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Player > Spells > Mystic

Mystic Spell List

0-level

NameDescriptionSource
DazeHumanoid creature of CR 3 or lower is dazed.CRB p.347
Detect AfflictionDetermine whether a creature or object has been poisoned, is diseased, is cursed, or is suffering a similar affliction.CRB p.348
Detect MagicDetect spells and magic items within 60 feet.CRB p.348
FatigueTouched creature is fatigued.CRB p.354
Ghost SoundCreate minor illusory sounds.CRB p.356
Grave WordsForce a corpse to babble.CRB p.357
Psychokinetic HandTelekinetically move an object of 1 bulk or less.CRB p.370
StabilizeCause a dying creature to stabilize.CRB p.378
StarwalkYou can better control your movement in zero gravityGEM p.114
Telekinetic ProjectileTelekinetically hurl an object, dealing 1d6damage to the target and object.CRB p.380
Telepathic MessageSend a short telepathic message and hearsimple telepathic replies.CRB p.381
Token SpellPerform simple magical effects.CRB p.382
Void WhispersGEM p.115

1st-level

NameDescriptionSource
Acidic MistConjure a cloud of acid that deals 2d6 damage.NSP p.154
Akashic Download+4 divine bonus to recall info and untrained on DC 20 and lowerA!05 p.50
Akashic Tutor3C06 p.52
Aqueous FormGain a swim speed with improved turningFF03 p.51
Baleful PolymorphChange a creature and impose penalties.AA2 p.147
Battlemind Link, LesserCreate a temporary psychic link with two creatures, gaining bonuses to initiative rolls.A!02 p.45
Build Trust+2 bonuses to Charisma checks and sense motive when interacting with target.3C01 p.45
CarnivorousBite into an enemy dealing 1d4 damage. Damage increases with level.DS02 p.51
Charm PersonMake one humanoid creature believe that it is your ally.CRB p.342
CommandOne creature obeys a select command for 1 round.CRB p.343
Comprehend CustomsGain a +2 insight bonus to Culture checks about a specific culture made within the spell's duration.COM p.134
Confusion, LesserOne living creature is confused for 1 round.CRB p.344
Control WindsSlightly increase or decrease wind speed in an areaGEM p.114
Defrex HardinessThe target gains damage reduction and bristling retributive spines.NSP p.155
Detect AugmentationDetect augmentations on creatures you can see.ARM p.149
Detect RadiationDetect radiation within 120 feet.CRB p.348
Detect Thoughts“Listen” to surface thoughts.CRB p.349
Disguise SelfChange your appearance.CRB p.350
Eclipse Touch3C06 p.52
Ectoplasmic BarrageLaunch ectoplasm dealing 2d6 damage.A!05 p.51
Extra SenseGrant a target blindsenseGEM p.114
FearFrighten a single living creature that's of CR 4 or lower for 1d4 rounds.CRB p.354
Gloom MoteConjure a movable mote of light reducing shadow energy.SS3 p.53
GyreCause water in an area to drag creatures into the depthsFF03 p.52
Hide WeaponFF02 p.54
IdentifyGain a +10 bonus to identify items of a magic or technological nature.CRB p.361
Illusory Star FieldUse illusory stars to grant a +3 bonus to Bluff checks made to convince creatures of their location.COM p.137
Keen SenseTarget gains low-light vision and a +2 bonus to Perception checks.CRB p.363
Know CoordinatesLearn the exact location of one creature on the same world as you.COM p.137
Life BubbleEncase targeted creatures with a shell of tolerable atmosphere.CRB p.363
MegavitaminCreate a small number of nutritional supplements.COM p.138
Memory LapseMakes target forget what happened over last minute.3C01 p.53
Might of the EllicothIncrease target's max carry bulk by 3.PWD p.206
Mind LinkInstantly and telepathically communicate information to a creature.CRB p.365
Mind ThrustMentally deal 2d10 damage to one target.CRB p.365
Mystic CureRestore 1d8 + your Wisdom modifier Hit Points to a living creature.CRB p.367
Necromantic RevitalizationHeals undead by 1d8 + your Int mod.PWD p.206
Phase BladeAA4 p.73
PolymorphChange a willing creature's form.AA2 p.145
Pyre WreathConjure three orbs which increase ambient light and absorb incoming fire damage.DF06 p.53
Quick ChangeAdjacent creatures are flat-footed when you return to true form.3C03 p.45
Reflecting ArmorSheath of mystical force can reflect damage back on foe.CRB p.372
Remove Condition, LesserRemove one minor harmful condition affecting a creature.CRB p.373
Scan EnvironmentLearn information about the environment by studying and analyzing it for various lengths of time.COM p.23
Seeking ShotMakes a target weapon ignore cover and concealment.PWD p.207
Share LanguageTarget understands chosen languages.CRB p.377
Share MemoryTarget shares memory with you and five others.COM p.141
Shared Evolution3C05 p.45
Slithering ChainConjure shadowy chains to trip and shaken foe.SS3 p.53
Spirit-Bound ArmorA benevolent spirit steadies a creature wearing armor, offsetting flat-footed and off-kilter penalties.COM p.141
Spirit-Bound ComputerA benevolent spirit inhabits a computer and can make Computers checks you request.COM p.142
Summon CreatureCall forth an extraplanar ally.AA1 p.144
SwimBoost athletics checks to swim for a number of creaturesFF03 p.53
Tectonic ShiftShake the ground, causing a creature to become shaken.GEM p.75
Wisp AllyCreate wisp of energy that shines light and distracts an enemy.CRB p.385

