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Player > Spells > Flux Density

Flux Density

Starfinder Adventure Path #36: Professional Courtesy (Fly Free or Die 3 of 6) p.52

Level Mystic 2; Witchwarper 2
School evocation
Casting Time 1 standard action
Range medium (100 ft. + 10 ft./level)
Target up to one creature/level, no two of which can be more than 30 ft. apart, and each of which must be partially or fully submerged in water
Duration concentration + 1 round
Saving Throw Fortitude partial; Spell Resistance yes

When you cast flux density, choose rise or sink. If you choose rise, each target ascends 10 feet per round, or if you choose sink, each target sinks 10 feet per round; this movement doesn't provoke attacks of opportunity. In addition, each creature must attempt a Fortitude save each round it's moved by this spell; a failure causes the creature to gain the flat-footed condition and to take a –2 penalty to attack rolls until the beginning of its next turn.

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