The Hidden Truth

Player > Spells > Shadow Jump

Shadow Jump

Starfinder Adventure Path #12: Heart of Night (Signal of Screams 3 of 3) p.53

Level Mystic 4; Technomancer 4
School 1 standard action
Casting Time close (25 ft. + 5 ft./2 levels)
Range you and touched objects
Duration concentration, 1 round + 1 round/3 levels (D)
Saving Throw none, Will negates (object); Spell Resistance no, yes (object)

Your body forms a connection to the Shadow Plane, allowing you to teleport through it, rather than the Astral Plane, with ease. While this spell is active, as a move action, you can teleport to any area of dim light or darkness you can see within range. If you leave a threatened space, you have concealment (20% miss chance) against any foe that makes an attack of opportunity against you.

Website owned by Mark von Drake. All content on this website owned by Paizo Inc. Privacy policy can be found here.
Icons made by SimpleIcon from is licensed by CC 3.0 BY