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Player > Spells > Witchwarper

Witchwarper Spell List

0-level

NameDescriptionSource
Charming VeneerGive a creature a bonus to Charisma-based checks, and speed its gathering of information.COM p.133
Churn FluidChange the chemical composition of up to 1 bulk of liquid per level.COM p.134
Dancing LightsCreate and direct up to four lights.CRB p.347
DazeHumanoid creature of CR 3 or lower is dazed.CRB p.347
Dazzling FlaresCreate bursts of distracting flares, imposing a –2 penalty on Perception checks made in the area.COM p.134
Detect MagicDetect spells and magic items within 60 feet.CRB p.348
FatigueTouched creature is fatigued.CRB p.354
Ghost SoundCreate minor illusory sounds.CRB p.356
Grave WordsForce a corpse to babble.CRB p.357
HazardDeal 1d3 acid, cold, electricity, fire, or sonic damage in a 5-foot-radius burst.COM p.136
MendingRestore 1d4 Hit Points to an object or construct.CRB p.364
Psychokinetic HandTelekinetically move an object of 1 bulk or less.CRB p.370
StarwalkYou can better control your movement in zero gravityGEM p.114
Token SpellPerform simple magical effects.CRB p.382
Void WhispersGEM p.115

1st-level

NameDescriptionSource
Acidic MistConjure a cloud of acid that deals 2d6 damage.NSP p.154
Akashic Download+4 divine bonus to recall info and untrained on DC 20 and lowerA!05 p.50
Akashic Tutor3C06 p.52
Aqueous FormGain a swim speed with improved turningFF03 p.51
Baleful PolymorphChange a creature and impose penalties.AA2 p.147
Build Trust+2 bonuses to Charisma checks and sense motive when interacting with target.3C01 p.45
Charm PersonMake one humanoid creature believe that it is your ally.CRB p.342
Comprehend LanguagesYou understand all spoken, signed, and written or tactile languages.CRB p.344
Confusion, LesserOne living creature is confused for 1 round.CRB p.344
Control WindsSlightly increase or decrease wind speed in an areaGEM p.114
Detect Thoughts“Listen” to surface thoughts.CRB p.349
Disguise SelfChange your appearance.CRB p.350
Ectoplasmic BarrageLaunch ectoplasm dealing 2d6 damage.A!05 p.51
Enduring WorldsExtend the infinite worlds feature's duration.COM p.135
EraseRemove writings of either magical or mundane nature.CRB p.353
Extra SenseGrant a target blindsenseGEM p.114
FearFrighten a single living creature that's of CR 4 or lower for 1d4 rounds.CRB p.354
FlightOne creature or object per level falls slowly.CRB p.355
GreaseMake a 10-ft. square or one object slippery.CRB p.357
GyreCause water in an area to drag creatures into the depthsFF03 p.52
Hold PortalHold a door shut.CRB p.359
IdentifyGain a +10 bonus to identify items of a magic or technological nature.CRB p.361
Jolting SurgeTouch deals 4d6 electricity damage.CRB p.363
Junk ShardSummon and fling sharp pieces of junk at a target, dealing 3d6 piercing and slashing damage.NSP p.156
Life BubbleEncase targeted creatures with a shell of tolerable atmosphere.CRB p.363
Mental SilenceYou create a telepathy negating field around yourself, blocking mental spells and abilities within its radius.COM p.22
OverheatDeal 2d8 fire damage to creatures in cone.CRB p.367
Phase BladeAA4 p.73
PolymorphChange a willing creature's form.AA2 p.145
PressurizeCause 2d10 damage and suffocation to all creatures in areaFF03 p.53
Puncture VeilTiny needles deal damage plus additional bleed damage for 3 rounds.COM p.140
Quick ChangeAdjacent creatures are flat-footed when you return to true form.3C03 p.45
Remove Condition, LesserRemove one minor harmful condition affecting a creature.CRB p.373
Scan EnvironmentLearn information about the environment by studying and analyzing it for various lengths of time.COM p.23
Shared Evolution3C05 p.45
Shifting SurgeA creature or weapon can deal a different type of energy damage as well as extra damage.COM p.141
Shrink ObjectTouch an object of varying size and bulk and shrink it, amount dependent on spell level. COM p.29
Summon CreatureCall forth an extraplanar ally.AA1 p.144
SwimBoost athletics checks to swim for a number of creaturesFF03 p.53
Tectonic ShiftShake the ground, causing a creature to become shaken.GEM p.75
Verdant CodeYou turn data into plant matter that either instantly explodes outward or lurks within a device.NSP p.129
Wisp AllyCreate wisp of energy that shines light and distracts an enemy.CRB p.385

