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Player > Equipment > Computers > Upgrades
These modules improve the overall effectiveness, security, and utility of a computer system. A computer system can have any number of these modules, but their effects generally do not stack. For a better effect, a more expensive module must be purchased and installed on the computer.
Name | Price | Source |
---|---|---|
Artificial personality | 10% of computer’s base price | CRB p.216 |
Hardened | 50% of computer’s base price | CRB p.216 |
Miniaturization | 10% of computer’s base price | CRB p.216 |
Range I (100 feet) | 5 credits | CRB p.216 |
Range II (1 mile) | 50 credits | CRB p.216 |
Range III (planetwide) | 100 credits | CRB p.216 |
Security I | 25% of computer’s base price | CRB p.216 |
Security II | 50% of computer’s base price | CRB p.216 |
Security III | 75% of computer’s base price | CRB p.216 |
Security IV | 100% of computer’s base price | CRB p.216 |
Self-charging | 10% of computer’s base price | CRB p.216 |
TIER | PRICE | DC TO HACK |
---|---|---|
1 | 50 | 17 |
2 | 250 | 21 |
3 | 1,250 | 25 |
4 | 5,000 | 29 |
5 | 10,000 | 33 |
6 | 20,000 | 37 |
7 | 40,000 | 41 |
8 | 80,000 | 45 |
9 | 160,000 | 49 |
10 | 320,000 | 53 |
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