2nd-level

NameDescriptionSource
Akashic Tutor3C06 p.52
Alter CorpseChange simple evidence about how a creature died.3C01 p.45
Amorphous FormYour body briefly shifts into an amorphous form, enabling you to circumvent certain attacks and squeeze through tight spaces.3C03 p.45
Aqueous FormGain a swim speed with improved turning, DR, and vulnerability to electricityFF03 p.51
Atavistic Howl3C05 p.44
AuguryLearn whether an action will be good or bad.CRB p.340
Baleful PolymorphChange a creature and impose penalties.AA2 p.147
Benevolent Synesthesia3C05 p.45
Bioluminescent LureIlluminate fluids and fascinate creatures inside it.FF03 p.51
Cairn FormGEM p.75
Cavitation SphereDeal 4d10 sonic damage to all creatures in the water adjacent to targetFF03 p.51
Command UndeadUndead creature obeys your commands.CRB p.343
Control WindsModerately increase or decrease the wind speed in an areaGEM p.114
Dampening FieldPrevent creatures from detecting you using sounds or vibrations.NSP p.155
DarkvisionGrant ability to see 60 feet in total darkness.CRB p.347
Daze MonsterTarget living creature of CR 5 or lower is dazed.CRB p.347
Eclipse Touch3C06 p.52
Ectoplasmic BarrageLaunch ectoplasm dealing 4d6 damage.A!05 p.51
Ectoplasmic SnareCreate a snare out of ectoplasm dealing 2d6 damage and grappling target.A!05 p.52
Ego Whip-2 penalty to Int, Wis, and Cha checks, spell DCs, and Will saves.A!05 p.52
EmberstepLeave behind a dimly lit flaming trail which can be ignited to damage foes caught in its wake.DF06 p.53
Extra SenseGrant a target the ability to use echolocation to gain sound-based blindsight and blindsenseGEM p.114
FearFrighten multiple creatures of CR 4 or lower for 1 minute.CRB p.354
Flux DensityMake creatures rise or sink in water and become flat-footedFF03 p.52
Fog CloudCreate a fog that obscures vision.CRB p.356
Force BlastCone deals 2d6 force damage and bull rushes creatures.CRB p.356
Haunted ArmorArmor interferes with the wearer's movement.COM p.136
Haunted CombatantHaunt an enemy's weapons, interfering with attacks made with those weapons.COM p.136
Hold PersonParalyze one humanoid.CRB p.359
Hurl ForcediskDisc deals 3d6 force damage to one target then ricochets to other targets, dealing 2d6 force damage.CRB p.360
Inflict PainWracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target.CRB p.361
Last GaspStop a creature from suffocating to deathFF03 p.52
Make MischiefFF02 p.55
Merge Consciousness3C05 p.45
Mind ThrustMentally deal 4d10 damage to one target.CRB p.365
Mystic CureRestore 3d8 + your Wisdom modifier Hit Points to a living creature.CRB p.367
Necromantic RevitalizationHeals undead by 3d8 + your Int mod.PWD p.206
ParanoiaForce a target to see everyone around them as the enemy, treating them as hostile for the duration of the spell.SS1 p.52
Perfect RecallRecall one memory unaltered by magic perfectly.COM p.139
PolymorphChange a willing creature's form.AA2 p.145
Predict FoeAs a reaction, shout a warning to an ally and grant that ally concealment against an attack.COM p.139
Reject AugmentationTarget with augmentation becomes sickened and can't use any augmentations.ARM p.149
Remove ConditionRemove one moderate harmful condition affecting a creature.CRB p.373
Resist RadiationAutomatically succeed at saving throws against weak radiation and suppress radiation sickness.COM p.140
Restoration, LesserDispel magical ability penalty or cure 1d4 ability damage.CRB p.374
School Spirit3C06 p.53
See InvisibilitySee invisible creatures or objects.CRB p.376
Shield OtherYou take half of the target's Hit Point damage.CRB p.377
Song of the CosmosCreatures near you must succeed at a Will saving throw or be fascinated for 1 round.COM p.141
Spider ClimbGrant ability to walk on walls and ceilings.CRB p.378
StatusMonitor condition and position of allies.CRB p.379
Summon CreatureCall forth up to three extraplanar allies.AA1 p.144
SwimGrant swim speed to a single creatureFF03 p.53
Tectonic ShiftShake the ground, causing a creature to become shaken or prone.GEM p.75
Venomous WeaponImbue your melee weapon with poison, making its next five attacks venomous to your foes.COM p.23
Zone of TruthCreatures within range can't lie.CRB p.385