2nd-level

NameDescriptionSource
Akashic Tutor3C06 p.52
Algae BloomSicken breathing creatures in areaFF03 p.51
Alter CorpseChange simple evidence about how a creature died.3C01 p.45
Alter EnhancementSwap an item with a different version from an alternate reality.NSP p.155
Amorphous FormYour body briefly shifts into an amorphous form, enabling you to circumvent certain attacks and squeeze through tight spaces.3C03 p.45
Aqueous FormGain a swim speed with improved turning, DR, and vulnerability to electricityFF03 p.51
Atavistic Howl3C05 p.44
AuguryLearn whether an action will be good or bad.CRB p.340
Baleful PolymorphChange a creature and impose penalties.AA2 p.147
Benevolent Synesthesia3C05 p.45
Bioluminescent LureIlluminate fluids and fascinate creatures inside it.FF03 p.51
Body DoubleFF02 p.54
Cairn FormGEM p.75
Caustic ConversionFling magical nanites as a ranged attack that deals 4d4 acid damage to one target, plus 5 additional damage in subsequent rounds.CRB p.342
Control WindsModerately increase or decrease the wind speed in an areaGEM p.114
Dampening FieldPrevent creatures from detecting you using sounds or vibrations.NSP p.155
Daze MonsterTarget living creature of CR 5 or lower is dazed.CRB p.347
Ectoplasmic BarrageLaunch ectoplasm dealing 4d6 damage.A!05 p.51
Ectoplasmic SnareCreate a snare out of ectoplasm dealing 2d6 damage and grappling target.A!05 p.52
Ego Whip-2 penalty to Int, Wis, and Cha checks, spell DCs, and Will saves.A!05 p.52
Extra SenseGrant a target the ability to use echolocation to gain sound-based blindsight and blindsenseGEM p.114
FearFrighten multiple creatures of CR 4 or lower for 1 minute.CRB p.354
FlightTarget moves up and down at your direction.CRB p.355
Flux DensityMake creatures rise or sink in water and become flat-footedFF03 p.52
Fog CloudCreate a fog that obscures vision.CRB p.356
Force BlastCone deals 2d6 force damage and bull rushes creatures.CRB p.356
Hold PersonParalyze one humanoid.CRB p.359
InflameAA4 p.19
InvisibilityTarget is invisible for 1 minute per level or until it attacks.CRB p.362
KnockOpens a locked or magically sealed door.CRB p.363
Make WholeRestore 5d6 Hit Points to an objectCRB p.364
Mirror ImageCreate decoy duplicates of yourself.CRB p.366
Parallel FormDisguise creatures' forms and equipment, and give targets a bonus to Bluff checks to impersonate individualsCOM p.138
Personal GravityTreat gravity as 1 step higher or lower for yourself; protection from forced movement and conditions.NSP p.156
PolymorphChange a willing creature's form.AA2 p.145
Reality LeapHop through to another spot within range in this reality with a 50% chance to arrive slightly off target.COM p.140
Remove ConditionRemove one moderate harmful condition affecting a creature.CRB p.373
School Spirit3C06 p.53
See InvisibilitySee invisible creatures or objects.CRB p.376
Shrink ObjectTouch an object of varying size and bulk and shrink it, amount dependent on spell level. COM p.29
Slice RealityTear gashes in reality, dealing 2d6 damage to all targets or 2d6 damage plus staggering a single target.COM p.141
Song of the CosmosCreatures near you must succeed at a Will saving throw or be fascinated for 1 round.COM p.141
StatusMonitor condition and position of allies.CRB p.379
Summon CreatureCall forth up to three extraplanar allies.AA1 p.144
SwimGrant swim speed to a single creatureFF03 p.53
Tectonic ShiftShake the ground, causing a creature to become shaken or prone.GEM p.75
Venomous WeaponImbue your melee weapon with poison, making its next five attacks venomous to your foes.COM p.23

