 bludgeoning damage and impose penalties. | SS3 p.53 |
| Viral Destruction | Forces a recently dead creature to make 1 more attack against your enemy, can spread if it kills its target. | DS02 p.51 |
| Warpwave | | AA4 p.87 |
| Name | Description | Source |
|---|
| Animate Dead | Create controlled undead creatures out oftarget corpses. | CRB p.340 |
| Aqueous Form | Gain a swim speed with improved turning, DR, vulnerability to electricity, and +4 AC vs Combat Maneuvers, and concealment in water | FF03 p.51 |
| Baleful Polymorph | Change creature and impose penalties, possibly permanently. | AA2 p.147 |
| Baleful Polymorph, Mass | Up to four creatures are subjected to the effects of 1st-level baleful polymorph. | AA2 p.148 |
| Borrow Corruption | Gain corruptions and stains of touched willing creature. | SS3 p.53 |
| Confusion | Targets behave randomly for 1 round per level. | CRB p.344 |
| Control Atmosphere | Change the corrosiveness, density, or toxicity of surrounding atmosphere. | PWD p.204 |
| Control Winds | Greatly increase or decrease the wind speed in an area and create a staggering windstorm blast before it returns to normal. | GEM p.114 |
| Cosmic Eddy | Whirlwind deals 4d6 damage and knocks creatures prone. | CRB p.346 |
| Data Dump | | DA02 p.53 |
| Death Ward | Target gains +4 bonus to saves against death spells, and is immune to negative energy and gaining negative levels. | CRB p.348 |
| Dimensional Anchor | Fire a ray which, on a hit, prevents the target from travelling to other planes for the spell's duration. | AA3 p.53 |
| Dimensional Anchor | Fire a ray which, on a hit, prevents the target from travelling to other planes for the spell's duration. | DF04 p.55 |
| Discern Lies | Reveal deliberate falsehoods. | CRB p.349 |
| Dismissal | Force a creature to return to its native plane. | CRB p.350 |
| Displace Memory | You deposit a memory into a small object. | COM p.134 |
| Divination | Gain useful advice for specific proposed actions. | CRB p.352 |
| Eclipse Touch | | 3C06 p.52 |
| Ectoplasmic Barrage | Launch ectoplasm dealing 10d6 damage. | A!05 p.51 |
| Ectoplasmic Eruption | Causes an eruption of ectoplasm dealing 6d6 damage to area. | A!05 p.52 |
| Enervation | Ray imposes 2 negative levels. | CRB p.353 |
| Fear | All targets within a cone are panicked for 1 minute. | CRB p.354 |
| Gravity Well | Create a point of high gravity that knocks creatures in the area prone and pulls them closer to the center. | COM p.135 |
| Hold Monster | Paralyze one creature. | CRB p.359 |
| Miasma | Create air that sickens those who breathe it. | COM p.138 |
| Mind Probe | Potentially access a target creature's memories and its knowledge. | CRB p.365 |
| Mind Thrust | Mentally deal 10d10 damage to and fatigue a single target. | CRB p.365 |
| Mystic Cure | Restore 12d8 + your Wisdom modifier Hit Points to a living creature or restore life to a recently slain creature. | CRB p.367 |
| Necromantic Revitalization | Heals undead by 7d8 + your Int mod or restore a target that was recently destroyed. | PWD p.206 |
| Planar Binding | Trap an extraplanar creature of CR 4 or lower until it performs a task. | CRB p.369 |
| Polymorph | Change a willing creature's form. | AA2 p.145 |
| Polymorph, Mass | Change the form of up to four willing creatures as 1st-level polymorph. | AA2 p.146 |
| Read the Flames | Focus your mind on a flame to gain clarity and different benefits of your choice. | DF06 p.53 |
| Reanimate Construct | Reanimate a destroyed technological creature to serve you. | NSP p.157 |
| Reincarnate | Bring a target dead creature back to life in a random body. | CRB p.372 |
| Remove Radioactivity | Remove ongoing radiation effects from a creature or object. | CRB p.374 |
| Resistant Armor | Grant DR 10/— or energy resistance 10 to three energy types. | CRB p.374 |