3rd-level

NameDescriptionSource
Accelerated Adaptation3C05 p.44
Akashic Tutor3C06 p.52
Aqueous FormGain a swim speed with improved turning, DR, vulnerability to electricity, and +4 AC vs Combat ManeuversFF03 p.51
Baleful PolymorphChange a creature and impose penalties, possibly permanently.AA2 p.147
Bestow CurseTarget takes -4 penalty to attack rolls, saves, and checks or 50% chance of not acting on each of its turns.CRB p.341
Burning Ash CloudCreate an obscuring cloud of ash which hampers vision and burns those within itDF06 p.53
Charm MonsterMake one creature believe it is your ally or one day per level.CRB p.342
Clairaudience/ClairvoyanceHear or see at a distance for 1 minute per level.CRB p.342
Control WindsGreatly increase or decrease the wind speed in an area and create a staggering blast of severe wind before it returns to normal.GEM p.114
Daegoxian Spore CloudNSP p.155
Death AffinityTransform a creature into an undead amalgam with some of an undead creature's abilities.NSP p.155
Deep SlumberPut a number of creatures whose CRs total 8 or less to sleep.CRB p.348
Dispel MagicCancel one magical spell or effect.CRB p.351
Divine AspectYou adopt the intimidating aura of a god.COM p.135
Eclipse Touch3C06 p.52
Ectoplasmic BarrageLaunch ectoplasm dealing 7d6 damage.A!05 p.51
Etheric ShardsFill an area with sharp invisible shards that deal 1d8 damage to those in area.A!05 p.52
Extra SenseGrant a target blindsense and blindsight.GEM p.114
FearTargets of CR 8 or lower within a cone are panicked for 1 minute.CRB p.354
Glimpse of TruthLike True Seeing, but 1 round.3C01 p.45
HasteOne creature per level moves and acts faster.CRB p.358
Hologram MemoryExtract a creature's memory and replay it as a hologram.CRB p.359
Id InsinuationMakes target confused.A!05 p.52
Intellect FortressDisrupts mind-affecting effects reducing damage or negating effects.A!05 p.52
IrradiateFlood area with dangerous radiation.CRB p.362
Mental BlockCauses target to lose access to feats extraordinary abilities, spells, spell-like abilities, and supernatural abilities.PWD p.206
Meticulous MatchIdentifies if two samples are identical, similar, or different.3C01 p.45
Mind of ThreeSplit your mind into three personas, giving you various bonuses for the spell's duration.A!04 p.52
Mind ThrustMentally deal 7d10 damage to one target.CRB p.365
Mystic CureRestore 5d8 + your Wisdom modifier Hit Points to a living creature.CRB p.367
Necromantic RevitalizationHeals undead by 5d8 + your Int mod.PWD p.206
NightmareSend nightmares to the desired target and frighten them awake, rendering them unable to sleep again for a period of time. SS1 p.52
Pinpoint NavigationGain a +10 to Piloting checks for navigation.COM p.139
Polar VortexSummon a freezing tornado dealing 3d6 cold damage and 6d6 bludgeoning damage and making it more difficult for creatures to move.NSP p.156
PolymorphChange a willing creature's form.AA2 p.145
Psychokinetic StrangulationConcentrate to immobilize target and deal 3d8 damage per round.CRB p.370
Ray of ExhaustionRay makes target exhausted.CRB p.371
Remove AfflictionNeutralize curses, diseases, infestations, poisons, and other harmful conditions affecting a creature.CRB p.373
Resistant Armor, LesserGrant DR 5/— or energy resistance 5 against two energy types.CRB p.374
Shifting ShadowsFF02 p.55
Sinking ShipDrop a shipwreck on creatures, dealing 6d10 bludgeoning damage or half and push them deeper into waterFF03 p.53
SlowOne creature per level moves and acts slower.CRB p.377
Speak With DeadCorpse answers up to six questions.CRB p.378
SuggestionCompel a target to follow stated course of action.CRB p.379
Summon CreatureCall forth up to three extraplanar allies.AA1 p.144
SwimGrant improved swim speed to a single creatureFF03 p.53
Synaptic PulseStun all creatures within 20 feet for 1 round.CRB p.380
Tectonic ShiftShake hte ground, causing up to 5 creatures to become shaken or prone.GEM p.75
TonguesTarget can speak and understand any language.CRB p.383
Umbral TendrilsSummoned mass of shadowy tendrils deal 4d6 bludgeoning damage and impose penalties.SS3 p.53
Viral DestructionForces a recently dead creature to make 1 more attack against your enemy, can spread if it kills its target.DS02 p.51
WarpwaveAA4 p.87