3rd-level

NameDescriptionSource
Accelerated Adaptation3C05 p.44
Akashic Tutor3C06 p.52
AntiradiationCalm an area of radiation, the strength of which depends on your caster level.COM p.133
Aqueous FormGain a swim speed with improved turning, DR, vulnerability to electricity, and +4 AC vs Combat ManeuversFF03 p.51
ArchiveDA02 p.53
Baleful PolymorphChange a creature and impose penalties, possibly permanently.AA2 p.147
Charm MonsterMake one creature believe it is your ally or one day per level.CRB p.342
Clairaudience/ClairvoyanceHear or see at a distance for 1 minute per level.CRB p.342
Control WindsGreatly increase or decrease the wind speed in an area and create a staggering blast of severe wind before it returns to normal.GEM p.114
Dispel MagicCancel one magical spell or effect.CRB p.351
DisplacementAttacks miss target 50% of the time.CRB p.352
Ectoplasmic BarrageLaunch ectoplasm dealing 7d6 damage.A!05 p.51
Entropic GraspTouch decays a construct or nonmagical manufactured item once per round per level.CRB p.353
Etheric ShardsFill an area with sharp invisible shards that deal 1d8 damage to those in area.A!05 p.52
Explosive BlastDeal 9d6 fire damage to creatures in a 20-foot radius.CRB p.354
Extra SenseGrant a target blindsense and blindsight.GEM p.114
FearTargets of CR 8 or lower within a cone are panicked for 1 minute.CRB p.354
Fey Pranksters3C06 p.53
FlightTarget flies at a speed of 60 feet.CRB p.355
Glimpse of TruthLike True Seeing, but 1 round.3C01 p.45
HasteOne creature per level moves and acts faster.CRB p.358
Ice BoltDeal 5d6 cold and 5d6 piercing damage to all creatures in a line.FF03 p.52
Id InsinuationMakes target confused.A!05 p.52
IrradiateFlood area with dangerous radiation.CRB p.362
Meticulous MatchIdentifies if two samples are identical, similar, or different.3C01 p.45
NondetectionHide target from divination and surveillance.CRB p.367
Planned ObsolescenceTransform a weapon or set of armor into an archaic facsimile.NSP p.156
Polar VortexSummon a freezing tornado dealing 3d6 cold damage and 6d6 bludgeoning damage and making it more difficult for creatures to move.NSP p.156
PolymorphChange a willing creature's form.AA2 p.145
PrescienceConcentrate on an enemy, predict their actions, and prepare an appropriate response.COM p.139
Preserve SpecimenTouch a willing or unconscious creature and put them in stasis, halting any active effects until the spells ends.COM p.23
Probability PredictionReroll one attack roll, save, or check.CRB p.369
Ray of ExhaustionRay makes target exhausted.CRB p.371
Remove AfflictionNeutralize curses, diseases, infestations, poisons, and other harmful conditions affecting a creature.CRB p.373
Resistant Armor, LesserGrant DR 5/— or energy resistance 5 against two energy types.CRB p.374
Selective InvisibilityFF02 p.55
Shifting ShadowsFF02 p.55
Shrink ObjectTouch an object of varying size and bulk and shrink it, amount dependent on spell level. COM p.29
Sinking ShipDrop a shipwreck on creatures, dealing 6d10 bludgeoning damage or half and push them deeper into waterFF03 p.53
SlowOne creature per level moves and acts slower.CRB p.377
Speak With DeadCorpse answers up to six questions.CRB p.378
SuggestionCompel a target to follow stated course of action.CRB p.379
Summon CreatureCall forth up to three extraplanar allies.AA1 p.144
SwimGrant improved swim speed to a single creatureFF03 p.53
Tectonic ShiftShake hte ground, causing up to 5 creatures to become shaken or prone.GEM p.75
TonguesTarget can speak and understand any language.CRB p.383
Wall Of AirCreate a wall of air as a windstorm or concealing bubblesFF03 p.53
WarpwaveAA4 p.87