| Restoration | Restores ability score drain and negative levels. | CRB p.374 |
| Shadow Jump | Teleport a short distance through shadows. | SS3 p.53 |
| Song of the Cosmos, Greater | Creatures near you are fascinated or dazzled for 1d4 rounds. | COM p.141 |
| Soul Reap | | AA4 p.91 |
| Summon Creature | Call forth up to three extraplanar allies. | AA1 p.144 |
| Swim | Grant improved swim speed to a number of creatures | FF03 p.53 |
| Telepathic Bond | Link allows allies to communicate. | CRB p.381 |
| Wonder Warp | Create random effects in an area | GEM p.115 |
| Name | Description | Source |
|---|
| Aqueous Form | Gain a swim speed with improved turning, DR, vulnerability to electricity, and +4 AC vs Combat Maneuvers, and concealment in water. Can be used as reaction. | FF03 p.51 |
| Baleful Polymorph | Change a creature and impose penalties, possibly turning the target into a Small animal. | AA2 p.147 |
| Baleful Polymorph, Mass | Up to four creatures are subjected to the effects of 2nd-level baleful polymorph. | AA2 p.148 |
| Battlemind Link | Create a temporary psychic link with two creatures, gaining bonuses to initiative rolls and other benefits. | A!02 p.45 |
| Break Enchantment | Free creatures from curses, enchantments, and transmutations. | CRB p.341 |
| Call Cosmos | Rain cosmic particles on targets, dealing 4d6 fire damage and 3d6 cold damage. | CRB p.342 |
| Command, Greater | One creature per level obeys select command for 1 round per level. | CRB p.343 |
| Commune with Nature | Learn about terrain for 1 mile per level. | CRB p.344 |
| Commune with Planet | Learn information about the planet you occupy, or about a planet in whose orbit you're within. | COM p.134 |
| Contact Other Plane | Ask questions of an extraplanar entity, with questionable results. | CRB p.344 |
| Crush Skull | Deal 18d8 damage to living creature's head. | CRB p.347 |
| Dismissal | Force extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes. | CRB p.350 |
| Dispel Magic, Greater | Cancel multiple spells or effects. | CRB p.352 |
| Dominate Person | Control humanoid telepathically. | CRB p.352 |
| Eclipse Touch | | 3C06 p.52 |
| Ectoplasmic Barrage | Launch ectoplasm dealing 13d6 damage. Also entangles for 1 round. | A!05 p.51 |
| Feeblemind | Target's Intelligence and Charisma scores drop to 1. | CRB p.354 |
| Hailstorm | | AA4 p.119 |
| Mind Thrust | Mentally deal 15d10 damage to and exhaust one target. | CRB p.365 |
| Modify Memory | Change 5 minutes of target's memories. | CRB p.366 |
| Mystic Cure | Restore 16d8 + your Wisdom modifier Hit Points to a living creature or restore life to a recently slain creature. | CRB p.367 |
| Mystic Cure, Mass | Restore 3d8 + your Wisdom modifier Hit Points to one living creature per level. | CRB p.367 |
| Necromantic Revitalization | Heals undead by 9d8 + your Int mod or restore a target that was recently destroyed. | PWD p.206 |
| Planar Binding | Trap an extraplanar creature of CR 7 or lower until it performs a task. | CRB p.369 |
| Polymorph | Change a willing creature's form. | AA2 p.145 |
| Polymorph, Mass | Change the form of up to four willing creatures as 2nd-level polymorph. | AA2 p.146 |
| Raise Dead | Restore life to a creature that died no more than 1 day per level ago. | CRB p.370 |
| Reanimate | Reanimate a recently destroyed construct or undead. | PWD p.207 |
| Remove Condition, Greater | Remove all harmful conditions affecting a creature. | CRB p.373 |
| Resistant Aegis | Grant up to 10 creatures DR 5/— or energy resistance 5 to all energy types. | CRB p.374 |
| Retrocognition | Gain psychic impressions of past events in a certain location. | CRB p.375 |
| Shadow Body | Become an incorporeal shadowy figure and gain concealment in dark areas, as well as move along any surface without issue. | SS1 p.52 |
| Summon Creature | Call forth up to three extraplanar allies. | AA1 p.144 |