4th-level

NameDescriptionSource
Animate DeadCreate controlled undead creatures out oftarget corpses.CRB p.340
Aqueous FormGain a swim speed with improved turning, DR, vulnerability to electricity, and +4 AC vs Combat Maneuvers, and concealment in waterFF03 p.51
Baleful PolymorphChange creature and impose penalties, possibly permanently.AA2 p.147
Baleful Polymorph, MassUp to four creatures are subjected to the effects of 1st-level baleful polymorph.AA2 p.148
Borrow CorruptionGain corruptions and stains of touched willing creature.SS3 p.53
ConfusionTargets behave randomly for 1 round per level.CRB p.344
Control AtmosphereChange the corrosiveness, density, or toxicity of surrounding atmosphere.PWD p.204
Control WindsGreatly increase or decrease the wind speed in an area and create a staggering windstorm blast before it returns to normal.GEM p.114
Cosmic EddyWhirlwind deals 4d6 damage and knocks creatures prone.CRB p.346
Data DumpDA02 p.53
Death WardTarget gains +4 bonus to saves against death spells, and is immune to negative energy and gaining negative levels.CRB p.348
Dimensional AnchorFire a ray which, on a hit, prevents the target from travelling to other planes for the spell's duration. AA3 p.53
Dimensional AnchorFire a ray which, on a hit, prevents the target from travelling to other planes for the spell's duration. DF04 p.55
Discern LiesReveal deliberate falsehoods.CRB p.349
DismissalForce a creature to return to its native plane.CRB p.350
Displace MemoryYou deposit a memory into a small object.COM p.134
DivinationGain useful advice for specific proposed actions.CRB p.352
Eclipse Touch3C06 p.52
Ectoplasmic BarrageLaunch ectoplasm dealing 10d6 damage.A!05 p.51
Ectoplasmic EruptionCauses an eruption of ectoplasm dealing 6d6 damage to area.A!05 p.52
EnervationRay imposes 2 negative levels.CRB p.353
FearAll targets within a cone are panicked for 1 minute.CRB p.354
Gravity WellCreate a point of high gravity that knocks creatures in the area prone and pulls them closer to the center.COM p.135
Hold MonsterParalyze one creature.CRB p.359
MiasmaCreate air that sickens those who breathe it.COM p.138
Mind ProbePotentially access a target creature's memories and its knowledge.CRB p.365
Mind ThrustMentally deal 10d10 damage to and fatigue a single target.CRB p.365
Mystic CureRestore 12d8 + your Wisdom modifier Hit Points to a living creature or restore life to a recently slain creature.CRB p.367
Necromantic RevitalizationHeals undead by 7d8 + your Int mod or restore a target that was recently destroyed.PWD p.206
Planar BindingTrap an extraplanar creature of CR 4 or lower until it performs a task.CRB p.369
PolymorphChange a willing creature's form.AA2 p.145
Polymorph, MassChange the form of up to four willing creatures as 1st-level polymorph.AA2 p.146
Read the FlamesFocus your mind on a flame to gain clarity and different benefits of your choice.DF06 p.53
Reanimate ConstructReanimate a destroyed technological creature to serve you.NSP p.157
ReincarnateBring a target dead creature back to life in a random body.CRB p.372
Remove RadioactivityRemove ongoing radiation effects from a creature or object.CRB p.374
Resistant ArmorGrant DR 10/— or energy resistance 10 to three energy types.CRB p.374
RestorationRestores ability score drain and negative levels.CRB p.374
Shadow JumpTeleport a short distance through shadows.SS3 p.53
Song of the Cosmos, GreaterCreatures near you are fascinated or dazzled for 1d4 rounds.COM p.141
Soul ReapAA4 p.91
Summon CreatureCall forth up to three extraplanar allies.AA1 p.144
SwimGrant improved swim speed to a number of creaturesFF03 p.53
Telepathic BondLink allows allies to communicate.CRB p.381
Wonder WarpCreate random effects in an areaGEM p.115