4th-level

NameDescriptionSource
Aqueous FormGain a swim speed with improved turning, DR, vulnerability to electricity, and +4 AC vs Combat Maneuvers, and concealment in waterFF03 p.51
Baleful PolymorphChange creature and impose penalties, possibly permanently.AA2 p.147
Baleful Polymorph, MassUp to four creatures are subjected to the effects of 1st-level baleful polymorph.AA2 p.148
ConfusionTargets behave randomly for 1 round per level.CRB p.344
Control AtmosphereChange the corrosiveness, density, or toxicity of surrounding atmosphere.PWD p.204
Control WindsGreatly increase or decrease the wind speed in an area and create a staggering windstorm blast before it returns to normal.GEM p.114
Cosmic EddyWhirlwind deals 4d6 damage and knocks creatures prone.CRB p.346
Dimension DoorTeleport a short distance.CRB p.349
DismissalForce a creature to return to its native plane.CRB p.350
Ectoplasmic BarrageLaunch ectoplasm dealing 10d6 damage.A!05 p.51
Ectoplasmic EruptionCauses an eruption of ectoplasm dealing 6d6 damage to area.A!05 p.52
FearAll targets within a cone are panicked for 1 minute.CRB p.354
FlightTarget flies at a speed of 70 feet.CRB p.355
Gravity WellCreate a point of high gravity that knocks creatures in the area prone and pulls them closer to the center.COM p.135
Hateful VisageThe target's illusory face grants them a bonus to Intimidate checks and the ability to frighten foes.COM p.135
Hold MonsterParalyze one creature.CRB p.359
Invisibility, GreaterTarget is invisible for 1 round per level, even if it attacks.CRB p.362
MiasmaCreate air that sickens those who breathe it.COM p.138
Modify OutcomeAttempt to replace an ally's failed action with a success from another reality.NSP p.156
Planar BindingTrap an extraplanar creature of CR 4 or lower until it performs a task.CRB p.369
PolymorphChange a willing creature's form.AA2 p.145
Polymorph, MassChange the form of up to four willing creatures as 1st-level polymorph.AA2 p.146
ReincarnateBring a target dead creature back to life in a random body.CRB p.372
Remove RadioactivityRemove ongoing radiation effects from a creature or object.CRB p.374
Resilient SphereForce globe protects but traps one target.CRB p.374
Resistant ArmorGrant DR 10/— or energy resistance 10 to three energy types.CRB p.374
Shrink ObjectTouch an object of varying size and bulk and shrink it, amount dependent on spell level. COM p.29
Song of the Cosmos, GreaterCreatures near you are fascinated or dazzled for 1d4 rounds.COM p.141
Summon CreatureCall forth up to three extraplanar allies.AA1 p.144
SwimGrant improved swim speed to a number of creaturesFF03 p.53
Uncanny EruptionSummon the crater of an active volcano, bringing lava and eruption to creatures in the area.GEM p.75
Wall of FireBlazing curtain deals 2d6 fire damage out to 10 feet and 1d6 fire damage out to 20 feet; passing through the wall deals 5d6 fire damage.CRB p.384
Wonder WarpCreate random effects in an areaGEM p.115

5th-level

NameDescriptionSource
Acid RainA storm deals 3d6 damage for 1 round per level, imposes a 50% miss chance, and staggers enemies at its end.COM p.133
Aqueous FormGain a swim speed with improved turning, DR, vulnerability to electricity, and +4 AC vs Combat Maneuvers, and concealment in water. Can be used as reaction.FF03 p.51
Baleful PolymorphChange a creature and impose penalties, possibly turning the target into a Small animal.AA2 p.147
Baleful Polymorph, MassUp to four creatures are subjected to the effects of 2nd-level baleful polymorph.AA2 p.148
Break EnchantmentFree creatures from curses, enchantments, and transmutations.CRB p.341
Contact Other PlaneAsk questions of an extraplanar entity, with questionable results.CRB p.344
Crush SkullDeal 18d8 damage to living creature's head.CRB p.347
DismissalForce extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes.CRB p.350
Dispel Magic, GreaterCancel multiple spells or effects.CRB p.352
Ectoplasmic BarrageLaunch ectoplasm dealing 13d6 damage. Also entangles for 1 round.A!05 p.51
FlightYou can fly at a speed of 70 feet and can hustle over long distances.CRB p.355
HailstormAA4 p.119
MisleadMake yourself invisible and create an illusory double of your likeness.CRB p.366
Modify MemoryChange 5 minutes of target's memories.CRB p.366
PasswallCreate a passage through most walls.CRB p.368
Planar BindingTrap an extraplanar creature of CR 7 or lower until it performs a task.CRB p.369
PolymorphChange a willing creature's form.AA2 p.145
Polymorph, MassChange the form of up to four willing creatures as 2nd-level polymorph.AA2 p.146
Private SanctumPrevent anyone from viewing or scrying an area for 24 hours.CRB p.369
Raise DeadRestore life to a creature that died no more than 1 day per level ago.CRB p.370
Rapid RepairConstruct or weapon regains 2d8 Hit Points per round for 1 minute.CRB p.371
Reality BendConcentrate on an ally, and shift them up to 10 feet once per round when it's most convenient.COM p.140
Remove Condition, GreaterRemove all harmful conditions affecting a creature.CRB p.373
Resistant AegisGrant up to 10 creatures DR 5/— or energy resistance 5 to all energy types.CRB p.374
Shrink ObjectTouch an object of varying size and bulk and shrink it, amount dependent on spell level. COM p.29
Summon CreatureCall forth up to three extraplanar allies.AA1 p.144
TeleportInstantly teleport as far as 2,000 miles.CRB p.381
Unwilling GuardianCharm a target into protecting you during combat.CRB p.383
Wall of ForceInvisible wall is difficult to destroy.CRB p.384