| Synaptic Pulse, Greater | Stun all creatures within 20 feet for 1d4 rounds. | CRB p.380 |
| Telepathy | Communicate mentally with any creatures within 100 feet. | CRB p.381 |
| Waves of Fatigue | Several targets become fatigued. | CRB p.385 |
| Name | Description | Source |
|---|
| Akashic Revival | Create a copy of yourself in case you die. | A!05 p.50 |
| Baleful Polymorph | Change a creature and impose penalties, possibly turning the target into a Small animal. | AA2 p.147 |
| Baleful Polymorph, Mass | Up to four creatures are subjected to the effects of 3rd-level baleful polymorph. | AA2 p.148 |
| Control Gravity | Alter gravity in an area. | CRB p.345 |
| Control Undead | Undead creatures follow your commands and don't attack you. | CRB p.345 |
| Eclipse Touch | | 3C06 p.52 |
| Ectoplasmic Barrage | Launch ectoplasm dealing 15d6 damage. Also entangles for 1d4 rounds. | A!05 p.51 |
| Enshrining Refuge | Targets can't attack or be attacked, but can exist comfortably. | CRB p.353 |
| Ethereal Jaunt | You become ethereal for 1 round per level. | CRB p.354 |
| Flesh to Stone | Turn a creature into a statue. | CRB p.355 |
| Gravitational Singularity | Particle with infinite density pulls creatures and objects into it, dealing 12d6 damage each round to those inside. | CRB p.357 |
| Inflict Pain, Mass | Wracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target per level. | CRB p.361 |
| Mind Swap | Trade bodies with a chosen target for the duration of the spell, gaining the Mind Swapped template in the process. | AA3 p.137 |
| Mind Thrust | Mentally deal 17d10 damage to, exhaust, and stun one target. | CRB p.365 |
| Mystic Cure | Restore 20d8 + your Wisdom modifier HP to a living creature or restore life to a recently slain creature. | CRB p.367 |
| Mystic Cure, Mass | Restore 5d8 + your Wisdom modifier Hit Points to one living creature per level. | CRB p.367 |
| Necromantic Revitalization | Heals undead by 11d8 + your Int mod or restore a target that was recently destroyed. | PWD p.206 |
| Planar Barrier | Seal an area against all planar travel into or within it. | CRB p.368 |
| Planar Binding | Trap an extraplanar creature of CR 10 or lower until it performs a task. | CRB p.369 |
| Plane Shift | As many as eight creatures travel to another plane you choose. | CRB p.369 |
| Polymorph | Change a willing creature's form. | AA2 p.145 |
| Polymorph, Mass | Change the form of up to four willing creatures as 3rd-level polymorph. | AA2 p.146 |
| Psychic Surgery | Cure all Intelligence, Wisdom, and Charisma damage and drain, plus remove other mental afflictions and conditions. | CRB p.370 |
| Regenerate | Grow back target's severed limbs, restore 12d8 Hit Points, and remove exhaustion and fatigue. | CRB p.372 |
| Resistant Armor, Greater | Grant DR 15/— or energy resistance 15 against four energy types. | CRB p.374 |
| Shadow Walk | Step into a shadowy realm to travel to a destination rapidly. | CRB p.376 |
| Snuff Life | Instantly kill or massively damage one creature per 2 caster levels, depending on targets' CRs. | CRB p.377 |
| Star Storm | Hailing plasma deals 6d8 electricity damage and 6d8 fire damage to creatures and objects in the area. | COM p.142 |
| Subjective Reality | You convince yourself one creature or object is an illusion. | CRB p.379 |
| Suggestion, Mass | Compel one target per level to follow stated course of action. | CRB p.379 |
| Summon Creature | Call forth up to three extraplanar allies. | AA1 p.144 |
| Summon Drift Beacons | Conjure Drift beacons to facilitate starship travel. | NSP p.157 |
| Telepathic Jaunt | Use your telepathic bond with a creature to teleport to its location. | CRB p.381 |
| True Seeing | Target can see things as they really are. | CRB p.383 |
| Vision | Answer a question about a person, place, or object. | CRB p.384 |