The Hidden Truth

Player > Spells > Shadow Jump

Shadow Jump

Starfinder Adventure Path #12: Heart of Night (Signal of Screams 3 of 3) p.53

Level Mystic 4; Technomancer 4
School 1 standard action
Casting Time close (25 ft. + 5 ft./2 levels)
Range you and touched objects
Duration concentration, 1 round + 1 round/3 levels (D)
Saving Throw none, Will negates (object); Spell Resistance no, yes (object)

Your body forms a connection to the Shadow Plane, allowing you to teleport through it, rather than the Astral Plane, with ease. While this spell is active, as a move action, you can teleport to any area of dim light or darkness you can see within range. If you leave a threatened space, you have concealment (20% miss chance) against any foe that makes an attack of opportunity against you.

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