6th-level

NameDescriptionSource
Akashic RevivalCreate a copy of yourself in case you die.A!05 p.50
Baleful PolymorphChange a creature and impose penalties, possibly turning the target into a Small animal.AA2 p.147
Baleful Polymorph, MassUp to four creatures are subjected to the effects of 3rd-level baleful polymorph.AA2 p.148
BilocationCreate a copy of yourself to allow you to do two things at once.A!05 p.51
Control GravityAlter gravity in an area.CRB p.345
DisintegrateRay reduces one creature or object to dust.CRB p.350
Ectoplasmic BarrageLaunch ectoplasm dealing 15d6 damage. Also entangles for 1d4 rounds.A!05 p.51
Enshrining RefugeTargets can't attack or be attacked, but can exist comfortably.CRB p.353
Ethereal JauntYou become ethereal for 1 round per level.CRB p.354
Flesh to StoneTurn a creature into a statue.CRB p.355
FlightMultiple targets can fly at a speed of 60 feet.CRB p.355
Interplanetary TeleportTeleport between planets.CRB p.362
Invisibility, MassMultiple targets are invisible for 1 minute per level or until one target attacks or moves away from other targets affected by spell.CRB p.362
Planar BarrierSeal an area against all planar travel into or within it.CRB p.368
Planar BindingTrap an extraplanar creature of CR 10 or lower until it performs a task.CRB p.369
Plane ShiftAs many as eight creatures travel to another plane you choose.CRB p.369
PolymorphChange a willing creature's form.AA2 p.145
Polymorph, MassChange the form of up to four willing creatures as 3rd-level polymorph.AA2 p.146
Resistant Armor, GreaterGrant DR 15/— or energy resistance 15 against four energy types.CRB p.374
Shadow WalkStep into a shadowy realm to travel to a destination rapidly.CRB p.376
Shrink ObjectTouch an object of varying size and bulk and shrink it, amount dependent on spell level. COM p.29
Star StormHailing plasma deals 6d8 electricity damage and 6d8 fire damage to creatures and objects in the area.COM p.142
Subjective RealityYou convince yourself one creature or object is an illusion.CRB p.379
Summon CreatureCall forth up to three extraplanar allies.AA1 p.144
Summon Drift BeaconsConjure Drift beacons to facilitate starship travel.NSP p.157
TerraformAlter terrain and climate.CRB p.382
True SeeingTarget can see things as they really are.CRB p.383
Unspeakable PresencesEnemies in the area take 4d6 damage per round, cannot move, and might be devoured whole.COM p.142
Usher ApocalypseDeal fire damage, create difficult terrain, and potentially anchor foes to the ground in the area.COM p.142
VeilChange appearance of a group of creatures.CRB p.384
Wall of SteelWall has 45 Hit Points per inch of thickness and hardness 15.CRB p.385

Special

NameDescriptionSource
Warp RealityCan duplicate other spells, undo harmful effects, or change reality within limits.COM p.143

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