5th-level

NameDescriptionSource
Aqueous FormGain a swim speed with improved turning, DR, vulnerability to electricity, and +4 AC vs Combat Maneuvers, and concealment in water. Can be used as reaction.FF03 p.51
Baleful PolymorphChange a creature and impose penalties, possibly turning the target into a Small animal.AA2 p.147
Baleful Polymorph, MassUp to four creatures are subjected to the effects of 2nd-level baleful polymorph.AA2 p.148
Battlemind LinkCreate a temporary psychic link with two creatures, gaining bonuses to initiative rolls and other benefits. A!02 p.45
Break EnchantmentFree creatures from curses, enchantments, and transmutations.CRB p.341
Call CosmosRain cosmic particles on targets, dealing 4d6 fire damage and 3d6 cold damage.CRB p.342
Command, GreaterOne creature per level obeys select command for 1 round per level.CRB p.343
Commune with NatureLearn about terrain for 1 mile per level.CRB p.344
Commune with PlanetLearn information about the planet you occupy, or about a planet in whose orbit you're within.COM p.134
Contact Other PlaneAsk questions of an extraplanar entity, with questionable results.CRB p.344
Crush SkullDeal 18d8 damage to living creature's head.CRB p.347
DismissalForce extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes.CRB p.350
Dispel Magic, GreaterCancel multiple spells or effects.CRB p.352
Dominate PersonControl humanoid telepathically.CRB p.352
Eclipse Touch3C06 p.52
Ectoplasmic BarrageLaunch ectoplasm dealing 13d6 damage. Also entangles for 1 round.A!05 p.51
FeeblemindTarget's Intelligence and Charisma scores drop to 1.CRB p.354
HailstormAA4 p.119
Mind ThrustMentally deal 15d10 damage to and exhaust one target.CRB p.365
Modify MemoryChange 5 minutes of target's memories.CRB p.366
Mystic CureRestore 16d8 + your Wisdom modifier Hit Points to a living creature or restore life to a recently slain creature.CRB p.367
Mystic Cure, MassRestore 3d8 + your Wisdom modifier Hit Points to one living creature per level.CRB p.367
Necromantic RevitalizationHeals undead by 9d8 + your Int mod or restore a target that was recently destroyed.PWD p.206
Planar BindingTrap an extraplanar creature of CR 7 or lower until it performs a task.CRB p.369
PolymorphChange a willing creature's form.AA2 p.145
Polymorph, MassChange the form of up to four willing creatures as 2nd-level polymorph.AA2 p.146
Raise DeadRestore life to a creature that died no more than 1 day per level ago.CRB p.370
ReanimateReanimate a recently destroyed construct or undead.PWD p.207
Remove Condition, GreaterRemove all harmful conditions affecting a creature.CRB p.373
Resistant AegisGrant up to 10 creatures DR 5/— or energy resistance 5 to all energy types.CRB p.374
RetrocognitionGain psychic impressions of past events in a certain location.CRB p.375
Shadow BodyBecome an incorporeal shadowy figure and gain concealment in dark areas, as well as move along any surface without issue.SS1 p.52
Summon CreatureCall forth up to three extraplanar allies.AA1 p.144
Synaptic Pulse, GreaterStun all creatures within 20 feet for 1d4 rounds.CRB p.380
TelepathyCommunicate mentally with any creatures within 100 feet.CRB p.381
Waves of FatigueSeveral targets become fatigued.CRB p.385

6th-level

NameDescriptionSource
Akashic RevivalCreate a copy of yourself in case you die.A!05 p.50
Baleful PolymorphChange a creature and impose penalties, possibly turning the target into a Small animal.AA2 p.147
Baleful Polymorph, MassUp to four creatures are subjected to the effects of 3rd-level baleful polymorph.AA2 p.148
Control GravityAlter gravity in an area.CRB p.345
Control UndeadUndead creatures follow your commands and don't attack you.CRB p.345
Eclipse Touch3C06 p.52
Ectoplasmic BarrageLaunch ectoplasm dealing 15d6 damage. Also entangles for 1d4 rounds.A!05 p.51
Enshrining RefugeTargets can't attack or be attacked, but can exist comfortably.CRB p.353
Ethereal JauntYou become ethereal for 1 round per level.CRB p.354
Flesh to StoneTurn a creature into a statue.CRB p.355
Gravitational SingularityParticle with infinite density pulls creatures and objects into it, dealing 12d6 damage each round to those inside.CRB p.357
Inflict Pain, MassWracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target per level.CRB p.361
Mind SwapTrade bodies with a chosen target for the duration of the spell, gaining the Mind Swapped template in the process.AA3 p.137
Mind ThrustMentally deal 17d10 damage to, exhaust, and stun one target.CRB p.365
Mystic CureRestore 20d8 + your Wisdom modifier HP to a living creature or restore life to a recently slain creature.CRB p.367
Mystic Cure, MassRestore 5d8 + your Wisdom modifier Hit Points to one living creature per level.CRB p.367
Necromantic RevitalizationHeals undead by 11d8 + your Int mod or restore a target that was recently destroyed.PWD p.206
Planar BarrierSeal an area against all planar travel into or within it.CRB p.368
Planar BindingTrap an extraplanar creature of CR 10 or lower until it performs a task.CRB p.369
Plane ShiftAs many as eight creatures travel to another plane you choose.CRB p.369
PolymorphChange a willing creature's form.AA2 p.145
Polymorph, MassChange the form of up to four willing creatures as 3rd-level polymorph.AA2 p.146
Psychic SurgeryCure all Intelligence, Wisdom, and Charisma damage and drain, plus remove other mental afflictions and conditions.CRB p.370
RegenerateGrow back target's severed limbs, restore 12d8 Hit Points, and remove exhaustion and fatigue.CRB p.372
Resistant Armor, GreaterGrant DR 15/— or energy resistance 15 against four energy types.CRB p.374
Shadow WalkStep into a shadowy realm to travel to a destination rapidly.CRB p.376
Snuff LifeInstantly kill or massively damage one creature per 2 caster levels, depending on targets' CRs.CRB p.377
Star StormHailing plasma deals 6d8 electricity damage and 6d8 fire damage to creatures and objects in the area.COM p.142
Subjective RealityYou convince yourself one creature or object is an illusion.CRB p.379
Suggestion, MassCompel one target per level to follow stated course of action.CRB p.379
Summon CreatureCall forth up to three extraplanar allies.AA1 p.144
Summon Drift BeaconsConjure Drift beacons to facilitate starship travel.NSP p.157
Telepathic JauntUse your telepathic bond with a creature to teleport to its location.CRB p.381
True SeeingTarget can see things as they really are.CRB p.383
VisionAnswer a question about a person, place, or object.CRB p.384

Special

NameDescriptionSource
Miracle Can duplicate other spells, undo harmful effects, or change reality within limits.CRB p.366

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